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xdem

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Everything posted by xdem

  1. yes ofcorse just remove the vitality effect
  2. Idea fully taken from L2Pride ^_^
  3. ...
  4. Dont have acc on that br shittt ^_^ and that definetly doesnt mean that because its shared there, we cant share.create it for here ._.
  5. there is one named Killing Spree Freya if you goggle it, but its rly diffrent it just works with msg and etc, mine sends msg and applies hero status(temp) at 10 first kills and after 20 viatality effect, also if u didnt see it ends on doDie with the proper msg and actions(remove vit/hero) so its more unique among all others
  6. Its BELETH u idiot BELETH!
  7. dont spam these old topics none is gonna help you, just make a help request at help section and you will get your answer
  8. yes thats error, i wanted it Announcements, and I couldnt find anything about killing spree fixed
  9. Hi again, I want to share you a killing spree system I made now, so here is the patch: ### Eclipse Workspace Patch 1.0 #P L2j_Server Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java =================================================================== --- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (revision 5822) +++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (working copy) @@ -221,6 +221,7 @@ import com.l2jserver.gameserver.network.serverpackets.ExGetOnAirShip; import com.l2jserver.gameserver.network.serverpackets.ExOlympiadMode; import com.l2jserver.gameserver.network.serverpackets.ExPrivateStoreSetWholeMsg; +import com.l2jserver.gameserver.network.serverpackets.ExRedSky; import com.l2jserver.gameserver.network.serverpackets.ExSetCompassZoneCode; import com.l2jserver.gameserver.network.serverpackets.ExSpawnEmitter; import com.l2jserver.gameserver.network.serverpackets.ExStartScenePlayer; @@ -495,7 +496,6 @@ private int _eventEffectId = 0; private boolean _isInSiege; private boolean _isInHideoutSiege = false; - public enum PunishLevel { NONE(0, ""), @@ -5491,6 +5491,28 @@ public boolean doDie(L2Character killer) { // Kill the L2PcInstance + if (KILL_STEAK>0) + { + if (KILL_STEAK>=5&&KILL_STEAK<10) + Announcements.getInstance().announceToAll(killer.getName()+" has stopped "+getName()+"'s killing spree of "+KILL_STEAK+" kills!!"); + else if (KILL_STEAK<20) + { + sendMessage(killer.getName()+" has stopped "+getName()+"'s killing spree of "+KILL_STEAK+" kills!!"); + if (!hadHero) + setHero(false); + } + else if (KILL_STEAK<60) + { + sendMessage(killer.getName()+" has ended "+getName()+"'s rampage of "+KILL_STEAK+" strait kills!"); + stopAbnormalEffect(AbnormalEffect.VITALITY); + if (!hadHero) + setHero(false); + } + else if (KILL_STEAK>60) + { + sendMessage(killer.getName()+" has given an end to "+getName()+"'s reign of terror of "+KILL_STEAK+" strait kills!!!"); + stopAbnormalEffect(AbnormalEffect.VITALITY); + if (!hadHero) + setHero(false); + } + KILL_STEAK=0; + } if (!super.doDie(killer)) return false; @@ -5839,7 +5861,8 @@ } } } - + private int KILL_STEAK=0; + final boolean hadHero=Hero.getInstance().isHero(getObjectId()); /** * Increase the pvp kills count and send the info to the player * @param target @@ -5851,7 +5874,24 @@ { // Add karma to attacker and increase its PK counter setPvpKills(getPvpKills() + 1); - + KILL_STEAK++; + switch (KILL_STEAK) + { + case 5: + sendMessage("You are almost on a killing spree"); + break; + case 10: + Announcements.getInstance().announceToAll(getName()+" is on a killing spree!!"); + setHero(true); + break; + case 20: + Announcements.getInstance().announceToAll(getName()+" is on a rampage!!"); + startAbnormalEffect(AbnormalEffect.VITALITY); + break; + case 60: + Announcements.getInstance().announceToAll(getName()+" is legendary!"); + for (L2PcInstance players : L2World.getInstance().getAllPlayersArray()) + { + players.sendPacket(new ExRedSky(10)); + } + break; + } // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter sendPacket(new UserInfo(this)); sendPacket(new ExBrExtraUserInfo(this)); I already tested an older version of it witch I made 2 weeks ago and it was working good, this code is not tested but its supposed to be 100% working... It will work on ANY pack of ANY client without adaption, after install and test please provide me with some feedback!! thanks Ps: After 10 kills you become hero, after 20 you get Vitality effect, on restart or death the effects dissapear You cant test it with dualbox, you have to remove anti feed system first Updates: Fixed some logical probs, thanks to f0zi fixed case collapse bug!
  10. me first xd
  11. nai re logika 9a katsw na katevazw oti anevazei o ka9enas, ena keylogger na sou peta3ei 9a sou pw egw p mou kaneis kai ton e3ipno
  12. kane paste edo re........
  13. kala ise sovaros? stelneis pics apo to part tou multisell p den exei to provlima? afou to prob re file to vgazei sto 6 item kai mas dixneis meta to 7? ase tis picks kai stile olo to multisell edo na to doume ka9ara, eleos.
  14. If this wont work, then the solution is simple... Cntl+A->Move to trash can^_^ jking just change pack if thats the case
  15. what if his pack sucks and all these dont work :] btw AdminL2Extasy what is ur pack?
  16. all features are easy to make and they are shared here, and most are already on latest revs of L2j.
  17. go /game/data/scripts/handlers/actionhandlers/L2PcInstanceActionShift.java and make sure that this file is there or it doesnt have any errors
  18. sure, but personally I would never make a live server with those...
  19. This happens maybe cause the lvl of the target is higher than urs, if thats not the problem just increase mage spell accuracy(magic failure)
  20. if your revision is too old, maybe those skills are not implemented yet, or they have some error... But did you remeber what changes you did to your core? maybe thats the source of problem
  21. exeis valei la9os stin multisell, gia stilti na tin doume
  22. elpizw na min exei preconf, pane core kai vres to experience.java kai stilto edw
  23. Lol shits over Dota, I tried dota it sucks... retarded and unblanced arab shitt... Dota2: Online Players 250k LoL: Online Players KKK deal with it
  24. no, look above... there are no transformations on interlude, you will need to make it polymorph by urself and re-create the event npc from the scratch
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