• Content Count

  • Joined

  • Last visited

  • Feedback


Community Reputation

0 Neutral

About naustagic

  • Rank

Contact Methods

  • MSN

Profile Information

  • Gender
  • Location
    Giran Castle Town
  • Interests

Recent Profile Visitors

257 profile views
  1. Hello! Does anyone have this code or know how do I get it?
  2. I added, compiled and didn't generate an error. I will test. Thanks a lot for the help. As soon as I test it, I notice it here.
  3. I added this in / ** MINIMO LEVEL FOR COUNT PVP POINTS * / public static int MIN_LEVEL_TO_ADD_PVP_PK_KILL; and in: private static final void loadLimits () { I added this: PVP_PVP_TIME = limits.getProperty("PvPVsPvPTime", 30000); MIN_LEVEL_TO_ADD_PVP_PK_KILL = limits.getProperty ("MinLevelToAddPvPPkKill", 10); Is that correct? In what do I replace if (target.getLevel () <10) ;?
  4. Understand. I added this way: // Add PvP point to attacker. if (!isInEvent() || isInEvent() && Config.TVT_COUNT_KILLS_PVP) setPvpKills(getPvpKills() + 1); // Se o player for level 10, nao conta pvp pontos if (target.getLevel() < 10); There is no error when compiling. I will test in game, but I can't now because of the protection of pvp points on the same IP and I'm running the server on the same computer. I will test and say if it worked. Thank you very much. Another thing, would you add this in the settings?
  5. Thanks for helping me. I found this in I added the code you gave me, but it's giving an error. How could I add? /** * Set PvP Kills of the Player (number of player killed during a PvP). * @param pvpKills A value. */ public void setPvpKills(int pvpKills) { _pvpKills = pvpKills; } /** * Set the PK counter of the Player. * @param pkKills A number. */ public void setPkKills(int pkKills) { _pkKills = pkKills; }
  6. Hello. Could someone help me how I can modify my server code so that only pvp and pk points are counted from level 10 of the char?
  7. Hello. I'm trying to insert an item (ex weapon) with an expiration time. I wanted the item to disappear from the char's inventory in an adjusted time, for example, 30 days. I don't want it to be the same as Shadows items, as it only counts the time of use. Does anyone know how I could do this? I'm using a rev from L2j aCis.
  8. No protection is enabled. I looked at all the settings and there is nothing activated that could happen. From what I saw, there are two ways to validate the pack. One when it starts (the part you cracked) and when you try to enter the server. And it gives the same validation error. "DreamGuard: please confirm your license USERNAME and your authorized IP address ..".
  9. Hello, how are you? I'm trying to run the L2JDream VIP server and I used your crack. The server starts normally but when I try to enter the game, I am disconnected and on the gameserver this information appears in the image. Would you help me?
  10. Fix.... From e4de2df505500e3d76f7a13301bb84f04fe2b7a5 Mon Sep 17 00:00:00 2001 From: Nefer <> Date: Tue, 17 Jun 2014 11:42:44 +0200 Subject: [PATCH] - Fixed buff restored after restart. --- .../com/l2jfrozen/gameserver/model/actor/instance/ | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/game/src/main/java/com/l2jfrozen/gameserver/model/actor/instance/ b/game/src/main/java/com/l2jfrozen/gameserver/model/actor/instance/ index 01cc0e1..769c5cd 100644 --- a/game/src/main/java/com/l2jfrozen/gameserver/model/actor/instance/ +++ b/game/src/main/java/com/l2jfrozen/gameserver/model/actor/instance/ @@ -12318,7 +12318,7 @@ public final class L2PcInstance extends L2PlayableInstance<L2PlayerAI, PcStat> { restoreSkills(); regiveTemporarySkills(); rewardSkills(); - restoreEffects(GameServerConfig.ALT_RESTORE_EFFECTS_ON_SUBCLASS_CHANGE); + restoreEffects(GameServerConfig.STORE_SKILL_COOLTIME); // Reload skills from armors / jewels / weapons getInventory().reloadEquippedItems(); @@ -12513,8 +12513,6 @@ public final class L2PcInstance extends L2PlayableInstance<L2PlayerAI, PcStat> { * @param activateEffects */ public void restoreEffects(boolean activateEffects) { - - try { CharacterManager.getInstance().getSavedSkills(getCharacter(), getClassIndex()); for (CharacterSkillsSave skillsSave : getCharacter().getSkillsSave()) { -- 2.1.1
  11. I also want to know how to solve this problem.
  12. Good morning, friends. I need help to create a protection point of respawn. In this case, I need only point where the chars are born on the map is area of ​​peace and can not attack him nor did he attack anyone while at this point and not move. When you move it out from that point of peace and you can attack normally. I made the point zone.xml, but when loading zones in cmd appears an error: Bad sql for zone vertices. There on the table, I insert the exact point. I use l2j fronzen