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kuriku

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Everything posted by kuriku

  1. Cool effect. Nice share.
  2. It's a funny share... from 2009 and necros still posting.
  3. You can translate the htmls an use the folder "lang" to redirect it, and also you need a "language voicecommand handler". /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package handlers.voicedcommandhandlers; import java.util.StringTokenizer; import com.l2jserver.Config; import com.l2jserver.gameserver.handler.IVoicedCommandHandler; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jserver.util.StringUtil; public class Lang implements IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = { "lang" }; /** * * @see com.l2jserver.gameserver.handler.IVoicedCommandHandler#useVoicedCommand(java.lang.String, com.l2jserver.gameserver.model.actor.instance.L2PcInstance, java.lang.String) */ public boolean useVoicedCommand(String command, L2PcInstance activeChar, String params) { if (!Config.L2JMOD_MULTILANG_ENABLE || !Config.L2JMOD_MULTILANG_VOICED_ALLOW) return false; NpcHtmlMessage msg = new NpcHtmlMessage(1); if (params == null) { final StringBuilder html = StringUtil.startAppend(100); for (String lang : Config.L2JMOD_MULTILANG_ALLOWED) { StringUtil.append(html, "<button value=\"", lang.toUpperCase(), "\" action=\"bypass -h voice .lang ", lang, "\" width=60 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"><br>" ); } msg.setFile(activeChar.getHtmlPrefix(), "data/html/mods/Lang/LanguageSelect.htm"); msg.replace("%list%", html.toString()); activeChar.sendPacket(msg); return true; } StringTokenizer st = new StringTokenizer(params); if (st.hasMoreTokens()) { final String lang = st.nextToken().trim(); if (activeChar.setLang(lang)) { msg.setFile(activeChar.getHtmlPrefix(), "data/html/mods/Lang/Ok.htm"); activeChar.sendPacket(msg); return true; } else { msg.setFile(activeChar.getHtmlPrefix(), "data/html/mods/Lang/Error.htm"); activeChar.sendPacket(msg); } } return false; } /** * * @see com.l2jserver.gameserver.handler.IVoicedCommandHandler#getVoicedCommandList() */ public String[] getVoicedCommandList() { return VOICED_COMMANDS; } } If you wanna to change de skills, npc, quests... information you must to edit skillname-e.dat, npcname-e... It's a hard work, maybe there is a translated system somewhere. The rest (annoucment...) you can change it from the core.
  4. Where is the retail info about this stuff¿?
  5. Look on .sql to know how is your hexid number
  6. Necros, necros everywhere that ress a post of 3 years ago -.-
  7. No solution yet :S I'll post if I find a solution
  8. I think an arrow is not a enchantable item. It would be like trying to enchant a HP Potion, they are countable items in the same stack, and if it would be possible you must to enchant every arrow of your inventory (1000 arrows, 1000 enchants). That's crazy. It would be more easy if you create an special arrow and you must add a bonus for use it.
  9. it's pretty cool.
  10. Any request?
  11. Do you have the "st." registred¿? Try to use "player.addExpAndSp(70,0)".
  12. Are you sure that you are copied and pasted too the skillname-e.dat and armrogrp.dat lines in their correct files¿?
  13. Just copy the all the lines in our .dat files, don't replace it. Don't forget copy aaaall the lines and leave a space at the end. Only for Freya, if you use other chronicle you must adapt the files and this lines.
  14. I wish to change the Territory War Calendar. TW every 2 weeks (like castle sieges) but interspersed. The week that Castle sieges are on, there will not be TW. And the week that Castle siege aren't on, there will be TW. I've searched in core-side in com.l2jserver.gameserver.instancemanager.TerritoryWarManager, and I've searched in DP in quests.TerritoryWarScripts.TerritoryWarSuperClass.java, but any change that I've made, it doesn't change the TW day/hour. There is any way to change it¿?
  15. I think you post in wrong section. Look on "item" table in your sql files, and found the character id. You must delete the desirable lines, looking for the char id and the item id.
  16. That seems cool. good work team
  17. Yes I'm planning fix some reports, but actually I'm a few busy in other projects with higher priority. As soon as possible I'll fix it and reshare it.
  18. If your server is Freya and you use the last revision of L2j, the items aren't in sql, they are in stats/items (xml files).
  19. Only happens in Seraph Gloves on Human Fighter¿?
  20. Do you have an updated guide to make this¿? I searched and searchedand all that I found was a guides since 2009. Like LauQ guide. http://www.maxcheaters.com/forum/index.php?topic=99061.0 If I follow this guide, the weapons still floating. I use this guide too: http://allcheats.ru/t91326/ I use this guide and the problem is the same: http://login.3dgames.com.ar/login?service=http%3A%2F%2Fforos.3dgames.com.ar%2Fnewreply.php%3Fdo%3Dnewreply%26noquote%3D1%26p%3D14235479 And weapons still floating. If you have a correct guide about make weapons correctly I'll be very grateful, but I'm afraid the "Search Option" and "Google" hates me.
  21. Good share jonhscott, plz reply my PM as soon as possible.
  22. Good work. I wonder to know how to make this stuffs, but my weapons always floates and they aren't attached correctly in the hand.
  23. It's for all the chronicles that allows to equip and see a cloak. Interlude's armorgrp doesn't allow to make a cloak, cuz there's no slots enough.
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