-
Posts
33 -
Credits
0 -
Joined
-
Last visited
-
Days Won
1 -
Feedback
0%
Content Type
Articles
Profiles
Forums
Store
Everything posted by Straw Hat
-
Share WIP Free Assasins Interface for Interlude
Straw Hat replied to L2Aurum's topic in Client Development Discussion
The only thing I have to say… Stay quiet to avoid embarrassing yourself, because we all know your knowledge is close to zero. You set up a server and just started buying patches from others without even knowing what you were really getting. -
Discussion More than one mount in Interlude
Straw Hat replied to Straw Hat's topic in Server Development Discussion [L2J]
l2royale.com Probably, when you open the site you will think "this guy is stupid, clearly this is not an interlude, the client is the Grand Crusader (Classic)". Don't be fooled by the texture below the character's feet, this is common to add to the interlude interface nowadays, I have it on mine myself. -
Discussion More than one mount in Interlude
Straw Hat replied to Straw Hat's topic in Server Development Discussion [L2J]
That doesn't even make sense. There are only 3 striders and they use the same mesh and the same textures. There are around 10 mounts there. -
Hey guys, is everything ok? I've been looking for a way to add more than one mount to Interlude for some time and I haven't been able to, since when you add more than one mount without replacing the Strider, when you mount the added mount, the character appears on top of the Strider. Many people say that in Interlude, this is not possible due to its limitations, etc. etc... But it turns out that recently I was on Facebook and saw some L2 Royale posts and there are several mounts there, and the client is the Interlude c6 and not a Classic Interlude. I believe they did it in a different way, can anyone imagine a way to make this work? Thanks!
-
20e is still 20e. I commented because they sent me the link to this post asking if the price was fair. There's my opinion. If you don't want to receive new comments, close the topic.
-
I think it's expensive to pay 20 euros for an if in the interface.u
-
Help Community Board backround image interlude
Straw Hat replied to arm4729's topic in [Request] Client Dev Help
Link off, can u reupload? -
Share Snow Fenrir Mount for Interlude
Straw Hat replied to Straw Hat's topic in Client Development Discussion
I agree. I hope to help those who need it and can't afford it. Thanks ♥ -
After so much searching and not finding anywhere, I decided to learn and make my own Snow Fenrir mount for Interlude. There are people who are charging 50 to 60 euros for a mount for Interlude, in fact it is a lot of work but not everyone is able to spend that money on a simple mount for their server. So I decided to make it free for you. Click the button to Download
-
Do I need someone I can trust to develop an edit interface for me? Anyone good?
-
Source L2jTesla - The Interlude project you shouldn't use
Straw Hat replied to Elfo's topic in Server Shares & Files [L2J]
If you don't intend to help, don't make unnecessary comments. The concept of this forum is to help other people. -
Source L2jTesla - The Interlude project you shouldn't use
Straw Hat replied to Elfo's topic in Server Shares & Files [L2J]
Has anyone managed to fix it? -
Code Autobots | The best Fake Player & Autofarm Engine
Straw Hat replied to Elfo's topic in Server Shares & Files [L2J]
Has anyone managed to progress and get it to work in some review? Or just compile and run JTesla files? -
Share Vitality Effect For Interlude
Straw Hat replied to Celestine's topic in Client Development Discussion
edit dll? laugh It would be more useful if these effects replaced the abnormal effect not used in the interlude. Or it can even be used as a buff, since it leaves the character when the buff ends and not when you relog. But the biggest problem with this effect is that you can buff countless times and the effect will accumulate on the character when turning into a purple mass. This is just constructive criticism, I'm not belittling your work, know how to recognize the difference. -
Share Vitality Effect For Interlude
Straw Hat replied to Celestine's topic in Client Development Discussion
These effects are nice, but they're like skill/buffs, so they're useless. Since it's not an abnormal effect, and it's a buff effect that goes off when you logout, to use it as a buff it should only go off when the buff ends. -
Share Vitality Effect For Interlude
Straw Hat replied to Celestine's topic in Client Development Discussion
The problem is to replace the sleep effect, it could replace some other effect. If I give someone sleep, they will have this effect, it wouldn't be nice. -
Source L2jMegaPack - sourcecode
Straw Hat replied to RootZerO's topic in Server Shares & Files [L2J]
Revision contains numerous bugs and various backdoor. One of them you can type .clean_itemcreate with a normal char that will open the item creation screen, another you can type .clean_restart and you can restart the server or shut it down at any time. -
When I downloaded this mount it came with a new .u file called Rider.u But even with it in the system, it seems that the client calls Strider when I click to mount the pet. From what I understand the mount file is inside LineageMonster.u but I can't compile it because it always has different errors. Well, I tested it now with this LineageWarrior.u file and it just gave the same error. I wrote to you on Discord earlier, if you can help me it would be nice, it would help me a lot.
-
Good morning! I've been trying to change the LineageMonster.u file for a few days now, but I can't compile it, because this error appears below. I need to change the Strider mesh from LineageMonsters.strider_m00 to wing_hound_vehicle_m00 Can anyone help me? I'm changing Strider's mount to a wolf, but when I click to mount the mount, Strider appears. If I can change LineageMonster.u it will work. If anyone can help me, I'd be grateful.
-
Help JFrozen 1132 StopMove (Action) after skill
Straw Hat posted a question in Request Server Development Help [L2J]
Well, I currently have an online server with JFrozen 1132 and have many players. But I have a small problem that I can't change. When the player uses a skill being of the type buff (dash, rapid shot, rapid fire, etc ...) or attack skills he stops attacking after using the skill. This for a PVP server is very complicated, the daggers cry a lot.I was wondering how do I disable or change this part of the code. I know it can be in L2Characters.java because I remove a part of the code and now the skills of the active type (vicious stance, accuracy, etc ...) do not interfere in the action of the char anymore. Can someone help me? -
Problem with Radius and Heigh NPC
Straw Hat replied to Straw Hat's topic in [Request] Client Dev Help
Oh my God, there is no better person than you. Thanks for making the NPC fixed download available and for telling me how to fix the error, I believe it will help many who have the same issues on another NPC. -
Problem with Radius and Heigh NPC
Straw Hat replied to Straw Hat's topic in [Request] Client Dev Help
to adjust this is only in the UE? or can I do it on L2Pe? -
Problem with Radius and Heigh NPC
Straw Hat replied to Straw Hat's topic in [Request] Client Dev Help
Ok mate, np I wait for your reply tomorrow.