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Everything posted by Guarder
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thank you....looks cool
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yes mate, i fixed it . thank you for this info. didnt know 65k is max.
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changed but the same . Tryed with MEDAL_ID , with ADENA_ID =6393 (medal id) , and with medal id instead of MEDAL_ID it gives it for free if i dont have any medals. but it also takes 10 medals if i have 2342 medals NPC=[20701] MEDAL_ID=6393 QuestId = 20701 QuestName = "NPCBuffer" QuestDesc = "custom" InitialHtml = "1.htm" def onEvent(self,event,st): htmltext = event count=st.getQuestItemsCount(MEDAL_ID) if count < 0 or st.getPlayer().getLevel() < 1 : if event == "104": st.takeItems(MEDAL_ID,10) SkillTable.getInstance().getInfo(2064,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) might be something with this? : if count < 0 or st.getPlayer().getLevel() < 1 : @Kara` it's pornhub bro . it's also damn frozen...but i was thinking to buy a acis pack from you with some custom features
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i dont know what language you talking. i just wanna know how to make this buffer not to be free and consume that 10 medals. it gives me the buff even if i have 0 medals... i know i'm annoying :D
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close this shit. ty
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I added in the buffer a button that gives "vote buff" to the players. added the cost in 10 vote medals. But....its ok if for example i have 20 vote medals in inventory,it consumes 10....But if i have 8 medals it consumes 8 and still gives me the buff. If the medals number are bigger than 10 then yes it consumes 10 only....but it also gives the buff even for 2 medals or 1. i want the cost to be 10 and if i dont have 10 medals to say a message saying "incorrect item count" or like that event id= 104 medal id = 6393 skill id = 2064 NPC=[20701] ADENA_ID=57 MEDAL_ID=6393 QuestId = 20701 QuestName = "NPCBuffer" QuestDesc = "custom" InitialHtml = "1.htm" if event == "104": st.takeItems(MEDAL_ID,10) SkillTable.getInstance().getInfo(2064,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED)
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Thank you my friend
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I added 2 items on gm shop,but when i try to buy them they have black icon and i get crit error everytime i put the mouse on them. the crit error message: 2019.2.7 23:19:04 OS : Windows Vista 6.2 (Build: 9200) CPU : GenuineIntel PentiumPro-class processor @ 2803 MHz with 2047MB RAM Video : NVIDIA GeForce GTX 750 (1735) General protection fault! History: UUIDATA_ITEM::execGetSetItemIDList <- UObject::execClassContext <- (ToolTip Transient.ToolTip0 @ Function Interface.ToolTip.968 : 11BE) <- UObject::ProcessEvent <- (ToolTip Transient.ToolTip0, Function Interface.ToolTip.OnEvent) <- XMLUIManager::ExecuteUIEvent <- NCTooltipManager::MakeTooltipInfo <- NCItemWnd::OnPostPaint <- NCVirtualWndMain::PostDrawChildWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop The multisell: <?xml version='1.0' encoding='utf-8'?> <!-- Custom Shop --> <list> <!-- Mask --> <item id="1"> <ingredient id="3478" count="1000"/> <ingredient id="6393" count="10"/> <production id="77444" count="1"/> </item> <!-- Mask --> <item id="2"> <ingredient id="3478" count="1000"/> <ingredient id="6393" count="10"/> <production id="77445" count="1"/> </item> </list> A photo: Click me
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thank you
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Weapon [Interlude] Lindvior Weapons With Glow - Copyrights
Guarder replied to GLO's topic in Client Development Discussion
looks great .ty -
thank you
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Hello. i wanna make that when i enchant with blessed scrolls and i fail,to not loose enchant level.just the scroll. where should i edit?
