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sandeagle

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Everything posted by sandeagle

  1. any1 could still have dynasty weapon utx/textures for C4??? i rememberd some1 adapt for c4!
  2. hope it is still alive...and why not based on COEP or l2Sp for Gracia Final?or just still work with COEP,and do your own extender...IMHO
  3. maybe you could contact the RPG-club..im sure their server pack is L2off.but seems its very expesive.
  4. ok,Today is our country's traditional festival, Chinese New Year! so,this is my little gift.its coded by Roxaz,i bought it long time ago.dont worry just use it if you want. have fun.... http://www.4shared.com/file/k4oipjMm/C4_OfflineShop.html
  5. MCBIGMAC: Thank you for your answer. Really benefit. btw,now,only one people is still work with COEP project,a russian man named Meshikiru.
  6. @:Sighed today,i found that Item dupes had been fixed. if ( bResult ) { /* Checking the use of Herbs */ CHerbSystem::OnUseItem(pCreature, pItem); // Prevent exploiting trade bug. Whenever an item is used // (e.g. soulshot consumed by hitting an NPC), cancel trade. if (pCreature->IsUser() && pCreature->CastUser()->IsNowTrade()) pCreature->CastUser()->TradeCancel(); } @Blackhive: yeah,COEP used Amped.dll...thx for your hints.ill check it if its not so complex.
  7. 1,about auto soulshot,i dont know wether it's problem,coz maybe its my server lag,but its rly a big problom,if your attack speed it too fasty,like 1500+ with bow or other weapons.you will found you cant use soulshot,i means your accusations was not use soushot,its just a general attack and dont use soulshot... 2,if your attack speed is too fasty or just acctack a NPC/Moster 30sec,you will be find its will cause the client no responding.then client will be disconnect... hope some could give some hints o solutions... rly thx..
  8. smeli,could tell me how to extend in l2server,just some hints...thx very
  9. rej222 means that you can use Ai decompiler to decompile the ai.obj to NASC code,that's very easy understand how the ai.obj worked,you can change it whatever you want...just search this tool...
  10. yeah,but its worked on l2j server....i'm sure... in fact,i used COEP project,and like you said hellbound island is ok... but you only cant teleport in that Steel Citadel Tower...
  11. thx for your reply,mcbigmac. seems thats a big problem.
  12. @dayne could you upload on other netdisk? i cant open this site...rly thx..
  13. some1 said its outside c4 area.so need extend server...isnot it???
  14. @dayne could you upload on other netdisk? i cant open this site...rly thx..
  15. today,i try to teleport in steel citadel tower,coz i had test the coordinate about this tower by l2j... i got the loc as: 19758 275497 -7553 17957 283361 -9705 but seems there are some errors with my geodata... its said:invalid teleport position... i used "//teleport" GM command... so i need a valid geodata about Steel Citadel... maybe some1 could help me... rly thx
  16. ok,i found i cant teleport in Steel-Citadel... server: invalid invalid teleport position. i think maybe its geodata problem..right???i need good geodata files...damn it...
  17. any1 could tell me the coordinates of Steel-Citadel?i means xyz inside of steel-Citadel...i used COEP project but i found the Hellbound was not implemented.so just wanna to spaw some moster in that tower. Base Tower x/y/z ??? Tower of Infinitum x/y/z ??? Tully’s Workshop x/y/z ??? Tower of Naia x/y/z ???
  18. you can find it at here. http://www.maxcheaters.com/forum/index.php?topic=42387.0
  19. any1 could share the Vestper armors for CT2.2...i had searched all forums and its all links were all dead... plz...thx..
  20. NPC server errorLog: minidump result : 0 Crashed Thread[0]. Server Up Time : Thu Dec 02 22:37:45 2010 Current Time : Thu Dec 02 23:17:46 2010 Elapsed Time : 0 days 0 hours 40 minutes 1 seconds IOBufferPool - 1997 / 2000, PendingWrite 0 bytes [0] =============== object report user[1], npc[40784] [(2284) 2010/12/02 23:17:46]: ======================= an Access Violation in module L2NPC.~01 at 0033:00513dc5. start at 2010/12/2 22:37:45 Read from location aa9dfaf4 caused an access violation. Registers: EAX=00000000 CS=0033 EIP=00513dc5 EFLGS=00010202 EBX=d01fd025 SS=002b ESP=5968f570 EBP=0000797e ECX=aa9dfa9c DS=002b ESI=0000c611 FS=0053 EDX=c0000008 ES=002b EDI=00000005 GS=002b Bytes at CS:EIP: 8b 4c 08 58 44 89 64 24 30 89 4c 24 28 89 74 24 Stack dump: 5968f570: 1978abda 00000000 00400000 00000000 d01fd025 00000000 0000797e 00000000 5968f590: fffffffe ffffffff 005c76f1 00000000 00000000 00000000 00000000 00000000 5968f5b0: fffffffe ffffffff 00000000 00000000 00000000 00000000 5b6aa6d0 00000000 5968f5d0: 0000014a 00000000 00000008 00000000 0069a498 00000000 004c4f41 00000000 5968f5f0: 0000014a 00000000 00400000 00000000 883cbb94 00000000 5968f768 00000000 5968f610: 00000000 00000000 fffffffe ffffffff 00400000 00000000 00000002 00000000 5968f630: 006af148 00000000 00000002 00000000 00000002 00000000 005c5e5d 00000000 5968f650: 00000002 00000000 883cbb94 00000000 00400000 00000000 020fa640 00000000 5968f670: 00000001 00000000 00000001 00000000 fffffffe ffffffff 0c5164b8 00000000 5968f690: 5b5344b0 00000000 0c5164b8 00000000 0077e730 00000000 0c5164b8 00000000 script context[manor_manager_kamael] castle_merchant [MANOR_MENU_SELECTED][16][2] GuardInfo : IOThread [0][625] (ahehe): void IOThread_common(void *arglist) -> bool ManorMenuSelectEventPacket(CSocket* pSocket, const unsigned char* pPacket) -> int CNPC::HandleEvent(CNPCEvent* pEvent) -> int InterlockedHandleEvent(ScriptEvent* pEvent, CAIParameter* pParameter) -> virtual int HandleEvent(ScriptEvent* pEvent, CAIParameter* pParameter) -> virtual int HandleEvent(ScriptEvent* pEvent, CAIParameter* pParameter, CAIProperty* pProp) -> int CScriptEngine::RunNPCScript(CNPCEvent* pNPCEvent, CNPCEventHandler *pHandler, CScriptBinCode *pCode, CAIParameter *pParam, CAIProperty *pProp) -> CScriptAccessible::Invoke() -> void CNPC::ShowSellSeedList(CSharedCreatureData* talker, int nManorId) Lock Stack : IOThread [1][78] (good): void IOThread_common(void *arglist) Lock Stack : IOThread [2][94] (good): void IOThread_common(void *arglist) Lock Stack : IOThread [3][94] (good): void IOThread_common(void *arglist) Lock Stack : ListenThread [13][156] (good): void NPCServer::Run() -> unsigned __stdcall WaitThread(void *) Lock Stack : MainThread [12][20686578] (good): Lock Stack : GuardInfo end [(2284) 2010/12/02 23:17:46]: *.\ioc.cpp:648(Tue Dec 13 02:52:30 2005) exception L2server no errors...
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