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Everything posted by Piaro
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https://www.mediafire.com/file/lq5hyt0bo2qo2eh/SixNewsSkills.zip/file The stats it has are random, the only thing they should respect is the skillType; is from aCis. table> <table name="#swordbluntpole"> 3 </table> <table name="#twohandbonus"> 1.34 </table> <table name="#accCombat"> 6 </table> <table name="#mpConsume"> 25 </table> <table name="#stackOrder"> 4 </table> <table name="#aggro"> 523 </table> <set name="mpConsume" val="#mpConsume"/> <set name="target" val="SELF"/> <set name="reuseDelay" val="0"/> <set name="hitTime" val="1000"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="ACTIVE"/> <set name="aggroPoints" val="#aggro"/> <!-- <cond msgId="113" addName="1"> <player hp="30" /> </cond> --> <for> <effect name="Buff" time="90" val="0" stackOrder="#stackOrder" stackType="pinch"> <mul stat="pAtk" val="#bowfist"> <using kind="BOW,DUALFIST" /> </mul> <mul stat="pAtk" val="#swordbluntpole"> <using kind="SWORD,BIGSWORD,BLUNT,BIGBLUNT,POLE" /> </mul> <mul stat="pAtk" val="#twohandbonus"> <using kind="BIGSWORD,BIGBLUNT" /> </mul> <add stat="accCombat" val="#accCombat"> <using kind="BIGSWORD,BIGBLUNT" /> </add> </effect> </for> </skill> <skill id="503" levels="1" name="Shield SHOCK" > <table name="#mpConsume"> 0 </table> <table name="#magicLvl"> 99 </table> <set name="weaponsAllowed" val="SHIELD" /> <set name="magicLvl" val="#magicLvl" /> <set name="power" val="50" /> <set name="lvlDepend" val="1" /> <set name="mpConsume" val="#mpConsume" /> <set name="target" val="AREA" /> <set name="skillRadius" val="200" /> <set name="reuseDelay" val="0" /> <set name="hitTime" val="1000" /> <set name="coolTime" val="0" /> <set name="skillType" val="STUN" /> <set name="operateType" val="ACTIVE" /> <set name="isDebuff" val="true" /> <for> <effect name="Stun" time="9" val="0" stackOrder="1" stackType="stun" /> </for> </skill> <skill id="504" levels="1" name="Divinity Heal" > <table name="#mpInitialConsume"> 0 </table> <table name="#mpConsume"> 0 </table> <table name="#power"> 0 </table> <set name="mpInitialConsume" val="#mpInitialConsume"/> <set name="mpConsume" val="#mpConsume"/> <set name="power" val="#power"/> <set name="target" val="PARTY"/> <set name="skillRadius" val="1000"/> <set name="reuseDelay" val="0"/> <set name="hitTime" val="1000"/> <set name="skillType" val="HEAL"/> <set name="isMagic" val="true"/> <set name="operateType" val="ACTIVE"/> <set name="aggroPoints" val="#power"/> </skill> <skill id="505" levels="1" name="Awaken" > <table name="#mpConsume"> 0 </table> <table name="#power"> 1279 </table> <table name="#rCrit"> -0.5 </table> <set name="lvlDepend" val="2" /> <set name="mpConsume" val="#mpConsume"/> <set name="power" val="#power"/> <set name="target" val="SELF"/> <set name="reuseDelay" val="0"/> <set name="coolTime" val="0"/> <set name="hitTime" val="1000"/> <set name="skillType" val="PDAM"/> <set name="overHit" val="true"/> <set name="SSBoost" val="2.0"/> <set name="isDebuff" val="true" /> <set name="operateType" val="ACTIVE"/> <set name="castRange" val="900"/> <set name="effectRange" val="900"/> <for> <effect name="Buff" time="300" val="0" stackType="multi_buff"> <mul stat="pAtk" val="1.1"/> <mul stat="pDef" val="1.2"/> <basemul stat="rCrit" val="0.2"/> <add stat="accCombat" val="4"/> <mul stat="pAtkSpd" val="1.2"/> <mul stat="mAtkSpd" val="1.2"/> <mul stat="cAtk" val="1.2"/> <mul stat="mAtk" val="1.2"/> <mul stat="mDef" val="1.2"/> <mul stat="runSpd" val="0.8"/> <mul stat="maxHp" val="1.2"/> <addMul stat="debuffVuln" val="20" /> </effect> </for> </skill> <skill id="506" levels="1" name="Chain Shock" > <table name="#mpConsume"> 0 </table> <table name="#power"> 1279 </table> <table name="#rCrit"> -0.5 </table> <set name="lvlDepend" val="2" /> <set name="mpConsume" val="#mpConsume"/> <set name="nextActionAttack" val="true" /> <set name="power" val="#power"/> <set name="element" val="HOLY"/> <set name="target" val="ONE"/> <set name="reuseDelay" val="0"/> <set name="coolTime" val="0"/> <set name="hitTime" val="1000"/> <set name="skillType" val="PDAM"/> <set name="overHit" val="true"/> <set name="SSBoost" val="2.0"/> <set name="isDebuff" val="true" /> <set name="operateType" val="ACTIVE"/> <set name="castRange" val="900"/> <set name="effectRange" val="900"/> <for> <effect name="Stun" time="9" val="0" stackOrder="1" stackType="stun" /> </for> </skill> </list>
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Armor Rankers Costumes for High Five
Piaro replied to Celestine's topic in Client Development Discussion
You have two choice: First: pay for premium member https://maxcheaters.com/store/category/5-premium-member/ Second: go to russian forum and search free content. If you find it, hopefully, you just have to sign up and "like" for the password. And don't waste time arguing. Celestine just put the password for free, she will have regretted it. Because put his own publication back as before. Lovely. ... -
And 0 Euro if search in others forums. that isnt the problem New forum policy, respect it. ... I can share it for 4 euro now! ... funny forum.
