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Piaro

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Piaro last won the day on November 10 2021

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About Piaro

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    Argentina
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    Hypocrite Forum :)

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  1. https://www.mediafire.com/file/lq5hyt0bo2qo2eh/SixNewsSkills.zip/file The stats it has are random, the only thing they should respect is the skillType; is from aCis. table> <table name="#swordbluntpole"> 3 </table> <table name="#twohandbonus"> 1.34 </table> <table name="#accCombat"> 6 </table> <table name="#mpConsume"> 25 </table> <table name="#stackOrder"> 4 </table> <table name="#aggro"> 523 </table> <set name="mpConsume" val="#mpConsume"/> <set name="target" val="SELF"/> <set name="reuseDelay" val="0"/> <set name="hitTime" val="1000"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="ACTIVE"/> <set name="aggroPoints" val="#aggro"/> <!-- <cond msgId="113" addName="1"> <player hp="30" /> </cond> --> <for> <effect name="Buff" time="90" val="0" stackOrder="#stackOrder" stackType="pinch"> <mul stat="pAtk" val="#bowfist"> <using kind="BOW,DUALFIST" /> </mul> <mul stat="pAtk" val="#swordbluntpole"> <using kind="SWORD,BIGSWORD,BLUNT,BIGBLUNT,POLE" /> </mul> <mul stat="pAtk" val="#twohandbonus"> <using kind="BIGSWORD,BIGBLUNT" /> </mul> <add stat="accCombat" val="#accCombat"> <using kind="BIGSWORD,BIGBLUNT" /> </add> </effect> </for> </skill> <skill id="503" levels="1" name="Shield SHOCK" > <table name="#mpConsume"> 0 </table> <table name="#magicLvl"> 99 </table> <set name="weaponsAllowed" val="SHIELD" /> <set name="magicLvl" val="#magicLvl" /> <set name="power" val="50" /> <set name="lvlDepend" val="1" /> <set name="mpConsume" val="#mpConsume" /> <set name="target" val="AREA" /> <set name="skillRadius" val="200" /> <set name="reuseDelay" val="0" /> <set name="hitTime" val="1000" /> <set name="coolTime" val="0" /> <set name="skillType" val="STUN" /> <set name="operateType" val="ACTIVE" /> <set name="isDebuff" val="true" /> <for> <effect name="Stun" time="9" val="0" stackOrder="1" stackType="stun" /> </for> </skill> <skill id="504" levels="1" name="Divinity Heal" > <table name="#mpInitialConsume"> 0 </table> <table name="#mpConsume"> 0 </table> <table name="#power"> 0 </table> <set name="mpInitialConsume" val="#mpInitialConsume"/> <set name="mpConsume" val="#mpConsume"/> <set name="power" val="#power"/> <set name="target" val="PARTY"/> <set name="skillRadius" val="1000"/> <set name="reuseDelay" val="0"/> <set name="hitTime" val="1000"/> <set name="skillType" val="HEAL"/> <set name="isMagic" val="true"/> <set name="operateType" val="ACTIVE"/> <set name="aggroPoints" val="#power"/> </skill> <skill id="505" levels="1" name="Awaken" > <table name="#mpConsume"> 0 </table> <table name="#power"> 1279 </table> <table name="#rCrit"> -0.5 </table> <set name="lvlDepend" val="2" /> <set name="mpConsume" val="#mpConsume"/> <set name="power" val="#power"/> <set name="target" val="SELF"/> <set name="reuseDelay" val="0"/> <set name="coolTime" val="0"/> <set name="hitTime" val="1000"/> <set name="skillType" val="PDAM"/> <set name="overHit" val="true"/> <set name="SSBoost" val="2.0"/> <set name="isDebuff" val="true" /> <set name="operateType" val="ACTIVE"/> <set name="castRange" val="900"/> <set name="effectRange" val="900"/> <for> <effect name="Buff" time="300" val="0" stackType="multi_buff"> <mul stat="pAtk" val="1.1"/> <mul