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kas23

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Everything posted by kas23

  1. ama exeis di osa kill exei o alos sinexomena k ton xoseis tosa tou pernis adena px ama exei 8 kills tou pernis 8 adena
  2. eleos epic rank game me sona p ekana molis tora exw 4 sta 4 rank me sona :D
  3. is one of the best spammers cause of his 3rd and 1st skill many spam and dmg
  4. Right i agree with Revenger better hybrid cause of ulty don't take many ap :/
  5. if you want make me friend to play i want good players DaRkBullxD i play with Bleik
  6. i agree with Noble skarner is very good champion. I have unlocked him
  7. Here is my pentakill with katarina.at same game and my friend with akali make pentakill but no photo New pentakill With WW !!! Update
  8. Hi pedes . Mou bgenei auto to para8iro edw sto pc kapies fores . ta windows 7 einai, dn einai afentika. Tespa kapia lisi ama exete
  9. The campion is very op .. Very cool skill's and i want buy him but i will buy the new campion
  10. THE STORY The Crystal ScarThe Crystal Scar “What do you think would have happened if the League hadn’t stopped Demacia and Noxus in Kalamanda? I can sum it up in four words: the sixth Rune War.” -- Ryze, the Rogue Mage Story OverviewStory OverviewStory Overview The League of Legends, in its 21 years of existence, never had its mandate of keeping the peace between Valoran’s city-states put to a serious test. All of the political disagreements that the city-states could muster had been resolved securely on the Fields of Justice. Never before was the League forced to intervene in any dispute. That is, until Kalamanda. The conflict between Demacia and Noxus in Kalamanda, a village nestled within the Great Barrier’s Odyn Valley, would provoke the League’s first show of force. It all began when a treasure trove of natural resources was discovered there. The city-states flocked in, each hoping to secure the lion’s share of that treasure for itself. Enormous profits were turned from mining the vast crystal deposits, and with the added strikes of enchantable gold and rare gems, the city-states thrived from their newfound riches. This time of prosperity was short-lived, as the temptation to seize full control of the mines proved too difficult for the city-states to resist. In a period of months, Kalamanda was transformed from a sleepy mountain village to a stage for open war between two ancient and powerful foes. Demacia and Noxus came to blows for control of the village, triggered by the assassination of Noxus’ longtime leader, General Boram Darkwill. The battle raged on despite severe warnings, and the League was forced to resort to a terrifying show of power. A temporal stasis field was summoned over the entire village, trapping inhabitants and combatants alike. Time magic on such a scale had not been seen since the Rune Wars. None of Valoran’s city-states had the slightest inkling that the League preserved such secrets, let alone possessed the will to use them. While removing the trapped people from the village, the League found that the use of such powerful magic had rendered Kalamanda completely uninhabitable. After the stasis field was removed, Kalamanda was transformed into the newest Field of Justice, the “Crystal Scar”. It stands as a chilling reminder of the destructive consequences of magic to Runeterra, and the lengths to which the League will go in order to enforce the peace in Valoran. Points of InterestPoints of InterestPoints of Interest “Crystal Scar” features five distinct capture points that players must control to achieve victory. Point 1: The Windmill Located in the northern part of Kalamanda, the Windmill is the nerve center of the mining village. Wind and magic fuel the Windmill as it generates power to refine the raw materials mined from the village. Equally distant from each team’s starting location, the Windmill will be a constant point of contention. Point 2: The Drill Surveying of Kalamanda’s northeastern section was well underway when fighting broke out between Demacia and Noxus. Giant drills and open pits dot the landscape in this key capture location. Purple starts the battle closer to the Drill, but must be on the lookout for sneak attacks by Blue if they are to maintain control. Point 3: The Quarry The largest deposits of precious resources are located in the Quarry along the southwestern edge of Kalamanda. Closer to Blue’s starting position, this capture point resides next to a large techmaturgical mining device that local villagers referred to as “The Claw”. Point 4: The Boneyard During the initial mining effort the skeleton of an ancient wurm – one far larger than even the mighty Baron Nashor – was uncovered in the southeastern portion of Kalamanda. Its proximity to Purple’s starting position will make this capture point easier for them to defend initially, though Blue will always be looking for an opportunity to seize control. Point 5: The Refinery The northwestern part of Kalamanda houses all the refining structures used to extract magic and precious resources from the raw materials unearthed in the village. The Blue team has the early advantage in securing this point, but they must remain constantly watchful for potential sabotage by Purple. Center Point: The Seal Located at the epicenter of the Crystal Scar, at the heart of Kalamanda, lies the Seal. The concentration of residual magic from the stasis spell is greatest here, barely contained by a seal put in place by the League. The magical energies that roil forth from the earth provide powerful buffs that are sure to be a constant source of conflict between the Blue and Purple teams. Credits: http://dominion.leagueoflegends.com/crystal-scar plz don't spam i put it only to have it and here ;)
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