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BloodRaven

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  1. Well as tittle say's ... >_<
  2. Which method do you use? Enchant 1 wep till i get what i want and when im broke im mad :P But who care :P xD
  3. Name Server: Resistance Server Rates: 45x? Enchant Rate: 66%? Enchant Max: 15? Enchant Safe: 4? Gm Shop Included: Yes till A grade and then S higher price from special shop Npc Buffer Included: Yes but without 3rd class buffs Luxary Gatekeeper Included: Yes Npc Enchanter Included: No Raidboss Teleporter: No Noblesse Manager Included: Yes You need a item requirement to be Noblesse: Yes If you said yes to "Noblesse Item Requirement" Say the item you require: This items from quest that needed but its will be for buy from shop Hero Manager Included: Yes You need a item requirement to be Hero: No If you said yes to "Hero Item Requirement" Say the item you require: Custom Items Included: No If yes, which Custom Items will be included ? Custom Armors Included: Yes but its just change LOOK of ur char and dont add anything special :P (Maybe a bit higher p/m def) If yes, which Custom Amors will be included: Dynasty or Epic set ;) Custom Weapons Included: Yes, Same as armor If yes, which Custom Weapons will be included : Dynasty for sure Automatic Events Included: Yes, TvT, CTF Automtic Event, Team versus Team: Yes What location must the Players spawn when created a character: Well all should spawn in Cedric's HALL and put there some monster till 20 LVL, NPC buffer and GK! :P Let Player being married: Yes - but not G4y's ... xD What are the costs to marry 100kk In how many Minutes or seconds you must be teleportted to your love, When Married: 20 sec Allow the Wargods Class Changer: Yes What is the price for changing your class: 1kk for 1st class, 5kk for 2nd class and 25kk for 3rd class :P (In adena or other items or for Free) Allow Players to subclass: Yes Allow players to have multiclass: NO What will be the Max that you can subclass: Well u can have 1 main + 3 Sub What will be the price to be able to subclass: 500kk per Sub :) Allow players to Dualbox: No, for make AIO's ^^ Allow Fall damage: No How long must the buffs stay in Hours or Minutes: Normal Buffs 2h and 3rd class 1 How many buff bars can you hold: 26 :) What must the the Name or Title color of the Clan Leader: White :O Lets do a Announce for the Castle Lords when they login in game: No How many items can you hold in your inventory: 100 Max Atk.Spd: 1.1k Max Casting.Spd: 1.6k Announce PVP / PK kills: No!!! ITS LAME THING EVER SEEN :P Allow to teleport for free with gate keepers: Yes ------------------------------------------------------------------- DragonHunter Idea's: Shine a glow when you make a pvp or PK: Both Give a price on a PVP or PK: PVP Custom Lethal System: It must be Balance! :P Custom Pets: No Custom Npc System: Yes Faction System: No Changing Name Color After X pvp kills: Yes but it will be HUGE :P If Yes, which Colors and after how many PVP's you will have a colored name: 500 - teal 2500 - green 6000 - beige 10000 - yellow Changing Title Color After X pvp kills: No If Yes, which Colors and after how many PVP's you will have a colored name Changing Name Color After X PK kills: No If Yes, which Colors and after how many PVP's you will have a colored name Changing Title Color After X PK kills: No If Yes, which Colors and after how many PVP's you will have a colored name Rebirth System: No Allowed to teleport while in PVP: No Disable Blessed Scroll of Escape: Yes Allowed to use Potions while using skills: No Cannot attack players if they are X level: No If Yes, which level they will be able to be attacked ? ------------------------------------------------------------------- My Own Idea(s): Put here your Idea(s) Farm Zone for Adena - Drop 15kk adena and some more farms later say :P Some new Events ;) That's all for now :P It would be GREAT If someone can handle it ! ^^ xD
