Manor's error will be crashed NPC server
when u click any town's manor and Purchase seed,npc server will be crash.
<a action="bypass manor_menu_select?ask=1&state=-1&time=0">Purchase seed.</a>
CNPC::ShowSellSeedList(CSharedCreatureData* talker, int nManorId)
IOThread [3][125] (ahehe): void IOThread_common(void *arglist) -> bool ManorMenuSelectEventPacket(CSocket* pSocket, const unsigned char* pPacket) -> int CNPC::HandleEvent(CNPCEvent* pEvent) -> int InterlockedHandleEvent(ScriptEvent* pEvent, CAIParameter* pParameter) -> virtual int HandleEvent(ScriptEvent* pEvent, CAIParameter* pParameter) -> virtual int HandleEvent(ScriptEvent* pEvent, CAIParameter* pParameter, CAIProperty* pProp) -> int CScriptEngine::RunNPCScript(CNPCEvent* pNPCEvent, CNPCEventHandler *pHandler, CScriptBinCode *pCode, CAIParameter *pParam, CAIProperty *pProp) -> CScriptAccessible::Invoke() -> void CNPC::ShowSellSeedList(CSharedCreatureData* talker, int nManorId)
Lock Stack :
i found this function in COEP code....
{(INT64)L"ShowSellSeedList", 0x4c4630, 0x20fa650, 0x2, 0x2ebd7b0, 0x20fa648, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0},
maybe this lines has been some error???