stat="pDef" val="1.2"/> <basemul stat="rCrit" val="0.2"/> <add stat="accCombat" val="4"/> <mul stat="pAtkSpd" val="1.2"/> <mul stat="mAtkSpd" val="1.2"/> <mul stat="cAtk" val="1.2"/> <mul stat="mAtk" val="1.2"/> <mul stat="mDef" val="1.2"/> <mul stat="runSpd" val="0.8"/> <mul stat="maxHp" val="1.2"/> <addMul stat="debuffVuln" val="20" /> </effect> </for> </skill> <skill id="506" levels="1" name="Chain Shock" > <table name="#mpConsume"> 0 </table> <table name="#power"> 1279 </table> <table name="#rCrit"> -0.5 </table> <set name="lvlDepend" val="2" /> <set name="mpConsume" val="#mpConsume"/> <set name="nextActionAttack" val="true" /> <set name="power" val="#power"/> <set name="element" val="HOLY"/> <set name="target" val="ONE"/> <set name="reuseDelay" val="0"/> <set name="coolTime" val="0"/> <set name="hitTime" val="1000"/> <set name="skillType" val="PDAM"/> <set name="overHit" val="true"/> <set name="SSBoost" val="2.0"/> <set name="isDebuff" val="true" /> <set name="operateType" val="ACTIVE"/> <set name="castRange" val="900"/> <set name="effectRange" val="900"/> <for> <effect name="Stun" time="9" val="0" stackOrder="1" stackType="stun" /> </for> </skill> </list>
  2. You have two choice: First: pay for premium member https://maxcheaters.com/store/category/5-premium-member/ Second: go to russian forum and search free content. If you find it, hopefully, you just have to sign up and "like" for the password. And don't waste time arguing. Celestine just put the password for free, she will have regretted it. Because put his own publication back as before. Lovely. ...
  3. No, i not hater like you so... I dont know who is he.
  4. And 0 Euro if search in others forums. that isnt the problem New forum policy, respect it. ... I can share it for 4 euro now! ... funny forum.
  5. it normal. use celestine share and change l2font-r.utx for: https://www.mediafire.com/file/awcu9zjjdirqdci/L2Font-r.zip/file i removed shadow from texture largefont all name of npc and player without shadow, but text like chat and others have shadows.
  6. from korean https://www.mediafire.com/file/imdwfllrlx993z7/InterludeFont.zip/file if you dont like, open texture largefont and smallfont and remove all shadows with photoshop
  7. https://www.mediafire.com/file/rrp07t0w1qhesf4/LineageSkillEffect_FixSoulshotsSpiritShots.zip/file
  8. I share Korean things and I don't feel guilty. I can understand people's anger, but not hypocrites. Don't worry, the things that were shared are from the first update. The only relevant thing that was shared from your server, are the animations (first update, like pose weapon and atk wait) and the major arcana skin. If people post in the corresponding sections, respect to get something from your server, I will have no problem giving help. But since I am lazy, 100% ignore. ............ So GL with you server.
  9. https://www.mediafire.com/file/ehs9mwdgdntj8ny/balrog_Weapongrp_il.txt/file
  10. https://www.l2jbrasil.com/forums/topic/120938-guide-weapons-for-interlude/
  11. here guide for staticmeshes
  12. More info: https://wiki.beyondunreal.com/Exec_commands https://wiki.beyondunreal.com/Legacy:Exec_Directive
  13. You mean this? Decrypt l2encdec_old -s skillname-e.dat dec-skillname-e.dat Decrypt .dat file to .txt l2disasm.exe -d skillname-e.ddf -e skillname-e-new.ddf dec-skillname-e.dat skillname-e.txt .txt to .dat l2asm.exe -d skillname-e-new.ddf skillname-e.txt dec-skillname-e.dat Encrypt .dat l2encdec_old -h 413 dec-skillname-e.dat skillname-e.dat
  14. Sorry, I'm lazy to add the sounds.
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