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BulgarianMas7eR

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Everything posted by BulgarianMas7eR

  1. Passive : Increase P atk in pvp for fighters (In pvp though xD ) Passive : Increase M atk for Mages Active :Stone 10 lvl for Healers and other nukes ;P
  2. Stone for bishop If u are an Archer the best one is passive : Increase ur p atk in pvp Its awesome!
  3. This is a list of all the avaidable Augments in the world of lineage 2 Active,Passive,chance and stat modifiers ! STAT MODIFIERS * Accuracy: between +0.4 and +3.0 * CP Recovery: between +0.1 and +0.8 * Critical: between +4.9 and +32.7 * Evasion: between +0.4 and +3.0 * HP Recovery: between +0.1 and +0.8 * M. Atk: between +2.5 and +28.2 * Maximum CP: between +19.2 and +214.9 * Maximum HP: between +12.7 and+155.9 * Maximum MP: between +6.1 and +115.1 * M. Def: between +4 and +30.8 * MP Recovery: between +0.1 and 0.4 * P. Atk: between +2.2 and +24.2 * P. Def: between +5.1 and +38.2 * CON +1 * INT +1 * MEN +1 * STR +1 ACTIVE SKILLS * Active: Absorbs HP. * Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks. * Active: Attacks by throwing a boulder. * Active: Burns up the enemy's MP. * Active: Decreases all skill MP consumption rates temporarily. * Active: Decreases all skill re-use times temporarily. * Active: Decreases a target's urge to attack. * Active: Decreases the magic MP consumption rate temporarily. * Active: Decreases the magic re-use time temporarily. * Active: Decreases the opponent's PVP P. Atk. temporarily. * Active: Decreases the skill MP consumption rate temporarily. * Active: Decreases the skill re-use time temporarily. * Active: Decreases the song/dance skill MP consumption rate temporarily. * Active: Decreases the song/dance skill re-use time temporarily. * Active: Decreases the target's urge to attack. * Active: Detonates a fireball by compressing the air around the caster. * Active: Ignites a firecracker. * Active: Ignites a large firecracker. * Active: Increases Accuracy temporarily. * Active: Increases Dodge temporarily. * Active: Increases M. Atk. temporarily. * Active: Increases M. Def. temporarily. * Active: Increases P. Atk. temporarily. * Active: Increases P. Def. temporarily. * Active: Increases PVP Damage temporarily. * Active: Increases resistance to damage from falling temporarily. * Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks. * Active: Increases the chance of a critical attack temporarily. * Active: Increases the critical attack rate of magic attacks temporarily. * Active: Increases the effectiveness of HP recovery magic temporarily. * Active: Increases the maximum CP temporarily. * Active: Increases the maximum HP temporarily. * Active: Increases the maximum HP temporarily and restores HP by the increased amount. * Active: Increases the maximum MP temporarily. * Active: Increases the power of HP recovery magic temporarily. * Active: Increases the recharge recover rate of MP. * Active: Increases the recharge recovery rate of MP. * Active: Increases the target's urge to attack. * Active: Inflicts a dark attack. * Active: Inflicts a dark attack in the shape of a parabola. * Active: Inflicts a elementally challenged attack. * Active: Inflicts a elementally challenged attack in the shape of a parabola. * Active: Inflicts a flaming attack. * Active: Inflicts a flaming attack in the shape of a parabola. * Active: Inflicts a gusting attack. * Active: Inflicts a gusting attack in the shape of a parabola. * Active: Inflicts an earthen attack attack. * Active: Inflicts an earthen attack attack in the shape of a parabola. * Active: Inflicts a sacred attack. * Active: Inflicts a sacred attack in the shape of a parabola. * Active: Inflicts a water-type attack. * Active: Inflicts a water-type attack in the shape of a parabola. * Active: Inflicts damage by throwing a boulder. * Active: Instantly restores your HP. * Active: Launches a dark attack. * Active: Launches a sacred attack. * Active: Momentarily becomes invincible. * Active: Momentarily frightens the target, causing him to flee. * Active: Opens doors and treasure chests with a certain probability. Requires Keys of a Thief. * Active: Play music for a short duration. * Active: Puts the opponent's mind at