You can translate the htmls an use the folder "lang" to redirect it, and also you need a "language voicecommand handler".
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.voicedcommandhandlers;
import java.util.StringTokenizer;
import com.l2jserver.Config;
import com.l2jserver.gameserver.handler.IVoicedCommandHandler;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.util.StringUtil;
public class Lang implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS =
{
"lang"
};
/**
*
* @see com.l2jserver.gameserver.handler.IVoicedCommandHandler#useVoicedCommand(java.lang.String, com.l2jserver.gameserver.model.actor.instance.L2PcInstance, java.lang.String)
*/
public boolean useVoicedCommand(String command, L2PcInstance activeChar, String params)
{
if (!Config.L2JMOD_MULTILANG_ENABLE
|| !Config.L2JMOD_MULTILANG_VOICED_ALLOW)
return false;
NpcHtmlMessage msg = new NpcHtmlMessage(1);
if (params == null)
{
final StringBuilder html = StringUtil.startAppend(100);
for (String lang : Config.L2JMOD_MULTILANG_ALLOWED)
{
StringUtil.append(html,
"<button value=\"",
lang.toUpperCase(),
"\" action=\"bypass -h voice .lang ",
lang,
"\" width=60 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"><br>"
);
}
msg.setFile(activeChar.getHtmlPrefix(), "data/html/mods/Lang/LanguageSelect.htm");
msg.replace("%list%", html.toString());
activeChar.sendPacket(msg);
return true;
}
StringTokenizer st = new StringTokenizer(params);
if (st.hasMoreTokens())
{
final String lang = st.nextToken().trim();
if (activeChar.setLang(lang))
{
msg.setFile(activeChar.getHtmlPrefix(), "data/html/mods/Lang/Ok.htm");
activeChar.sendPacket(msg);
return true;
}
else
{
msg.setFile(activeChar.getHtmlPrefix(), "data/html/mods/Lang/Error.htm");
activeChar.sendPacket(msg);
}
}
return false;
}
/**
*
* @see com.l2jserver.gameserver.handler.IVoicedCommandHandler#getVoicedCommandList()
*/
public String[] getVoicedCommandList()
{
return VOICED_COMMANDS;
}
}
If you wanna to change de skills, npc, quests... information you must to edit skillname-e.dat, npcname-e... It's a hard work, maybe there is a translated system somewhere.
The rest (annoucment...) you can change it from the core.