I dont know if this mod is shared,i think is NOT :D
This was implement by me and mvaios since 3580 Revision.
With a a few changes is ready for the last revisions:)
How it works. It checks if an armor set has a spesific enchant value. If so the an abnormal effect take place . In this case Vitality Effect. The armors set are included to this mod are Dynasty Sets only.If you need other sets feel free to add them . Good mod for High rate servers. You can change the enchant level at your needs. :D
### Eclipse Workspace Patch 1.0
#P Gameserver
Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (revision 4519)
+++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (working copy)
@@ -59,6 +64,7 @@
import com.l2jserver.gameserver.communitybbs.Manager.RegionBBSManager;
import com.l2jserver.gameserver.datatables.AccessLevels;
import com.l2jserver.gameserver.datatables.AdminCommandAccessRights;
+import com.l2jserver.gameserver.datatables.ArmorSetsTable; //added Armor effect by Annu and mvaios
import com.l2jserver.gameserver.datatables.CharNameTable;
import com.l2jserver.gameserver.datatables.CharTemplateTable;
import com.l2jserver.gameserver.datatables.ClanTable;
@@ -379,6 +393,7 @@
}
}
+ private int abnormal = AbnormalEffect.VITALITY.getMask(); //added Armor effect by Annu and mvaios
private L2GameClient _client;
private String _accountName;
@@ -7458,7 +7482,169 @@
checkPetInvItems();
}
+
+ // //added Armor effect by Annu and mvaios
+ public void checkForVitalityEffect()
+ {
+
+ boolean getVitalityEffect = false;
+ try
+ {
+ if (
+ ArmorSetsTable.getInstance().getSet(9417).isEnchanted(6, this)
+ || ArmorSetsTable.getInstance().getSet(9418).isEnchanted(6, this)
+ || ArmorSetsTable.getInstance().getSet(9419).isEnchanted(6, this)
+ || ArmorSetsTable.getInstance().getSet(9420).isEnchanted(6, this)
+ || ArmorSetsTable.getInstance().getSet(9426).isEnchanted(6, this)
+ || ArmorSetsTable.getInstance().getSet(9427).isEnchanted(6, this)
+ || ArmorSetsTable.getInstance().getSet(10126).isEnchanted(6, this)
+ || ArmorSetsTable.getInstance().getSet(10127).isEnchanted(6, this)
+ || ArmorSetsTable.getInstance().getSet(9433).isEnchanted(6, this)
+ || ArmorSetsTable.getInstance().getSet(9434).isEnchanted(6, this)
+ || ArmorSetsTable.getInstance().getSet(9435).isEnchanted(6, this)
+ || ArmorSetsTable.getInstance().getSet(9436).isEnchanted(6, this)
+ )
+ {
+ getVitalityEffect = true;
+ }
+ }
+ catch (Exception e)
+ {
+ _log.log(Level.WARNING,"Armor exception message: " + e.getMessage(),e);
+
+ }
+
+ if (getVitalityEffect)
+ {
+ startAbnormalEffect(abnormal);
+ }
+ else
+ {
+ stopAbnormalEffect(abnormal);
+ }
+ }
+
+ // end added
+
+
+ /**
* Restore recipe book data for this L2PcInstance.
*/
private void restoreRecipeBook(boolean loadCommon)
Index: java/com/l2jserver/gameserver/model/L2ArmorSet.java
===================================================================
--- java/com/l2jserver/gameserver/model/L2ArmorSet.java (revision 4519)
+++ java/com/l2jserver/gameserver/model/L2ArmorSet.java (working copy)
@@ -195,4 +195,35 @@
return true;
}
+
+
+ //added Armor effect by Annu and mvaios
+ public boolean isEnchanted(int enchantLevel, L2PcInstance player)
+ {
+ // Player don't have full set
+ if (!containAll(player))
+ return false;
+
+ Inventory inv = player.getInventory();
+
+ L2ItemInstance chestItem = inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST);
+ L2ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS);
+ L2ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD);
+ L2ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES);
+ L2ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET);
+
+ if (chestItem == null || chestItem.getEnchantLevel() < enchantLevel)
+ return false;
+ if (_legs != 0 && (legsItem == null || legsItem.getEnchantLevel() < enchantLevel))
+ return false;
+ if (_gloves != 0 && (glovesItem == null || glovesItem.getEnchantLevel() < enchantLevel))
+ return false;
+ if (_head != 0 && (headItem == null || headItem.getEnchantLevel() < enchantLevel))
+ return false;
+ if (_feet != 0 && (feetItem == null || feetItem.getEnchantLevel() < enchantLevel))
+ return false;
+
+ return true;
+ }
+ //end added
}
Index: java/com/l2jserver/gameserver/model/itemcontainer/Inventory.java
===================================================================
--- java/com/l2jserver/gameserver/model/itemcontainer/Inventory.java (revision 4519)
+++ java/com/l2jserver/gameserver/model/itemcontainer/Inventory.java (working copy)
@@ -537,6 +538,7 @@
_log.warning("Inventory.ArmorSetListener: Incorrect skill: "+armorSet.getEnchant6skillId()+".");
}
}
+ player.checkForVitalityEffect();//added Armor effect by Annu and mvaios
}
}
else if (armorSet.containShield(item.getItemId()))
@@ -615,6 +617,9 @@
if (remove)
{
+ ////added Armor effect by Annu and mvaios
+ player.checkForVitalityEffect();
+ //added
if (skills != null)
{
for (String skillInfo : skills)
Credits to me and mvaios.