peace and erases the desire to attack. * Active: Regenerates MP. * Active: Removes the target. * Active: Restores CP. * Active: Restores your own CP. * Active: Resurrects a corpse. * Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service. * Active: Teleports the caster to a village. Cannot be used in a specially designated place such as the GM Consultation Service. * Active: Teleports to a village regardless of time. Cannot be used in a specially designated place such as the GM Consultation Service. * Active: Temporarily blocks all of the target's physical/magic skills. * Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect. * Active: Temporarily blocks the target's magic skills. * Active: Temporarily causes a target to bleed heavily. * Active: Temporarily decreases a target's Atk. Spd. * Active: Temporarily decreases a target's speed. * Active: Temporarily holds the target. The target cannot be affected by any additional hold attacks while the effect lasts. * Active: Temporarily Increases the distance you can jump without sustaining damage. * Active: Temporarily Increases your head size. * Active: Temporarily Increases your lung capacity. * Active: Temporarily paralyzes a target. * Active: Temporarily petrifies the target. * Active: Temporarily poisons the target. * Active: Temporarily puts the target to sleep. The target cannot be affected by any additional sleep attacks while the effect lasts. * Active: Temporarily resist damage from falls. * Active: Temporarily stuns the target. * Active: Unleashes a general attack and temporarily decreases your magic attack power during PvP. CHANCE * Chance: Blocks all of the physical/magic skills of the target that inflicts damage on you with a certain probability. * Chance: Blocks the magic skills of the target that inflicts damage on you with a certain probability. * Chance: Decreases the Atk. Spd. of the target that inflicts damage on you with a certain probability. * Chance: Decreases the PVP Damage of the target that inflicts damage on you with a certain probability. * Chance: Decreases the speed of the target that inflicts damage on you with a certain probability. * Chance: Decreases the urge to fight of the target that inflicts damage on you with a certain probability. * Chance: Has a chance to hold a target that damages you. The target cannot be affected by any additional hold attacks while the effect lasts. * Chance: Has a chance to paralyze a target that damages you. * Chance: Has a chance to petrify a target that damages you. * Chance: Has a chance to poison a target that damages you. * Chance: Has a chance to sleep a target that damages you. * Chance: Has a chance to sleep a target that damages you. The target cannot be affected by any additional sleep attacks while the effect lasts. * Chance: Has a chance to stun a target that damages you. * Chance: Increases accuracy with a certain probability when damage is incurred. * Chance: Increases critical attack rate of magic attacks with a certain probability when damage is incurred. * Chance: Increases critical attack rate with a certain probability when damage is incurred. * Chance: Increases evasion with a certain probability when damage is incurred. * Chance: Increases M. Atk. with a certain probability when damage is incurred. * Chance: Increases maximum CP with a certain probability when damage is incurred. * Chance: Increases maximum HP with a certain probability when damage is incurred. * Chance: Increases maximum MP with a certain probability when damage is incurred. * Chance: Increases M. Def. with a certain probability when damage is incurred. * Chance: Increases P. Atk. with a certain probability when damage is incurred. * Chance: Increases P. Def. with a certain probability when damage is incurred. * Chance: Increases PVP Damage with a certain probability when damage is incurred. * Chance: Increases recovery rate when receiving HP recovery magic with a certain probability after damage is incurred. * Chance: Increases recovery rate when receiving MP recovery magic with a certain probability after damage is incurred. * Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack. * Chance: Momentarily blocks all of the target's physical and magic skills during a magic attack. * Chance: Momentarily