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arm4729

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Everything posted by arm4729

  1. 2+2=4 quick maths Finally victory !!! Thank you sir , you are pure genius ! don't understand that maths you did there with the bits move left move right (16>>) , this was impossible without your tips.. thx will try to do same for private store sell next
  2. Hey thank you for sharing your TradeWnd.uc !! I have tryed and got same results with blank space after <Augment Effects> , but i have changed itemInfo.RefineryOp2 = itemInfo.Blessed; itemInfo.RefineryOp1 = itemInfo.Damaged; to itemInfo.RefineryOp2 = itemInfo.Damaged; itemInfo.RefineryOp1 = itemInfo.Blessed; and managed to get it work but only showing ++ stats and not show what passive skill / active skill item has , this is getting weird Where is this text Maximum HP +80 comming from ? is some editable .dat file ?
  3. So you need to use writeD() instead of WriteH() ? Hey guys can you tell me please what tools are you using to edit client files ? Can you share your TradeWnd please ?
  4. InventoryWnd -> .... if ( IsKeyDown(16) ) ....... -> ...... if ( UnknownFunction123(info_3.AdditionalName,"") does this info_3.AdditionalName stands for augment informations ? Can you please give us a hint ? am i on the wrong way ? The idea is that i have saw on java source that in inventory there is send some variables for augment information , when i try to add this variables into addtradeitem , i get in trade window items enchanting number messed , so yes we can't add augmented items info on client side without client modifications , well this is my first time im trying to use WOTgreal Explorer , and i was looking in inventoryWnd saw this additionalname , can someone tell me if this additionalname has any links with augmentation info ? Thx
  5. debug man , when server is starting doors are not restored by some elven wizard look doors instance check how do they appear in first place , then when siege is finish just add that lines you fund there. did you try //heal on door to see what happens ? j
  6. Hey man , dont get me wrong but you just leave this 100 hundres lines here and i can't really understand what you asking for
  7. You will need to edit your java source , there are many guides here how you can use eclipse. You can start building a clean l2jacis source , try to run it and after you done that you can try mess around with that.. best tip i can give you is that you can search for already working stuff and try understanding code edit things , check test and maybe someday you will do idk what :). In your case you can start searching in java source for extractable_items If you want i can help you with this lucky chest system i made for myself leave discord here
  8. Hello , i am using acis 382 pack and i set when teleporting into town to get rr , select char and enterworld and i am wondering if is there any way to check client memory cache size to set this to happen when is like > 60% full ? because right now i just set to Rnd.get(1,100) > 47
  9. Fluffy to the MOON !! Check this video BE AWARE THAT THIS IS SCAM YOU WOULD JUST SEND YOUR FUNDS TO SCAMMER WALLET. But what about flash loan concept is that real ? Is this scam ? Too much internet for today. Stupid question down here: if(someone_buy_token_count = 123) totalsupply=totalsupply*0.10 if(someone_buy_token_count = 321) totalsupply=totallsupply*1.10 So if someone deploy a token and put that 4 lines in the source code , it means he can modify total supply ? If that happens , it will affect coin price ? This might be a stupid question as many projects have infinite total supply but is anyone able to tell me why wouldn't work ?
  10. Yes we can't blame "users" that when things get down to money , not all "users" have money to throw away in order to make something eventually big. Our "power" are this community "users" count and still we are only 2 random guys in this thread this is sad
  11. I got your idea , main subject on this forum is l2j , all i want to say is that this crypto thread deserve more attention otherwise it has no sense
  12. Still this is a cheating forum , there should be more activity here ... i mean look what is going on people get rich and some good developers should have power to make whole community rich , or at least not lose money and here we are throwing shit to tryskell yard that movement is not complete ...