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Help Problem with NPC's on aCis
Guarder replied to Guarder's question in Request Server Development Help [L2J]
Yep !. Working now. -
Help Problem with NPC's on aCis
Guarder replied to Guarder's question in Request Server Development Help [L2J]
yes... <?xml version="1.0" encoding="utf-8"?> <list> <npc id="50006" idTemplate="31228" name="Roy the Cat" title="Class Manager"> <set name="level" val="70"/> <set name="radius" val="9"/> <set name="height" val="16"/> <set name="rHand" val="0"/> <set name="lHand" val="0"/> <set name="type" val="L2ClassMaster"/> <set name="exp" val="0"/> <set name="sp" val="10"/> <set name="hp" val="2444.46819"/> <set name="mp" val="1345.8"/> <set name="hpRegen" val="7.5"/> <set name="mpRegen" val="2.7"/> <set name="pAtk" val="688.86373"/> <set name="pDef" val="295.91597"/> <set name="mAtk" val="470.40463"/> <set name="mDef" val="216.53847"/> <set name="crit" val="4"/> <set name="atkSpd" val="253"/> <set name="str" val="40"/> <set name="int" val="21"/> <set name="dex" val="30"/> <set name="wit" val="20"/> <set name="con" val="43"/> <set name="men" val="20"/> <set name="corpseTime" val="7"/> <set name="walkSpd" val="80"/> <set name="runSpd" val="120"/> <set name="dropHerbGroup" val="0"/> <ai type="DEFAULT" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/> <skills> <skill id="4045" level="1"/> <skill id="4416" level="7"/> </skills> </npc> <npc id="50007" idTemplate="31324" name="Andromeda" title="Wedding Manager"> <set name="level" val="70"/> <set name="radius" val="8"/> <set name="height" val="23"/> <set name="rHand" val="316"/> <set name="lHand" val="0"/> <set name="type" val="L2WeddingManager"/> <set name="exp" val="0"/> <set name="sp" val="0"/> <set name="hp" val="2444.46819"/> <set name="mp" val="1345.8"/> <set name="hpRegen" val="7.5"/> <set name="mpRegen" val="2.7"/> <set name="pAtk" val="688.86373"/> <set name="pDef" val="295.91597"/> <set name="mAtk" val="470.40463"/> <set name="mDef" val="216.53847"/> <set name="crit" val="4"/> <set name="atkSpd" val="253"/> <set name="str" val="40"/> <set name="int" val="21"/> <set name="dex" val="30"/> <set name="wit" val="20"/> <set name="con" val="43"/> <set name="men" val="20"/> <set name="corpseTime" val="7"/> <set name="walkSpd" val="50"/> <set name="runSpd" val="120"/> <set name="dropHerbGroup" val="0"/> <ai type="DEFAULT" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/> <skills> <skill id="4045" level="1"/> <skill id="4416" level="16"/> </skills> </npc> <npc id="50008" idTemplate="30519" name="Tryskell" title="Crappy Buffer"> <set name="level" val="70"/> <set name="radius" val="7"/> <set name="height" val="18"/> <set name="rHand" val="0"/> <set name="lHand" val="0"/> <set name="type" val="L2Buffer"/> <set name="exp" val="0"/> <set name="sp" val="0"/> <set name="hp" val="2444.46819"/> <set name="mp" val="1345.8"/> <set name="hpRegen" val="7.5"/> <set name="mpRegen" val="2.7"/> <set name="pAtk" val="688.86373"/> <set name="pDef" val="295.91597"/> <set name="mAtk" val="470.40463"/> <set name="mDef" val="216.53847"/> <set name="crit" val="4"/> <set name="atkSpd" val="253"/> <set name="str" val="40"/> <set name="int" val="21"/> <set name="dex" val="30"/> <set name="wit" val="20"/> <set name="con" val="43"/> <set name="men" val="20"/> <set name="corpseTime" val="7"/> <set name="walkSpd" val="50"/> <set name="runSpd" val="120"/> <set name="dropHerbGroup" val="0"/> <ai type="DEFAULT" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/> <skills> <skill id="4045" level="1"/> <skill id="4416" level="18"/> </skills> </npc> </npc> <npc id="38041" idTemplate="38041" name="Mutant Troll" title="Farm Monster"> <set name="level" val="70"/> <set name="radius" val="10"/> <set name="height" val="38"/> <set name="rHand" val="0"/> <set name="lHand" val="0"/> <set name="type" val="L2Npc"/> <set name="exp" val="0"/> <set name="sp" val="0"/> <set name="hp" val="2444.46819"/> <set name="mp" val="1345.8"/> <set name="hpRegen" val="7.5"/> <set name="mpRegen" val="2.7"/> <set name="pAtk" val="688.86373"/> <set name="pDef" val="295.91597"/> <set name="mAtk" val="470.40463"/> <set name="mDef" val="216.53847"/> <set name="crit" val="4"/> <set name="atkSpd" val="253"/> <set name="str" val="40"/> <set name="int" val="21"/> <set name="dex" val="30"/> <set name="wit" val="20"/> <set name="con" val="43"/> <set name="men" val="20"/> <set name="corpseTime" val="7"/> <set name="walkSpd" val="50"/> <set name="runSpd" val="120"/> <set name="dropHerbGroup" val="0"/> <ai type="DEFAULT" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/> <skills> <skill id="4045" level="1"/> <skill id="4416" level="18"/> </skills> </npc> <npc id="38042" idTemplate="38042" name="Muie" title="Sloboz"> <set name="level" val="70"/> <set name="radius" val="7"/> <set name="height" val="27"/> <set name="rHand" val="316"/> <set name="lHand" val="0"/> <set name="type" val="L2Npc"/> <set name="exp" val="0"/> <set name="sp" val="0"/> <set name="hp" val="2444.46819"/> <set name="mp" val="1345.8"/> <set name="hpRegen" val="7.5"/> <set name="mpRegen" val="2.7"/> <set name="pAtk" val="688.86373"/> <set name="pDef" val="295.91597"/> <set name="mAtk" val="470.40463"/> <set name="mDef" val="216.53847"/> <set name="crit" val="4"/> <set name="atkSpd" val="253"/> <set name="str" val="40"/> <set name="int" val="21"/> <set name="dex" val="30"/> <set name="wit" val="20"/> <set name="con" val="43"/> <set name="men" val="20"/> <set name="corpseTime" val="7"/> <set name="walkSpd" val="50"/> <set name="runSpd" val="120"/> <set name="dropHerbGroup" val="0"/> <ai type="DEFAULT" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/> <skills> <skill id="4045" level="1"/> <skill id="4416" level="16"/> </skills> </npc> </list> the whole 50000-50999 file -