blocks all of the target's physical and magic skills during a physical attack. * Chance: Momentarily blocks the target's magic skill during a critical attack. * Chance: Momentarily blocks the target's magic skill during a magic attack. * Chance: Momentarily blocks the target's magic skill during a physical attack. * Chance: Momentarily burns up the target's MP during a critical attack. * Chance: Momentarily burns up the target's MP during a magic attack. * Chance: Momentarily burns up the target's MP during a physical attack. * Chance: Momentarily causes the target to bleed during a critical attack. * Chance: Momentarily causes the target to bleed during a magic attack. * Chance: Momentarily causes the target to bleed during a physical attack. * Chance: Momentarily decreases a target's Atk. Spd. during a critical attack. * Chance: Momentarily decreases a target's Atk. Spd. during a magic attack. * Chance: Momentarily decreases a target's Atk. Spd. during a physical attack. * Chance: Momentarily decreases a target's speed during a critical attack. * Chance: Momentarily decreases a target's speed during a physical attack. * Chance: Momentarily decreases the target's speed during a magic attack. Intensity 3. * Chance: Momentarily frightens the target, causing him to flee during a magic attack. * Chance: Momentarily frightens the target, causing him to flee during a physical attack. * Chance: Momentarily frightens the target during a critical attack. * Chance: Momentarily holds the target during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts. * Chance: Momentarily holds the target during a magic attack. The target cannot be affected by any additional hold attacks while the effect lasts. * Chance: Momentarily holds the target during a physical attack. The target cannot be affected by any additional hold attacks while the effect lasts. * Chance: Momentarily paralyzes the target during a critical attack. * Chance: Momentarily paralyzes the target during a magic attack. * Chance: Momentarily paralyzes the target during a physical attack. * Chance: Momentarily petrifies the target during a critical attack. * Chance: Momentarily petrifies the target during a magic attack. * Chance: Momentarily petrifies the target during a physical attack. * Chance: Momentarily poisons the target during a critical attack. * Chance: Momentarily poisons the target during a magic attack. * Chance: Momentarily poisons the target during a physical attack. * Chance: Momentarily puts the target to sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts. * Chance: Momentarily puts the target to sleep during a magic attack. The target cannot be affected by any additional sleep attacks while the effect lasts. * Chance: Momentarily puts the target to sleep during a physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts. * Chance: Momentarily stuns the target during a critical attack. * Chance: Momentarily stuns the target during a magic attack. * Chance: Momentarily stuns the target during a physical attack. * Chance: Regenerates CP with a certain probability when damage is incurred. * Chance: Regenerates MP with a certain probability when damage is incurred. * Chance: Temporarily decreases a target's speed during a critical attack. * Chance: Temporarily decreases a target's speed during a physical attack. * Chance: Temporarily decreases a target's urge to attack during a critical attack. * Chance: Temporarily decreases a target's urge to attack during a physical attack. * Chance: Temporarily decreases the target's speed during a magic attack. Intensity 3. * Chance: Temporarily increases the target's urge to attack during a critical attack. * Chance: Temporarily increases the target's urge to attack during a physical attack. * Chance: Temporarily provokes a target to attack during a critical attack. * Chance: Temporarily provokes a target to attack during a physical attack. * Chance: Throw the target that inflicts damage on you into a state of fear and causes him to flee with a certain probability. PASSIVE * Passive: Decreases the magic MP consumption rate. * Passive: Decreases the MP consumption rate for all skills. * Passive: Decreases the skill MP consumption rate. * Passive: Decreases the song/dance skill MP consumption rate. * Passive: