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BruT

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Everything posted by BruT

  1. don't try to overtalk me you pity asshole, go seek for an attention in the brothel. l2jorg is better than l2jmobius no matter what, thats my opinion and you arent capable to change it.
  2. in fact mobius is leeching codes from l2jorg. lol. and noone cares whats the base of l2jorg cuz both projects are based on l2jserver.
  3. and mobius is leech fork of l2jserver so what?
  4. lets not forget that every single source exists thanks to l2jserver and @Gladicekwas part of that. imo the most reliable source is l2jorg.
  5. actually augments are bound to item object ids so yes, your case is quite possible
  6. didn't knew armors were augmentable in interlude, if augments appear without reason where shouldnt then you have a serious issue.
  7. @Override public final int getLevel() { try { final L2PcInstance player = getActiveChar(); if (player.isSubClassActive()) { final int class_index = player.getClassIndex(); SubClass player_subclass = null; if ((player_subclass = player.getSubClasses().get(class_index)) != null) return player_subclass.getLevel(); // getActiveChar().getSubClasses().get(getActiveChar().getClassIndex()).setExp(value); } // if (getActiveChar().isSubClassActive()) // return getActiveChar().getSubClasses().get(getActiveChar().getClassIndex()).getLevel(); // return super.getLevel(); } catch (final NullPointerException e) { return -1; } } sadly that code doesnt exist in l2jserver cuz it was made by l2jfrozen :S that code came from l2jfrozen for sure https://app.assembla.com/spaces/L2jFrozenInterlude/subversion/commits/925 so the conclusion: we are discussing a crap based source? an another crap? why i am saying crap? cuz there is a bug in l2jfrozen to break items and probly in your source too and not just that
  8. in the old l2j versions many getStat() implemendations could return -1 values, the tempfix or whatever is it is crap but it was made for a reason, we cannot judge people's limited knowledge
  9. zzzz, just check when getLevel() returns -1 you will understand int level = getStat().getLevel(); if (level == -1)
  10. i dont think it loads anything from the database but just in some cases, the reason they made L2PcInstance local_char is just because they are lame and they cant properly load data from the sql if (level == -1) thats a case not static and as i said when you are out of ideas every stupid idea is a solution
  11. every source got so many tempfixes left behind after a proper fix, its probly one of them, i guess it was made cuz they had getLevel() issues and that was the only solution they had. from what i read i can speculate that getLevel was returning -1 in some cases probly like some objects being null and returning -1 thats why they create a new object just to get its level xD and in case it doesnt load they were returning level 1, yes its lame code but you know when you are with limited knowledge every stupid idea is a solution xD
  12. really depends on what purpose is made like that. there are so many codes in STAT that return -1, especially in old l2j versions.
  13. The base64 encoded string of the 64 bytes is 88 character long. try base32 instead.
  14. the thing is that diablo 3 is already a dead game, ull barely see someone selling his acc just with diablo 3 in, maybe a section for blizzard accounts would be better choise
  15. You can add any condition just like in the following stat, that makes the stat work only with specific item types <mul order="0x30" stat="pAtk" val="#other"> <and> <using kind="Dual Fist,Dual Sword,Fist,Etc,Bow,Dagger"/> </and> </mul> "> <and> <using... </and> </mul> there are usually 2 type of conditions, onCast and Stat don't ever bother moding core for such things like removing effect on unequip because ull face other issues
  16. you have to test, i cannot tell you
  17. I believe you can even use cheat engine to address where the numbers are then to edit them permanently
  18. aCis_datapack\data\xml\items\6600-6699.xml add that line with the plus mark <item id="6622" type="EtcItem" name="Secret Book of Giants"> <set name="material" val="PAPER" /> <set name="weight" val="10" /> <set name="price" val="500000" /> + <set name="is_stackable" val="true" /> </item> in case it always show (1) you will need a fileedit for interlude and edit etcitemgrp.dat replace in etcitemgrp.dat this 2 6622 0 0 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_t00 icon.etc_codex_of_giant_i00 0 10 18 0 0 1 1 ItemSound.itemdrop_sack 0 0 0 with 2 6622 0 0 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_t00 icon.etc_codex_of_giant_i00 0 10 18 0 0 1 1 ItemSound.itemdrop_sack 3 0 0 be careful with the space after the last 0 example ItemSound.itemdrop_sack 3 0 0 <-- if there is one remove it
  19. lethal1 drops your hp to or takes 50% i am not sure lethal2 drops your hp to 1 3 and 2 are rates
  20. yes for 2 hours but whats the point of trading section for a game where trading isnt possible?
  21. is there even a way to trade in Diablo 3?
  22. why would u want to stop shield toggle skills ? they dont usually work when there is no shield equipped.
  23. There are many jar decompilers and its easy to do, but you will probly never create a working source with the decompiled files. Decompiling is only useful to steal some features.
  24. You want to stop aegis stance when you unequip your shield?
  25. egomania and egocentrism cannot be cured. back to the topic: i heard a lot of good things about fandc the only negative fact is that there is no up to date source in case you need to modify something.
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