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PARKA

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  1. Hello everyone, I need someone to tell me these areas that appear in the image, please. It's for a special event. https://scontent.faep12-1.fna.fbcdn.net/v/t1.0-9/34743703_2005019396428962_6078657284064411648_n.jpg?_nc_cat=0&oh=3d1642c47790515a136cec7ed1673b0d&oe=5BB29C1D
  2. Hello, im playing this server https://l2furia.com/ and some ppl already did the hack/exploit/bug idk what they did.. and some players has a lot of donation coins can someone help to exploit donation coins for me? or just tell me what to do.. i watched tutorials at YT.. but is not working.. thanks. btw the server hasn't protection.. like smartguard.. l2jguard
  3. Sorry again, so, what should i do? i have the last version of lineage 2, from launcher, what can i do for connect with my server?
  4. Hello, I'm looking for a system to helios, found one, but it does not work, anyone can help sharing a patched system or a guide on how to patch the official system for use on my server. I'm using L2J unity to test. Ty
  5. Hello MxC I have on my server a npc, what it does is increase your items +1, +2, +3 to SafeMax +20 ... (Default config) I want to know if anyone can modify the code, to do the enchant directly to +20 (1 Click = +20) thx so much This is the code package net.sf.l2j.gameserver.scripting.scripts.custom; import java.util.logging.Logger; import net.sf.l2j.gameserver.model.actor.L2Npc; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.model.item.instance.ItemInstance; import net.sf.l2j.gameserver.model.itemcontainer.Inventory; import net.sf.l2j.gameserver.model.olympiad.OlympiadManager; import net.sf.l2j.gameserver.network.serverpackets.CharInfo; import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate; import net.sf.l2j.gameserver.network.serverpackets.UserInfo; import net.sf.l2j.gameserver.scripting.Quest; import net.sf.l2j.gameserver.scripting.QuestState; public class Enchant extends Quest { public static final Logger _log = Logger.getLogger(Enchant.class.getName()); int npcId = 9994; // Item required to enchant armor +1 int itemRequiredArmor = 6393; int itemRequiredArmorCount = 50; // Item required to enchant jewels +1 int itemRequiredJewels = 6393; int itemRequiredJewelsCount = 50; // Item required to enchant weapon +1 int itemRequiredWeapon = 6393; int itemRequiredWeaponCount = 150; // Item required to enchant belt/shirt +1 int itemRequiredBeltShirt = 6393; int itemRequiredBeltShirtCount = 100; public Enchant() { super(-1, "custom"); addStartNpc(npcId); addFirstTalkId(npcId); addTalkId(npcId); } @Override public String onFirstTalk(L2Npc npc, L2PcInstance player) { String enchantType = "Enchant.htm"; if (player.getQuestState(getName()) == null) newQuestState(player); else if (player.isInCombat()) return drawHtml("You are in combat", "Don't fight if you want to talk with me!", enchantType); else if (player.getPvpFlag() == 1) return drawHtml("You are flagged", "Don't fight if you want to talk with me!", enchantType); else if (player.getKarma() != 0) return drawHtml("You are in chaotic state", "Don't fight if you want to talk with me!", enchantType); else if (OlympiadManager.getInstance().isRegistered(player)) return drawHtml("You are registered for Olympiad", "You can't use my services<br1>while playing the Olympiad.", enchantType); return "Enchant.htm"; } @Override public String onAdvEvent(String event, L2Npc npc, L2PcInstance player) { String htmlText = event; String enchantType = "Enchant.htm"; int armorType = -1; // Armor parts if (event.equals("enchantHelmet")) { armorType = Inventory.PAPERDOLL_HEAD; enchantType = "EnchantArmor.htm"; htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount); } else if (event.equals("enchantChest")) { armorType = Inventory.PAPERDOLL_CHEST; enchantType = "EnchantArmor.htm"; htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount); } else if (event.equals("enchantLeggings")) { armorType = Inventory.PAPERDOLL_LEGS; enchantType = "EnchantArmor.htm"; htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount); } else if (event.equals("enchantGloves")) { armorType = Inventory.PAPERDOLL_GLOVES; enchantType = "EnchantArmor.htm"; htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount); } else if (event.equals("enchantBoots")) { armorType = Inventory.PAPERDOLL_FEET; enchantType = "EnchantArmor.htm"; htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount); } else if (event.equals("enchantShieldOrSigil")) { armorType = Inventory.PAPERDOLL_LHAND; enchantType = "EnchantArmor.htm"; htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount); } // Jewels else if (event.equals("enchantUpperEarring")) { armorType = Inventory.PAPERDOLL_LEAR; enchantType = "EnchantJewels.htm"; htmlText = enchant(enchantType, player, armorType, itemRequiredJewels, itemRequiredJewelsCount); } else if (event.equals("enchantLowerEarring")) { armorType = Inventory.PAPERDOLL_REAR; enchantType = "EnchantJewels.htm"; htmlText = enchant(enchantType, player, armorType, itemRequiredJewels, itemRequiredJewelsCount); } else if (event.equals("enchantNecklace")) { armorType = Inventory.PAPERDOLL_NECK; enchantType = "EnchantJewels.htm"; htmlText = enchant(enchantType, player, armorType, itemRequiredJewels, itemRequiredJewelsCount); } else if (event.equals("enchantUpperRing")) { armorType = Inventory.PAPERDOLL_LFINGER; enchantType = "EnchantJewels.htm"; htmlText = enchant(enchantType, player, armorType, itemRequiredJewels, itemRequiredJewelsCount); } else if (event.equals("enchantLowerRing")) { armorType = Inventory.PAPERDOLL_RFINGER; enchantType = "EnchantJewels.htm"; htmlText = enchant(enchantType, player, armorType, itemRequiredJewels, itemRequiredJewelsCount); } else if (event.equals("enchantShirt")) { armorType = Inventory.PAPERDOLL_UNDER; enchantType = "EnchantBeltShirt.htm"; htmlText = enchant(enchantType, player, armorType, itemRequiredBeltShirt, itemRequiredBeltShirtCount); } // Weapon else if (event.equals("enchantWeapon")) { armorType = Inventory.PAPERDOLL_RHAND; enchantType = "EnchantWeapon.htm"; htmlText = enchant(enchantType, player, armorType, itemRequiredWeapon, itemRequiredWeaponCount); } return htmlText; } private String enchant(String enchantType, L2PcInstance player, int armorType, int itemRequired, int itemRequiredCount) { QuestState st = player.getQuestState(getName()); int currentEnchant = 0; int newEnchantLevel = 0; if (st.getQuestItemsCount(itemRequired) >= itemRequiredCount) { try { ItemInstance item = getItemToEnchant(player, armorType); if (item != null) { currentEnchant = item.getEnchantLevel(); if (currentEnchant < 20) { newEnchantLevel = setEnchant(player, item, currentEnchant + 1, armorType); if (newEnchantLevel > 0) { st.takeItems(itemRequired, itemRequiredCount); player.sendMessage("You successfully enchanted your " + item.getItem().getName() + " from +" + currentEnchant + " to +" + newEnchantLevel + "!"); String htmlContent = "<center>You successfully enchanted your:<br>" + "<font color=\"FF7200\">" + item.getItem().getName() + "</font><br>" + "From: <font color=\"AEFF00\">+" + currentEnchant + "</font> to <font color=\"AEFF00\">+" + newEnchantLevel + "</font>" + "</center>"; return drawHtml("Congratulations!", htmlContent, enchantType); } } else { player.sendMessage("Your " + item.getItem().getName() + " is already +20!"); return drawHtml("It's already +20", "<center>Your <font color=\"FF7200\">" + item.getItem().getName() + "</font> is already +20!</center>", enchantType); } } } catch (StringIndexOutOfBoundsException e) { player.sendMessage("Something went wrong. Are equiped with the item?"); return drawHtml("Error Enchant", "<center>Something went wrong.<br>Are equiped with the item?</center>", enchantType); } catch (NumberFormatException e) { player.sendMessage("Something went wrong. Are equiped with the item?"); return drawHtml("Error Enchant", "<center>Something went wrong.<br>Are equiped with the item?</center>", enchantType); } player.sendMessage("Something went wrong. Are equiped with the item?"); return drawHtml("Error Enchant", "<center>Something went wrong.<br>Are equiped with the item?</center>", enchantType); } String content = "<center>" + "Not enough <font color=\"FF7200\">Event - Glitering Medals</font>!<br>"; if (st.getQuestItemsCount(itemRequired) > 0) content += "You have " + st.getQuestItemsCount(itemRequired) + " Glittering Medals,<br1>" + "Need " + (itemRequiredCount - st.getQuestItemsCount(itemRequired)) + " more."; else content += "You need <font color=\"FF7200\">" + itemRequiredCount + " Event - Glitering Medals</font>!"; content += "</center>"; return drawHtml("Not Enough Items", content, enchantType); } @SuppressWarnings("null") private static ItemInstance getItemToEnchant(L2PcInstance player, int armorType) { ItemInstance itemInstance = null; ItemInstance parmorInstance = player.getInventory().getPaperdollItem(armorType); if ((parmorInstance != null) && (parmorInstance.getLocationSlot() == armorType)) { itemInstance = parmorInstance; if (itemInstance != null) { return itemInstance; } } return null; } private static int setEnchant(L2PcInstance player, ItemInstance item, int newEnchantLevel, int armorType) { if (item != null) { // set enchant value player.getInventory().unEquipItemInSlot(armorType); item.setEnchantLevel(newEnchantLevel); player.getInventory().equipItem(item); // send packets InventoryUpdate iu = new InventoryUpdate(); iu.addModifiedItem(item); player.sendPacket(iu); player.broadcastPacket(new CharInfo(player)); player.sendPacket(new UserInfo(player)); return newEnchantLevel; } return -1; } public String drawHtml(String title, String content, String enchantType) { String html = "<html>" + "<title>L2Mondial Enchanter</title>" + "<body>" + "<center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>" + "<font color=\"FF9900\">" + title + "</font></center><br>" + content + "<br><br>" + "<center><a action=\"bypass -h Quest Enchant " + enchantType + "\">Go Back</a></center>" + "</body>" + "</html>"; return html; } }
  6. This server pack does not work, it looks great, but it has many bugs and errors. In addition, if you are going to use as a live server, people can cheat, I mean, duplicate items. (I clarify, if you will use for testing, should not complain, but not recommended for an online server)
  7. wouw enchant armor? is for Effect? or enchat weapons color?
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