  4. Resistance 2 Nice game but PS3 :P And for PC imo they said all what exists ...
  5. Well, 1st to Revenger why u didnt tell me u start new srv!?!? 2nd Ventic as client mod sucka xD 3rd Why Revenger make lots of srv and then close after some week's ?:P So i'll join for sure :P That enchant which i LOVE and u know (I think so :P) Its nice it will be Interlude :P Also i hope i'll be forum Mod xD Brzoza here BTW
  6. This game nice i played at PS3 but this future things suck >_<
  7. Set in the realm of Greek mythology, God of War III for the last time puts Kratos at the center of the carnage and destruction as he seeks revenge against the Gods who have betrayed him. A single-player game, this final chapter allows players to take on the climatic role of the ex-Spartan warrior, Kratos, as he treads through the intimidating heights of Mt. Olympus and the dark depths of Hell once more to seek revenge on those who have betrayed him. Armed with double-chained blades, Kratos must take on mythology's darkest creatures while solving intricate puzzles throughout his merciless quest to destroy Olympus. Utilizing a new game engine built from the ground up and state-of-the-art visual technologies, the development team behind God of War 3 have made significant strides in giving players the realistic feel of actually being on the battlegrounds. With texture resolutions being quadrupled since God of War 2, God of War 3 will feature fluid, life-like characters, as well as dynamic lighting effects, a robust weapon system, and world-changing scenarios that will truly bring unmistakable realism to Kratos' fateful quest. Players will have a chance to join battles on a grand scale with many more enemies on-screen and be able to interact with levels like never before. Last time on God of War... The story starts right where God of War 2 ended, so spoiler warning and all that, but you're going to need to know that ending to understand what happens here. If you recall, after facing off against Zeus but not quite finishing the job, Kratos finds himself scaling Mount Olympus on the back of the Titan Gaia to seek revenge. "Kratos' sole purpose -- the thing that really drives him -- is this need for revenge towards his father Zeus," says Asmussen. "Essentially what Kratos is doing is reigniting this legendary Great War between the Gods and the Titans." This leads to God of War 3's first big idea: "Titan gameplay." A decent chunk of the game takes place literally on top of these Titans as they move around, though given their size, you're still able to play through fully developed levels on their backs. You might not even notice where you are at a given moment until you see the ground shake or the camera zoom out. God of War has always been good about zooming out to prove a point, and it seems like that concept will be more important than ever this time around. As you can probably imagine, the setting changes the game's level designs quite a lot. At Sony's media event, members of the development team were fond of demonstrating how an area can change at any given second by holding out their arm horizontally and then tilting it vertically -- the arm's entire structure changes and the levels have to be built around movements like that as the Titans shift around. And while much of this will be scripted, according to Papy it presents a significant development challenge because the team wants these shifts to feel natural and not like they happen the exact same way every time you play. http://www.1up.com/media/03/7/2/1/lg/086.jpg[/img] http://www.1up.com/media/03/7/2/1/lg/085.jpg[/img] http://www.1up.com/media/03/7/2/1/lg/084.jpg[/img] http://www.1up.com/media/03/7/2/1/lg/083.jpg[/img] http://www.1up.com/media/03/6/8/2/lg/038.jpg[/img] Creating a Battlefield Part two in Sony's plan to supersize the game comes with an increased number of enemy drones that will attack you at once. When I first heard about this, I got a bit concerned that they might become overwhelming along the lines of something like Dynasty Warriors, which would clash with how God of War's combat has worked in the past. God of War's combat has always been based around crowd control -- your weapons have decent range and can knock enemies over with the right combos, so the player who evades properly and herds enemies as a group does better than someone who button mashes hoping for the best. That's why Square Square Triangle was the best move in God of War 1 -- Triangle grounded many enemies, giving you time to reset Kratos and plan your next attack. Fortunately, Sony Santa Monica's approach tackles this issue head on, attempting to add variety and options for how you fight bigger battles (and I should clarify that "bigger battles" here doesn't mean what it means in Dynasty Warriors -- "I think we might max out at like 50," says Papy, and no scene shown at Sony's media event got