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it normal. use celestine share and change l2font-r.utx for: https://www.mediafire.com/file/awcu9zjjdirqdci/L2Font-r.zip/file i removed shadow from texture largefont all name of npc and player without shadow, but text like chat and others have shadows.
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from korean https://www.mediafire.com/file/imdwfllrlx993z7/InterludeFont.zip/file if you dont like, open texture largefont and smallfont and remove all shadows with photoshop
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Tool LineageSkillEffect.u and Skills.usk [Hi5 and Interlude]
Piaro replied to SGER@fjs's topic in Client Development Discussion
https://www.mediafire.com/file/rrp07t0w1qhesf4/LineageSkillEffect_FixSoulshotsSpiritShots.zip/file -
Discussion L2Famicom Project ( Interlude)
Piaro replied to Ehoq's topic in General Discussion [English]
I share Korean things and I don't feel guilty. I can understand people's anger, but not hypocrites. Don't worry, the things that were shared are from the first update. The only relevant thing that was shared from your server, are the animations (first update, like pose weapon and atk wait) and the major arcana skin. If people post in the corresponding sections, respect to get something from your server, I will have no problem giving help. But since I am lazy, 100% ignore. ............ So GL with you server. -
Weapon Balrog Weapons for High Five
Piaro replied to Celestine's topic in Client Development Discussion
https://www.mediafire.com/file/ehs9mwdgdntj8ny/balrog_Weapongrp_il.txt/file -
https://www.l2jbrasil.com/forums/topic/120938-guide-weapons-for-interlude/
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Guide Editing Static Mesh on .unr Maps
Piaro replied to Celestine's topic in Client Development Discussion
here guide for staticmeshes -
More info: https://wiki.beyondunreal.com/Exec_commands https://wiki.beyondunreal.com/Legacy:Exec_Directive
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You mean this? Decrypt l2encdec_old -s skillname-e.dat dec-skillname-e.dat Decrypt .dat file to .txt l2disasm.exe -d skillname-e.ddf -e skillname-e-new.ddf dec-skillname-e.dat skillname-e.txt .txt to .dat l2asm.exe -d skillname-e-new.ddf skillname-e.txt dec-skillname-e.dat Encrypt .dat l2encdec_old -h 413 dec-skillname-e.dat skillname-e.dat
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Sorry, I'm lazy to add the sounds.
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has no sounds download: https://mega.nz/file/Bg8hhKpb#EVBEI8t4B3EuGedltbFFmbHBmmW-__ppnR6udMCsgJM
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https://mega.nz/file/RpkWmRxS#3sHJAflarLAyVkcxlT_lhb9vmVy9v5_w6QhFIm-VhoQ has no sounds
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thanks !!! solved
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I'm looking for the file Lobby02.unr of the client GOD the awakening, harmony, tauti, glory days, valhalla or lindvior. Any of those versions works for me. thanks
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How i can edit this? x y z yaw -964568064 1214845888 -977043456 -959447040 -964553728 1214847616 -977043456 -960495616 -964538368 1214848832 -977043456 -963117056 -964519936 1214849088 -977043456 -964689920 -964495872 1214848832 -977043456 -967835648 -964481024 1214847488 -977043456 -973078528 -964466688 1214845696 -977043456 -981467136 -964523520 1214840256 -977043456 -965738496 -966292480 1215183104 -976734208 1195042816 -966260736 1215182592 -976732160 -970981376 -966225920 1215181056 -976734208 1196615680 -966207488 1215179200 -976734208 -989855744 -972459008 1215381824 -976685056 -946224128 -972436480 1215380608 -976683008 -947257344 -972427264 1215378368 -976685056 -947665920 -972428288 1215376640 -976685056 -948961280 -969972736 1215588480 -976683008 -955755520 -969966592 1215590144 -976680960 -958828544 -969921536 1215589952 -976683008 -967213056 -969893888 1215589568 -976678912 -970539008 -962525696 1215666752 -977457152 -972029952 -962522624 1215664704 -977455104 1161822208 -962541056 1215662656 -977461248 1166016512 -962564096 1215662080 -977463296 1181745152 -961839104 1214947776 -976891904 1179648000 -961858048 1214947968 -976891904 1185415168 I know this is location of create characters, but i dont kwon where are location in lobby.unr because approximately the location of the dwarves are: info from C1 logongrp LogPawn_begin x=-21952 y=240263 z=-6330 yaw=29696 class=Dwarf_Knight_M LogPawn_end LogPawn_begin x=-21915 y=240266 z=-6330 yaw=37888 class=Dwarf_Knight_F LogPawn_end and the logongrp show me this logongrp interlude -961839104 1214947776 -976891904 1179648000 -961858048 1214947968 -976891904 1185415168 so i don't understand the values
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use l2editor or l2tool
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preview https://shinycatpaper.tumblr.com/post/652365921345732608 download: https://mega.nz/file/Al8ixY4a#wmLAcZ7zj7hq3V9wT4npGOZBOEP9_8Kbj-7YDmDvZAk