  13. I was thinking same thing that founders of these projects are not that kind of rich , but they know how to manipulate token price. Beside that founders that win money from little dumping.. you are right the first buyers have a chance to win some xx , but still founders of projects can do everything they have in mind. These guys tell people to stake in order to get more token , and as long people stake they are slowly dumping tokens , get cash and people truly get more and more tokens that price eventually goes down because founders are dumping into real cash or etc. This is madness..
  14. Maybe i will ask a stupid question now but why not Isn't possible to set your token to burn coins / create new coins in a way you can manipulate max supply in order to make your coin stay on value let's say 500$ ? I see some project that they say they offer apy 400.000% for staking in 1 year (metaversepro/jade protocol and there are some other projects too) , 20% apy for 5 days .. and the coin price is around 500$ , you eventually will get your apy for staking like 20% in 5 days but price of the token will go down so still developers will win money on the long run... I was wondering if these guys really have that much cash in order to "pump" coin from start or they are doing some programming tricks , maybe someone here can explain better ?
  15. In order to create a crypto coin there are many many videos over internet .. lets just skip that. My question for you guys is how do we set the initial price of our token ? And how can we affect price in order to lets say from the first day the token to have 500$ value ?
  16. Hello guys , if you need java programming or anything related to l2j i will do my best to help you get it done. Price will be adjusted by the task. First you tell me what you need , will show you on my live server every feature for test and then you pay. For easy tasks will not take any money. I am here also to learn new experience. feel free to ask for help I can help you with: -Party zone with timers -Events TvT/Ctf/Dm/Kill boss -Custom raid boss system , when die announce Last Hit , First Hit , Most Damage Dealer. -Dungeon system with requiered item , and on-screen timer. -Premium [VIP] system. -Many skins + skin system. -Augment rebirth system (+1 active slot every rebirth). -When a player enchant item after +x , notify all players in global chat. When use scroll player gets notify with enchant rate. + fireworks^^ -Tournament event with tops and rewards + timers. -PvP damage on screen killer hp/cp + more detailed stats. -I can help you configure fake players to follow and assist you , play in party with you join events and teleport with you. Discord : "! AmonRa#9943" Random Box. Price 10 Euro: Including Icon system (xml) , easy config items that are beign rewarded and chance. When a player gets a premium drop all players get notified in global chat + fireworks^^ Fully working and customizable community board. Price 50 Euro You can search for any online player inventory and enchantments , class and character details. Also you can check top ranking of pvp/pk/enchant/clans. Full buffer , Skin System and GM Shop , gateekeper can be also added. If the character is online you can by clicking characters/clans names to see more informations. Also when you are killed by a player you can enable to see killers characters details.
  17. 2021.11.26 15:55:20 OS : Windows Vista 6.2 (Build: 9200) CPU : GenuineIntel PentiumPro-class processor @ 2991 MHz with 2047MB RAM Video : AMD Radeon (TM) R7 370 Series Graphics (1429) General protection fault! History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial16) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial16) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector16) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector16) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop Can someone tell me please what files are used by shadowbitmapmaterial shadowactor ? so i can copy from a clean client and try to see if i get critical again ? this happens not everytime , only 1 of 6 when teleporting
  18. Hello guys , can anyone help me i need name packet the ca cing* it makes when you drop adena on ground ? (new PlaySound("ItemSound.quest_jackpot")); example //found ItemSound2.itemdrop_etc_money_2
  19. Hello guys , recently i have heard that a mmmorpg mir4 was booming in the internet in last 2 months , players got 800$ a month just for playing Mir4 developers got 6$ million dolars last month from android store , and 1$ milion dollars from ios store ( from players buying in-game gear ).
  20. Thank you for the map , nice job !! what about geodata ? are you selling geodata and other stuff like doors to work and everything ? what about price ? Are there any tutorials to get geodata from another chornicle maybe to interlude is that posible ?
  21. wow nice i think this is one of best lobby ever shared thanks !
  22. you dont say what pack are using / you dont say what chronicle you using / how can we get that text for you ? Did you try using the search tool , which is a verry usefull tool in eclipse ?
