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sotid

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  1. It seems like a client bug , have you triend logging in with a clean client with just using your ip?
  2. l2jacis. This is an example of how to combine two or more buffs into one using only xml. So lets say we want to combine shield and magic barrier , two defensive skills into one. Shield xml: <skill id="1040" levels="3" name="Shield" enchantLevels1="30" enchantLevels2="30" > <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <table name="#ench2MpConsume"> 30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15 </table> <table name="#ench2mpInitialConsume"> 7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 </table> <table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> <table name="#mpInitialConsume"> 2 5 8 </table> <table name="#mpConsume"> 8 18 31 </table> <table name="#rate"> 1.08 1.12 1.15 </table> <table name="#stackOrder"> 1 2 3 </table> <table name="#aggro"> 121 243 418 </table> <set name="mpInitialConsume" val="#mpInitialConsume"/> <set name="mpConsume" val="#mpConsume"/> <set name="target" val="ONE"/> <set name="reuseDelay" val="6000"/> <set name="hitTime" val="4000"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="ACTIVE"/> <set name="castRange" val="400"/> <set name="effectRange" val="900"/> <set name="aggroPoints" val="#aggro"/> <enchant1 name="magicLvl" val="#enchantMagicLvl"/> <enchant2 name="magicLvl" val="#enchantMagicLvl"/> <enchant2 name="mpConsume" val="#ench2MpConsume"/> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume"/> <for> <effect name="Buff" time="1200" val="0" stackOrder="#stackOrder" stackType="pd_up"> <mul stat="pDef" val="#rate"/> </effect> </for> <enchant1for> <effect name="Buff" time="#ench1time" val="0" stackOrder="3" stackType="pd_up"> <mul stat="pDef" val="1.15"/> </effect> </enchant1for> </skill> Magic Barrier xml: <skill id="1036" levels="2" name="Magic Barrier" enchantLevels1="30" enchantLevels2="30" > <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <table name="#ench2MpConsume"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table> <table name="#ench2mpInitialConsume"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 </table> <table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> <table name="#mpInitialConsume"> 8 10 </table> <table name="#mpConsume"> 31 38 </table> <table name="#mDef"> 1.23 1.3 </table> <table name="#stackOrder"> 2 3 </table> <table name="#aggro"> 418 495 </table> <set name="mpInitialConsume" val="#mpInitialConsume"/> <set name="mpConsume" val="#mpConsume"/> <set name="target" val="ONE"/> <set name="reuseDelay" val="6000"/> <set name="hitTime" val="4000"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="ACTIVE"/> <set name="castRange" val="400"/> <set name="effectRange" val="900"/> <set name="aggroPoints" val="#aggro"/> <enchant1 name="magicLvl" val="#enchantMagicLvl"/> <enchant2 name="magicLvl" val="#enchantMagicLvl"/> <enchant2 name="mpConsume" val="#ench2MpConsume"/> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume"/> <for> <effect name="Buff" time="1200" val="0" stackOrder="#stackOrder" stackType="md_up"> <mul stat="mDef" val="#mDef"/> </effect> </for> <enchant1for> <effect name="Buff" time="#ench1time" val="0" stackOrder="3" stackType="md_up"> <mul stat="mDef" val="1.3"/> </effect> </enchant1for> </skill> New combined skill xml: We remove the extra tables if our new buff has only 1 level .Either way you should add tables like a normal buff. We take the orange lines from each xml and combine as shown and add the noicon="1" to every other buff we combine. <skill id="CombinedID" levels="1" name="CombinedName" > <set name="mpInitialConsume" val="15"/> <set name="mpConsume" val="45"/> <set name="target" val="ONE"/> <set name="reuseDelay" val="6000"/> <set name="hitTime" val="4000"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="ACTIVE"/> <set name="castRange" val="400"/> <set name="effectRange" val="900"/> <set name="aggroPoints" val="495"/> <for> <effect name="Buff" time="1200" val="0" stackOrder="10" stackType="pd_up"> <mul stat="pDef" val="1.2"/> </effect> <effect name="Buff" time="1200" noicon="1" val="0" stackOrder="10" stackType="md_up"> <mul stat="mDef" val="1.35"/> </effect> </for> </skill> Notice: 1)noicon="1" is to remove the icon of the effect so you wont be getting multiple icons of the same buff. 2)stackOrder must always be higher than the original skill , number doesn't matter just need to be higher. 3)stackType must always be the same as the original buffs to replace it. Hopefully I didn't forget anything and works, good luck. Disclaimer, haven't tested, I don't have any pack to test it at the moment but as I recall it works but I'm making this topic for someone that wants to combine buffs and can't find a correct answer on the forum.Last time I checked my old topic on how to do noone gave a correct answer even my so called developer at the time. If anything doesn't work I will try and fix it.
  3. Looking for someone that is not lazy and grumpy still passionate and not greedy with a big ego for a long partnership. Making a fun project , expect some already common systems, will have some weird systems to my liking. Haven't decided the chronicle yet , would like to discuss the possibilities , limitation of the clients and pricing also before starting something. I pay in front via paypal a respectable amount and when the work or system is completed I pay the rest. Bug fixes I pay after I make sure they are fixed. Unrelated : I don't see an option for a prefix.
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  4. Trusted and not greedy unlike most of this site.
  5. As is now custom made it wont work as intended. Its custom made to work as it is.
  6. @CelestineAbout transparency , guess Im blind :D . About stats on players I figured that was the case. Thanks for your answer. The bars still need fixing :)
  7. Thank you for your share ! Some things I would like to say that they dont seem to faction correctly. First is the main thing with the bars thats broken since the beggining of these custom interface that the bars dont faction with f1, f2,f3 when you manually switch from one to another like khanbbq said. Second is that these sometimes appear transparent: https://prnt.sc/vkrxhq Also making other menus transparent like admin panel. The cp or mp doesnt show on the under the name https://prnt.sc/vkry9o Also these bars under the name dont change if the target loses hp they change once you espace and target him again. Works on mobs though.
  8. topzone is the worst :)
  9. Reason is simple. I had a small hope that you will keep your promise that you made on june and you will make up on the rest of the money that you couldnt do the cb into codes. And as you recall we said 1 of the systems would be the donator system and something else. And good job canceling yourself right now that you said that I paid for the list too that you said earlier which you said you did my list codes to fill the payment. You are such a liar.
  10. Brut its okay mate, the mods of the site will take care of him and ask me for more information . I have all I need the payments the conversation everything. If they need anything else I can show them no need to waste your time talking to a wall because that how it feels talking to him.
  11. changing the subject as always I see kara. I got nothing.
  12. Let me laugh , haha. Good developing skills everyone , server live: Errors from subclass manager errors from his then 150 euro event manager Unfinished formulas Broken PvP Protectors(That before he touched it was okay). Broken PvP Color System(That before he touched it was okay). And more. And now wait till he says that I broke them and not his codes . Lol. I was begging you the last two weeks to fix your bugged codes and when did you try to help me? 1 hour after the server opened. Thanks to Brut that was present at that time that we fixed some of the errors.
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