Increases accuracy. * Passive: Increases critical attack rate. * Passive: Increases evasion. * Passive: Increases lung capacity. * Passive: Increases Lung Capacity. * Passive: Increases M. Atk. * Passive: Increases M. Def. * Passive: Increases P. Atk. * Passive: Increases P. Def. * Passive: Increases PVP Damage. * Passive: Increases the ability to reflect some of the damage you incurred back to the enemy. Excludes damage by skill or long-range attacks. * Passive: Increases the critical attack rate of magic attacks. * Passive: Increases the effect of HP recovery magic. * Passive: Increases the height from which you can jump without sustaining damage. * Passive: Increases the power of HP recovery magic. * Passive: Increases the recharge recovery rate of MP. * Passive: Increases the weapon weight limit by 2 times. * Passive: Raises resistance to damage from falling. I hope u like it ^^ ! Hf checking out all augments u can get ! ;)
  4. I preffer Passive Way better than active cuz u don't need to wait for it to reuse etc.. so Passive
  5. LoL ? wtf ?! Kewl planes I like em xD like world war II XD
  6. Kewl I really like em both ! Really nice work! keep it up :P
  7. Pretty kewl pics ! I like em a lot ! :P U probably are very good at photoshop ^^
  8. Demon dagger + Ms ftw I really like the dagger :P
  9. LoL are u trying to copy INC? the game is fine without any stupid mobs like players.. :-\ but thats my opinion ofc If u find out how go ahead and try it and Good luck :P
  10. From c3 to Interlude I liked l2 a lot but after then when kamael was out I was very disapointed .... with every update l2 sux more.... I don't get it are they trying to make the game look better or do they want to make it look worse.... I don't know about u but it would be good if they make something better .....
  11. nice guide this is very usefull on servers which kamaloka works xD
  12. No.. these maps are the maps from catas/necropolises etc They are not for bots. U can use them to find ur way around
  13. Hmm I wonder where did u copy it .... :D Anyway Nice guide it's very useful cuz u don't need to swim to there xD
  14. lawl very nice guide I like it a lot! ^^ Keep up the good work :P
  15. lol rofl :D so thats what are they thinking those little bastards :D:D
  16. LAWL The Ultimate Zidane HeadButt Video FTW :D:D
  17. Start the quest at Talien, who is on the east side of the stairs leading up to Aden Church. He's on the staircase. Teleport to Giran. Speak to Gabrielle, who is on the South side of the town square Go to the entrance to Dragon Valley and speak to Gilmore. (If it is Seven Signs rewards week, you can port there if your side won). Teleport to Dion. Teleport to the beehive. Go slightly to the northeast of the port location. You will find a cave with the Quest Monsters you have to kill. If you can't find the cave, open up your map and look at the yellow thumbtack. If you are right on top of the thumbtack and can't see the monsters, you are on the hill above the cave and need to go to the south to find the entrance to the cave. Kill the medusa looking quest monster and get the quest item. Teleport to Aden. Speak to Talien. Teleport to Saints Necropolis. SOE to Heine. Go to the Magic Trader and speak to the Melody Maestro dwarf there. Teleport to Giran. Teleport to Dragon Valley. Run west. Kill Malruk Succubus and Malruk Succubus Tauren until you get 10 talons. You have to kill a lot to get the 10 talons, the quest item drop rate for this quest is very low. It is not a last hit required quest, the drop rate just sucks. Return to Heine and speak with that dwarf again. Teleport back up to Aden. Talk to Talien. (I forget if he send you to HV here or not). Teleport to Rune. Teleport to the Rune Castle Town Temple. Run through the temple to find Virgil, one of the three NPCs on a balcony. Get to know them well because they're all about these Noblesse Quests. Talk to him, he'll have you talk to the other two NPCs, one of which is his GrandDaughter. Teleport to Rune Castle Town Guild. Run in and talk to the NPC there (I forget his name). Teleport back to Rune Castle Town Store, which will put you next to the GK. Teleport to the Western Entrance of the Swamp of Screams. Kill Splinter Stakato Drones, which are matk resist