CaptainRikou, on 27 Oct 2014 - 2:12 PM, said:
3) Skills
The active and passive skills are not done yet right? No offense, I'm just curious (didn't find the skills)
Skills are somewhat easy to make speaking server side the only thing i would worry is the icon for the skill but then again you could hire a client developer to make you the icons needed for the weapons to display / work properly
4) Weapon Stats
I've also checked the P.Atk/M.Atk Change of the weapons. Looks ok so far. Let's take a lvl 3 weapon, it says it increases your Atk.Speed by 1500.
If you wear it you get an Atk. Speed boost, but not 1500. Do i misunderstand it, or is it just not yet fixed?
<add stat="pAtk" order="0x10" val="1188"/>
<add stat="mAtk" order="0x10" val="517"/>
<add stat="rCrit" order="0x08" val="60"/>
<add stat="pAtkSpd" order="0x08" val="379"/>
<add stat="accCombat" order="0x10" val="8.00"/>
<enchant stat="pAtk" order="0x0C" val="0"/>
<enchant stat="mAtk" order="0x0C" val="0"/>
You could edit the values from about and start experimenting with it to change stats such as patk or atk speed and so on. if you need help you could ask and therefor youll be learning how to do things. Ps: you will also need to edit a few system files to display information properly on the client.
Edit 29.10.14: What shots do you use with those weapons? Can you even use them? S-grade don't work.
<item id="200" type="Weapon" name="Sage's Staff">
<set name="icon" val="icon.weapon_sages_staff_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" />
<set name="bodypart" val="lrhand" />
<set name="random_damage" val="20" />
<set name="attack_range" val="40" />
<set name="damage_range" val="0;0;46;120" />
<set name="immediate_effect" val="true" />
<set name="crystal_count" val="1322" />
<set name="crystal_type" val="A" />
<set name="material" val="WOOD" />
<set name="weight" val="1000" />
<set name="price" val="3304300" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<set name="enchant_enabled" val="1" />
<set name="is_magic_weapon" val="true" />
Take a look at a sample from a C grade wep:
For just soulshots or blessed spiritshots to work on the weapons change the value of <set name="crystal_type" val="A" /> as you see i changed it to A so it should work with A grade shots but the weapon is actually C grade wep. to make it fully A grade I would just need to change a few things on the client to display properly as A grade wep. Ps: the change would also make it work not only for shots but for the enchant scrolls to work on it and what type of crystal to get if it breaks.
<set name="crystal_count" val="1322" /> this value will control on about how many crystals you will get if the weapon breaks
Just study other weapons and you will see how each of them works and then you could make it even better. Good Luck