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xdem

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Everything posted by xdem

  1. oxi sovara tora, xronia tin exw ti aporia apotote pou egine i fasaria ston pride me ton colville
  2. Dev apo to Dav? not even close
  3. XAXAXAXAXAXAXAXAXAXAXAXAXAAXAXAXAAXAXAXAXAXXAAXXA ISE ASXETOS SOVARA. gia shift click milame tosi ora
  4. oxi re oute kan, alo to shift click alo to alt+g, I repeat find L2PcInstanceActionShift.java at game/data/scripts/handlers/actionhandlers if it doesnt exist download it from here: http://svn.l2jdp.com/trunk/L2J_DataPack/dist/game/data/scripts/handlers/actionhandlers/
  5. сладких снов^_^
  6. Турок Ромео обратно в свою пещеру бан навсегда
  7. den ftes esu i mana sou i xontrelo ftei pou se genise palio skoupidi
  8. sks re ikodome, palio voske, 3ipolite, teleftee milas kiolas pane ma9e to helloworld karagkiozi kai meta mila
  9. I asure you my friend thats the easiest thing you have to do in order to balance classes, its not somthing complex its just a copy pase but yes a big one... It requires minimum knowledge to be accopmplished cause u follow simple steps
  10. yes, its simple but takes time... for a start go and create an skill xml and add one passive for each class add them on skilltrees with the proper settings and ur done... then go to formulas and experiment your gonna find many things there!
  11. ct2.5 = NO SQL on items, pigene data/stats/items kai valta eki se morfi xml
  12. yes maybe your pack doesnt use the same method to check if he is hero, I made that boolean in order to avoid removin the hero effect from real heroes when they loose their spree, I dont have frozen to help you, try finding with Cntrl+F the isHero method and see how it works, if that doesnt solve your problem copy all your L2PcInsntance and send me here so I can fix it directly
  13. yes ofcorse just remove the vitality effect
  14. Dont have acc on that br shittt ^_^ and that definetly doesnt mean that because its shared there, we cant share.create it for here ._.
  15. there is one named Killing Spree Freya if you goggle it, but its rly diffrent it just works with msg and etc, mine sends msg and applies hero status(temp) at 10 first kills and after 20 viatality effect, also if u didnt see it ends on doDie with the proper msg and actions(remove vit/hero) so its more unique among all others
  16. dont spam these old topics none is gonna help you, just make a help request at help section and you will get your answer
  17. yes thats error, i wanted it Announcements, and I couldnt find anything about killing spree fixed
  18. Hi again, I want to share you a killing spree system I made now, so here is the patch: ### Eclipse Workspace Patch 1.0 #P L2j_Server Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java =================================================================== --- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (revision 5822) +++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (working copy) @@ -221,6 +221,7 @@ import com.l2jserver.gameserver.network.serverpackets.ExGetOnAirShip; import com.l2jserver.gameserver.network.serverpackets.ExOlympiadMode; import com.l2jserver.gameserver.network.serverpackets.ExPrivateStoreSetWholeMsg; +import com.l2jserver.gameserver.network.serverpackets.ExRedSky; import com.l2jserver.gameserver.network.serverpackets.ExSetCompassZoneCode; import com.l2jserver.gameserver.network.serverpackets.ExSpawnEmitter; import com.l2jserver.gameserver.network.serverpackets.ExStartScenePlayer; @@ -495,7 +496,6 @@ private int _eventEffectId = 0; private boolean _isInSiege; private boolean _isInHideoutSiege = false; - public enum PunishLevel { NONE(0, ""), @@ -5491,6 +5491,28 @@ public boolean doDie(L2Character killer) { // Kill the L2PcInstance + if (KILL_STEAK>0) + { + if (KILL_STEAK>=5&&KILL_STEAK<10) + Announcements.getInstance().announceToAll(killer.getName()+" has stopped "+getName()+"'s killing spree of "+KILL_STEAK+" kills!!"); + else if (KILL_STEAK<20) + { + sendMessage(killer.getName()+" has stopped "+getName()+"'s killing spree of "+KILL_STEAK+" kills!!"); + if (!hadHero) + setHero(false); + } + else if (KILL_STEAK<60) + { + sendMessage(killer.getName()+" has ended "+getName()+"'s rampage of "+KILL_STEAK+" strait kills!"); + stopAbnormalEffect(AbnormalEffect.VITALITY); + if (!hadHero) + setHero(false); + } + else if (KILL_STEAK>60) + { + sendMessage(killer.getName()+" has given an end to "+getName()+"'s reign of terror of "+KILL_STEAK+" strait kills!!!"); + stopAbnormalEffect(AbnormalEffect.VITALITY); + if (!hadHero) + setHero(false); + } + KILL_STEAK=0; + } if (!super.doDie(killer)) return false; @@ -5839,7 +5861,8 @@ } } } - + private int KILL_STEAK=0; + final boolean hadHero=Hero.getInstance().isHero(getObjectId()); /** * Increase the pvp kills count and send the info to the player * @param target @@ -5851,7 +5874,24 @@ { // Add karma to attacker and increase its PK counter setPvpKills(getPvpKills() + 1); - + KILL_STEAK++; + switch (KILL_STEAK) + { + case 5: + sendMessage("You are almost on a killing spree"); + break; + case 10: + Announcements.getInstance().announceToAll(getName()+" is on a killing spree!!"); + setHero(true); + break; + case 20: + Announcements.getInstance().announceToAll(getName()+" is on a rampage!!"); + startAbnormalEffect(AbnormalEffect.VITALITY); + break; + case 60: + Announcements.getInstance().announceToAll(getName()+" is legendary!"); + for (L2PcInstance players : L2World.getInstance().getAllPlayersArray()) + { + players.sendPacket(new ExRedSky(10)); + } + break; + } // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter sendPacket(new UserInfo(this)); sendPacket(new ExBrExtraUserInfo(this)); I already tested an older version of it witch I made 2 weeks ago and it was working good, this code is not tested but its supposed to be 100% working... It will work on ANY pack of ANY client without adaption, after install and test please provide me with some feedback!! thanks Ps: After 10 kills you become hero, after 20 you get Vitality effect, on restart or death the effects dissapear You cant test it with dualbox, you have to remove anti feed system first Updates: Fixed some logical probs, thanks to f0zi fixed case collapse bug!
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