when im trying to spawn them it says "Applicant information is incorrect.". also the gamserver console says: [Fatal Error] 50000-50999.xml:108:5: The element type "list" must be terminated by the matching end-tag "</list>". NpcTable: Error parsing NPC templates : The element type "list" must be terminated by the matching end-tag "</list>". </list> is there.what the hell edited the xml in this way: <npc id="38041" idTemplate="38041" name="Mutant Troll" title="Farm Monster"> <set name="level" val="70"/> <set name="radius" val="10"/> <set name="height" val="38"/> <set name="rHand" val="0"/> <set name="lHand" val="0"/> <set name="type" val="L2Monster"/> <set name="exp" val="0"/> <set name="sp" val="0"/> <set name="hp" val="2444.46819"/> <set name="mp" val="1345.8"/> <set name="hpRegen" val="7.5"/> <set name="mpRegen" val="2.7"/> <set name="pAtk" val="688.86373"/> <set name="pDef" val="295.91597"/> <set name="mAtk" val="470.40463"/> <set name="mDef" val="216.53847"/> <set name="crit" val="4"/> <set name="atkSpd" val="253"/> <set name="str" val="40"/> <set name="int" val="21"/> <set name="dex" val="30"/> <set name="wit" val="20"/> <set name="con" val="43"/> <set name="men" val="20"/> <set name="corpseTime" val="7"/> <set name="walkSpd" val="50"/> <set name="runSpd" val="120"/> <set name="dropHerbGroup" val="0"/> <ai type="DEFAULT" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/> <skills> <skill id="4045" level="1"/> <skill id="4416" level="18"/> </skills> </npc> <npc id="38042" idTemplate="38042" name="Muie" title="Sloboz"> <set name="level" val="70"/> <set name="radius" val="7"/> <set name="height" val="27"/> <set name="rHand" val="316"/> <set name="lHand" val="0"/> <set name="type" val="L2Monster"/> <set name="exp" val="0"/> <set name="sp" val="0"/> <set name="hp" val="2444.46819"/> <set name="mp" val="1345.8"/> <set name="hpRegen" val="7.5"/> <set name="mpRegen" val="2.7"/> <set name="pAtk" val="688.86373"/> <set name="pDef" val="295.91597"/> <set name="mAtk" val="470.40463"/> <set name="mDef" val="216.53847"/> <set name="crit" val="4"/> <set name="atkSpd" val="253"/> <set name="str" val="40"/> <set name="int" val="21"/> <set name="dex" val="30"/> <set name="wit" val="20"/> <set name="con" val="43"/> <set name="men" val="20"/> <set name="corpseTime" val="7"/> <set name="walkSpd" val="50"/> <set name="runSpd" val="120"/> <set name="dropHerbGroup" val="0"/> <ai type="DEFAULT" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/> <skills> <skill id="4045" level="1"/> <skill id="4416" level="16"/> </skills> </npc> </list>
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nice. different
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Code NPC Player Buffer [UPDATED aCis 401]
Guarder replied to 'Baggos''s topic in Server Shares & Files [L2J]
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yep mate thank you it was reading the names of symbols +4-5 in henna grp. so i changed the names and info there and now it's all normal thank you !
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Symbol id 133. slot 1 133;symbol_s+1c-1_c;4553;10;50000;0;1;-1;0;0;0 symbol id 133 look fine in henna.csv in game inventory..it doesnt
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nope....
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When i'm adding symbols +1-1 , it shows them +4-5 in inventory I want to change their names to be correct . where is the file?
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its about this l2networks shit.What can be done to be fixed? INFO Vote Reward System Initiated. WARN [AutoVoteReward] Server L2NETWORK is offline or something is wrong in link https://l2network.eu/details/damage/
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Your answers be like : OMG YOU DONT KNOW OMG IT'S SO EASY OMG YOU USE FROZEN DONT DO IF YOU DONT KNOW no shit...pro well there is a difference between me and you...you started 15 years ago i started 2 weeks ago and u're telling me "use ur brain". what we're u doing at 2 weeks old in developing? i bet you we're changing your name color,making earhquakes and shits. gtfo and dont watch my topics anymore. mad? ban me...."use ur brain"
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why u insult me bro? what if i did all what u said from the first try? you always reply at my topics like im the biggest idiot. you think i was born to know all this?you are talking like u was born with all this in ur brain. i just started 2 weeks ago...im trying to learn and you'r telling me to stop....as a global moderator...what kind of support is this? if you dont wanna help just dont reply. maybe others are wiling to add a reply/show me a clue,in a respectable way,just like my questions