that high). Using what Asmussen refers to as "grab gameplay," Kratos can now pick up an enemy and decide whether to throw them (think overhand bowling) or put them on his shoulder like a linebacker. This opens a lot of options: you can use your meat shield as a battering ram and run into other enemies, you can carry them to a wall and bash their head against it, or -- as you can see in today's trailer -- you can carry one of them into a crowd and set off a little Kratos bomb to blow all the enemies into the air. Another option for taking out grunt clouds is to use your bow and arrow, which conveniently has a fiery charge that can light enemies on fire -- and if you're lucky, they'll run into one another and light their friends on fire for you. "This is another one of those things that's pretty common in next-gen games right now, seeing these massive battlefields with 50 or 100 enemies on them," says Asmussen. "There's no doubt it looks awesome. The first time I saw it in gameplay, it was pretty inspiring. But then you play it and you notice, 'You know what? I'm doing the same thing against 50 guys that I'm doing against five.' The combat really didn't evolve. So what we're doing is implementing a bunch of new grab moves and actions and attacks that you're able to do that actually do evolve when more creatures get on screen." Armed & Dangerous The updated weapon system is yet another feature the developers are planning to give the player for control over large groups, including the ability to switch between weapons on the fly (currently mapped to the D-pad) and more depth added to each alternate weapon. Granted, I'm taking their word for it on the latter, since I haven't had a chance to play the game myself and I've only watched the developers mess around with one new weapon, but it's a nice thing to hear them say. The idea is that the Cestus (those big metal lion head gauntlets seen in the December trailer) will have as many combos as your default blades, with many of them mapped to the same button presses, making it easy to start a combo with one weapon and finish with another. The Cestus is also unique in that it's not just a pair of short-range boxing gloves. If you look closely, you'll see rings behind the lion heads -- these "slam forward" whenever you make contact with an enemy, according to lead combat designer Adam Puhl, and "create a concussive force that will blast any surrounding enemies away." So it's easy to imagine a scenario where you use your blades to attack enemies from a distance, and then switch to the Cestus when you spot a clump of enemies that you want to knock off the side of a cliff with the final hit of a combo. Or a scenario in which -- since you can now juggle enemies off of walls -- you could bounce a grunt around a few times in the air before letting them drop for a deathblow with the Cestus. Notably, the lion head gloves also have chains on them to allow for certain long range moves, making them more of a distance weapon than they might seem at first, although that doesn't mean they weren't inspired by the Gauntlet of Zeus from God of War: Chains of Olympus. "We saw that people really liked the power behind the Gauntlet in the PSP game," says Puhl. "And when I played through it, as soon as I got the Gauntlet, I was like, 'That's it. I'm playing with the Gauntlet for the rest of the game.' We had some other initial ideas as well, but that's helped support us. To be honest, the Cestus weren't originally going to be as involved when we first started the game. They weren't going to be what you see right now. And the more we started playing with it, the more we were like, 'Wow, these could be really cool. Let's elaborate on this.' So we put the chains on them, and we added the specials where he claps the Cestus together, and you get a little bit of that chain taste in the Cestus, and people started loving it." Official Site - http://www.godofwar.com/Index/ Release Date: March 2010
  8. Well i have in mind to buy this game but ... 1st - SmackDown vs Raw 2010 2nd - God of War 3 (March 2010 Release) 3rd - Cod 2 MW
  9. Well i just bought PS3 and i just loved FPS and other shooters ;p
  10. Graphic Look's nice but imo its not worth to spend money. (Talking about PS3)
  11. * Selling/trading accounts and/or items for real life money is not allowed by any means. If you are caught attempting to trade or sell an account, all your accounts will be banned. Read rules srv better ... U should be BANNED
  12. OFC also as one said if u sais lag ... chat ban ... At this srv only site nice :)
  13. Hello :) Brzoza here ... :) I hope we will have fun together ;P
  14. SH is good if u know how to play and good gear ofc. ;P
  15. Yea kid lol more :O Its really fail srv so just stfu and back ontopic!
  16. Ghost Sentinel ... But i allways prefer HE ^^
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