  23. hah , you lucky You are right , it was not easy and at first i tought it will be ez , anyway 300-400 euro for a addon that is not fully functional and still has errors is way to much , but thank you for your reply you bring some light when you said that character loading / ejection should be controlled yes it is something like this , but it was harder for me to fiind the party leader as when player relogs again , if you make a check "if(!player.IsInParty) player.sendMessage("You are not in party) .. you will get the message you are not in party even if the other players see you in party .. you are not in party , and this means there is no party to get the packets from.. but i managed to use playermemo system at its finest well the double login was a big problem in this , but i had to force remove the player from the world when trying to reconnect to server again , and not to remove it when players delog .. hope this won't make big problems i feel blessed im not using lucera im using aCis jaja now here is the lines i added and for me is working fine , maybe it has some errors but i can't fiind any , maybe you guys tell me if you fiind any problems here , thank you ! actor/instance/player.java void cleanup() ++++++++++++++++++++++ if(getTitle() != null) PlayerMemo.setVar(this, "Title", getTitle(), 0); getAppearance().setTitleColor(321333); setTitle("DISCONNECTED"); broadcastUserInfo(); if(isInParty()) { if(getParty().getLeader() != this) { PlayerMemo.setVar(this, "Party", getParty().getLeaderObjectId(), 0); int name = PlayerMemo.getVarInt(this, "Party"); Player player = World.getInstance().getPlayer(name); player.sendMessage(this.getName() + " your party member has been disconnected from the game."); Player leader = getParty().getLeader(); PlayerMemo.setVar(leader, "PartyLeft", this.toString(), 0); } if(getParty().getLeader() == this) { for(Player member : getParty().getMembers()) { if(member == null) continue; getParty().changePartyLeader(member.getName()); } PlayerMemo.setVar(this, "Party", getParty().getLeaderObjectId(), 0); int name = PlayerMemo.getVarInt(this, "Party"); Player player = World.getInstance().getPlayer(name); player.sendMessage(this.getName() + " , your party member has been disconnected from the game."); Player leader = getParty().getLeader(); PlayerMemo.setVar(leader, "PartyLeft", this.toString(), 0); } } // If a party is in progress, leave it if (_party != null) _party.removePartyMember(this, MessageType.DISCONNECTED); // If the Player has Pet, unsummon it if (getPet() != null) getPet().unSummon(this); network/clientpackets/EnterWorld.java ++++++++++++++++++++++++++++++++++++ if(PlayerMemo.getVarInt(activeChar, "Party") != 0) { int name = PlayerMemo.getVarInt(activeChar, "Party"); Player leader = World.getInstance().getPlayer(name); leader.sendMessage(activeChar.getName() + " your party member has connected back to game."); PlayerMemo.setVar(activeChar, "Party", 0, 0); PlayerMemo.setVar(leader, "PartyLeft", 0, 0); if(leader.isInParty()) leader.getParty().addPartyMember(activeChar); } if(PlayerMemo.getVar(activeChar, "Title") != null) { activeChar.setTitle(PlayerMemo.getVar(activeChar, "Title")); } gameserver/network/L2GameClient.java public Player loadCharFromDisk(int slot) { final int objectId = getObjectIdForSlot(slot); if (objectId < 0) return null; Player player = World.getInstance().getPlayer(objectId); if (player != null) { // exploit prevention, should not happens in normal way _log.severe("Attempt of double login: " + player.getName() + "(" + objectId + ") " + getAccountName()); if (player.getClient() != null) player.getClient().closeNow(); else ---- player.deleteMe(); //removed ++++ World.getInstance().removePlayer(player); // force remove in case of crash during teleport return null; } player = Player.restore(objectId); if (player != null) { player.setRunning(); // running is default player.standUp(); // standing is default player.setOnlineStatus(true, false); World.getInstance().addPlayer(player); } else _log.severe("L2GameClient: could not restore in slot: " + slot); return player; }
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