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Everything posted by kuriku
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[Share][Interlude]All Ixion Weapons to C6
kuriku replied to johnscott's topic in Client Development Discussion
It's amazing johnscott, good work. -
[Share]Osama Bin Laden in Lineage 2 for Interlude
kuriku replied to kali's topic in Client Development Discussion
That's bizzarre! -
It only works for skill that you don't want to work in Olympiad mode. He wants opposite. Skills that only works on Olympiad. Cancel type skills is a part of Lineage II, but anyway... Find the handler skills (Cancel, StealBuffs) and write a condition for only use in OlympiadState: player.setIsInOlympiadMode(true);
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[request] Event + Pvp reward
kuriku replied to ROoOMA's question in Request Server Development Help [L2J]
Use a simple script to registrer the players (like a QuestState). Depending of the event use one or two registration metod (st1 & st2 for example for two teams), and depending of how ends your event, use... Collection<L2PcInstance> pls = L2World.getInstance().getAllPlayers().values(); for (L2PcInstance player : pls) ...to find all the players registred. Also you must write the "winner conditions" under. -
Look on Soulshot/Spiritshot handler, but it's needed that soulshots are in inventory. You cannot activate a item that you don't have.
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[Quest remove[ i need help!
kuriku replied to cutitarii's question in Request Server Development Help [L2J]
You can remove the Quest in character_quest.sql You can create a NPC that gives us a nobless directly, use onTalk method: def onTalk (Self,npc,player): st = player.getQuestState(qn) npcId = npc.getNpcId() if npcId in [ NPC ] : st.getPlayer().setNoble(True) st.exitQuest(1) return -
[Share][Freya]All Goddess Of Destruction Armors
kuriku replied to SaphireUniverse's topic in Client Development Discussion
We're trying to solve the gloves-fist problem. We're using a combination of Blender, 3ds Max and Unreal to fix it, but i'm afraid it's very hard for our knowledge. If anyone find an updated guide to make models (Umodel cannot be used, it broke some bones sometimes, and L2UKX has some problems too), it will be helpful. Anyway, post all the .utx bugs, like Twilight Robe Shoes, and we'll solve it quickly. Just write the name of the set, the bodypart and the sex/race, and we'll fix it. Thnx for all the comments and thnx if someone find a solution or an advice. -
That's good. It's your time, you have a price. I don't matter if you sell your work, and I don't matter your work's price. Everybody has a life, and nobody wants to waste it. We can accept this. But in my opinion, I (or we) can't accept that you, a MxC MOD, you don't want to help the ppl that wants to learn and "no-leech" the work of others. I posted a problem in "Help section" and the only solution that your ppl give was "squeeze your brains" or "do it yourself". Now, in my GOD's armors post, for example, shoulderpads are fixed, and it is not for your help. And I'm sure that you know the gloves-fist problem solution, but you have your own economic interests. That's a MOD work¿? If your economic interests contradict your MOD work, do you choose the economic interests¿? It's shameful. Your free to sell your work, I repeat, I don't matter this. But if it's your behavior, and if you won't help us cuz your pocket it's more important... If I were you, I would renounce. I'm newbie in MxC doing contributions, but if it's the MxC spirit, I'm dissapointed. I wish the other MODs read this and understand that if you have responsibilities with MxC's users, you can't f**k to us against a few $$$.
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[Share][Freya]All Goddess Of Destruction Armors
kuriku replied to SaphireUniverse's topic in Client Development Discussion
The problem is about only for the gloves, and it's a problem por the editing animation (ukx files). In some gloves the mesh is the same of others retail gloves from Freya, and we can use this to solve the 50% of the gloves, but it is not a real solution. The gloves doesn't attach correctly the Dual Fist, but actually i don't know how to solve it cuz only happens with Fists. It would be different if the problem was in all weapon's type. We'll be grateful for all the help and advices that you could give us. And thx for all the comments. PSD: we'll reupload the icon.utx file soon. -
[Share][Freya]All Goddess Of Destruction Armors
kuriku replied to SaphireUniverse's topic in Client Development Discussion
You can still report for texture "bugs". Just write the name of the set and bodypart, and we'll check it. If someone have an idea how to solve the gloves' problem, we'll be grateful. -
[Share][Freya]All Goddess Of Destruction Armors
kuriku replied to SaphireUniverse's topic in Client Development Discussion
Thnx for your comment. -
[Share][Freya]All Goddess Of Destruction Armors
kuriku replied to SaphireUniverse's topic in Client Development Discussion
xDDDDD I think youre right. But now the armors are free 8) -
[Share][Freya]All Goddess Of Destruction Armors
kuriku replied to SaphireUniverse's topic in Client Development Discussion
What the hell is this language¿? I don't understand you. If you have any problem and you don't know write in english or spanish, use this: http://translate.google.es/?hl=es&tab=TT -
I see you use Interlude Chronicle. I think you must change the bodypart of the armor in your sqls files. Change the type "accessory" to "helmet". To change a color of a accessory you must to edit the *.utx file. Extract the texture, modify the color in Photoshop and import and encrypt again. You can find tutorials about how to do it in this forum, or in google, finding "editing utx files" And a third advice. Don't ask for a emergency help still your mom burst in flames. Emergency it's too big word, for this "problem" that you have.
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[Share][Freya]All Goddess Of Destruction Armors
kuriku replied to SaphireUniverse's topic in Client Development Discussion
Thnx dude for your comment. I'been waiting the day to share it since I and MrChuky started to make this work, for everybody, and FOR FREE. -
Look on L2PcInstance when player kills another one. Just type: SkillTable.getInstance().getInfo("skill ID", "skill level").getEffects(this, this); Remember write the "victory skill" as a DUMMY_SKILL in xml files, without hitTime. If for your view it's dangerous edit the core with this things, I recommended you making a script combining the onEnterWorld and onDeath functions, and put the last line correctly when someone deaths by a player.
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[Share][Freya]All Goddess Of Destruction Armors
kuriku replied to SaphireUniverse's topic in Client Development Discussion
Thnx man. Sharing is better. -
[Share][Freya]All Goddess Of Destruction Armors
kuriku replied to SaphireUniverse's topic in Client Development Discussion
F**k Yeah! Give Karma, or die! -
Tool L2Fileedit Lindvior & Valiance (Ddfs) Updated
kuriku replied to Allengc's topic in Client Development Discussion
It's work perfectly! Thx men -
New Textures Godard Giran etc ...
kuriku replied to sufferwounds's topic in Client Development Discussion
Can you reload the screens¿? -
[Share]Custom Icons Vol.2 By Shady
kuriku replied to ucko1991's topic in Client Development Discussion
Icons are pretty cool. I remember the pots icon from Diablo II. It was good times... xD Nice adaptation so -
The weapon is more bigger, is it the only difference between the real Hero Sword weapon ¿?
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[Request][GR]&[ENG] Custom Armor/Weapon Adaption
kuriku replied to k00k00's topic in [Request] Client Dev Help
Change your emulation to L2j -
All the summons have the Summon Pannel¿?
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[Share]On Death Custom Music and Red Sky
kuriku replied to takhs7's topic in Server Shares & Files [L2J]
It seems scandalous, all the time the red sky in our heads xD