and archer resist. They bleed. You will not be able to do this part of the quest alone at level 50. Everything here is social and aggressive. It is not a last hit required quest, the drop rate just sucks. You will obtain crimson moss. When you have 5, return to the NPC in the Rune Guild, who makes the medecine. Teleport back to the Temple. Speak to the girl. She's happy and cured. Yay. Talk to Virgil again. He'll send you to Goddard to talk to Caradine. Teleport there. She's to the Northeast of the GK on the outer edge of town. Speak to Caradine and she'll send you to the blacksmith two shops over. He'll tell he needs one hellfire oil and 5 lunaragents (Supplier of Reagants quest in IT). Get them, go back to the blacksmith then back to Caradine and finish the quest. You'll receive experience, and Virgil's Letter. Which tells you that Virgil needs your help RIGHT AWAY! OH NO! Congratulations, you've now completed Part 1. Only 3 Parts to go. Go see Virgil to start Part 2. Level: 60 Start Location Rune Castle Town Start Npc Master Virgil Races All, Classes All Repeatable No (Party) Reward Experience; Ability to become a Noblesse Requirements: Subclass Level 60, Completed Path of a Noblesse, Possessor of a Precious Soul – 1 1. To start the quest speak with Virgil in Rune Castle Town (in Rune temple) , he will tell you to speak with Kassandra . She will send you to Ogmar. 2. Ogmar will send you to Swamp of Screams to meet with Mysterious Dark Knight . 3. Speak with the Knight and ispect the dead angels to find a single blonde hair. 4. Speak again with him and he will send you to one witch who owes him a favour - Kalis 5. Talk to Kalis and she will ask you for some items in order her spell to work. 6. Now you have to ask Alchemist Matild for the items. Once you have them return to Kalis . 7. Kalis will make the spell and found the princess but you must hurry, cause the princess is in danger. Go to Valley of Saints 8. Chek where the yellow thumbtack is. Find the entrance of the cave. Here kill the quest monsters in order to obtain Orbs Of Binding. Now you must speak to all the 4 seals and use the orbs to unseal the unicorn. The 4th seal will take all of your orbs of binding. After talk to the unicorn, who comes alive and it turned to be the princess! Now return to Kassandra. 9. Speak with Virgil and you will recieve Caradine's Letter, which you need to start the next Noblesse Quest. (to start the quest you need level 65 of your sub). Level 65 Start Location Goddard Castle Town Start Npc Caradine Races All, Classes All Repeatable No (Party) Reward Experience; Ability to become a Noblesse Requirements : Subclass Level 65; Path of a Noblesse, Possessor of a Precious Soul – Part 1 & Part 2 1. To start this part of the quest speak with Caradine in Goddard Castle Town. He will tell you that the princess needs some items to unseal her magical powers. 2. Speak with Ossian. He will ask you to hunt Pilgrim Of Splendor and Judge Of Splendor in Valley of Saints. Hunt then until you get Ring Of Goddess: Waterbinder and Necklace Of Goddess: EverGreen 3. Go back to Ossian with the items. Now you need to kill raid boss - Flame Of Splendor Barakiel in Valley of Saints. Only the people in the party who gets last hit on the raid boss will receive the quest item. 4. Return to Ossian, he will give you one box. You must bring the box to Magister Ladd in Ivory Tower. 5. Magister Ladd is at 3th floor. He will give you Caradine's Letter where is written that you must go back and speak with her when you reach 75 level of your subclass. Congratulations! Now you need just few more levels and you can start the part 4 and final Noblesse Quest ! Level 75 Start Location Goddard Castle Town Start Npc Caradine Races All, Classes All Repeatable No (Party) Reward Experience; Noblesse Status, Tiara of the Noblesse Requirements: Subclass Level 75; Path of a Noblesse, Possessor of a Precious Soul – Part 1 & Part 2 & Part 3 1. Go and talk to Caradine in Goddard. 2. You will be teleported to the Coliseum next to the Lady of the Lake. Speak with her and you will find out that she is the Goddess Eva! She asks for your help. You accept and you become a Noblesse and receive Noblesse Tiara.Grats! here u go ^^
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