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Guarder

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Everything posted by Guarder

  1. Oh hell i am ! by far the best server
  2. After i removed it and saw it is not working i added it back. The file responsable for it is Monastery.java . i guess this is it since the problem started when i made some changes here. /java/net/sf/l2j/gameserver/scripting/scripts/ai/group/Monastery.java https://pastebin.com/2QHxYtSY
  3. rev 368. it worked before but i removed the messages of mos moobs from Monastery.java and since then it stoped working....BUT ,i added again the original Monastery.java and still the same now.
  4. I dont know why this shows up but i can't create clan..can't do anything. It also sayed before "error loading scripts.ai.group.Monastery"/> " re-added again original Monastery.java,compiled and still the same. ScriptManager: Error loading "scripts.xml" file, java.lang.NullPointerException My scripts.xml https://pastebin.com/a07iXj8u
  5. AllowWater is true. Still the same with -1 coordsyncronize
  6. I can hit trough walls I downloaded the geodata again,replaced..still same sh1t ----------------------------------------------------=[ Geodata & Pathfinding ] GeoEngine: Initializing... GeoEngine: Loaded 0 L2D region files. GeoEnginePathfinding: Loaded 55 node buffers. CoordSynchronize = 1 1 or 2..doesnt matter still i can hit trough walls
  7. Thank you mate !
  8. <skill id="2099" levels="1" name="Escape: 60 seconds"> <set name="target" val="TARGET_SELF" /> <set name="hitTime" val="10000" /> <set name="staticHitTime" val="true" /> <set name="skillType" val="RECALL" /> <set name="operateType" val="OP_ACTIVE" /> </skill> i see the time and nothing about coordinates...it's all set to be in giran now and i want to make it to talking island
  9. How to change the /unstuck location? Using aCis 368. I havfe searched but all i find is different from what i have
  10. 1.I have tryied to rename each active augment. i have also tryied to change stackorder number. they still replace 2.Yes ,working now thank you
  11. 1. The first would be,how do i make the active augments stack? <effect name="Buff" time="7200" val="0" stackOrder="1" stackType="abnormal_item"> what should i change here? and if not here...where should i change and what? 2.how do i dissable the protection of "unknown skills"?so i won't face this problem anymore with passive skills on armorsets: Character Testy of Account kidu got skill Ertheia Robe Set.. Removed! PS: the skill id is not over 9000
  12. Trusted and skilled. bought it and working perfect !
  13. It is L2Raidboss type,if i look into L2RaidbossInstance i have this: Earthquake eq = new Earthquake(player.getX(), player.getY(), player.getZ(), 14, 3); Also he's class is Baium (it is lindvior) ...so should i edit baium too? npc.broadcastPacket(new Earthquake(npc.getX(), npc.getY(), npc.getZ(), 40, 5)); the order in earthquake.java is this : private final int _x; private final int _y; private final int _z; private final int _intensity; private final int _duration; means i have to lower the number "14" and "40"?
  14. How can i lower the raidboss earthquake intensity?
  15. There's no light or heavy in itemname at the row of the problem item. i have tryed to search a guide about armorgrp.dat but i was unable to find
  16. It is magic in database at type column but still show light/heavy inside the game. 26008-tunic 26009-stockings Armorgrp: https://pastebin.com/5GnRbFsg
  17. I have added that "Death Message" code but after that,i only deleted the Column "message" from database and now it keeps showing me this in GS console. where else should i delete? i have something related to that in L2Pcinstance,should i just delete that from L2PcInstance? i'll share it 1.The error in GS: java.sql.SQLException: Column 'message' not found. at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:1073) at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:987) at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:982) at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:927) at com.mysql.jdbc.ResultSetImpl.findColumn(ResultSetImpl.java:1144) at com.mysql.jdbc.ResultSetImpl.getString(ResultSetImpl.java:5616) at com.mchange.v2.c3p0.impl.NewProxyResultSet.getString(NewProxyResultSet.java:3342) at com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.doDie(L2PcInstance.java:7479) at com.l2jfrozen.gameserver.model.actor.status.CharStatus.reduceHp(CharStatus.java:284) at com.l2jfrozen.gameserver.model.actor.status.PlayableStatus.reduceHp(PlayableStatus.java:51) at com.l2jfrozen.gameserver.model.actor.status.PcStatus.reduceHp(PcStatus.java:136) at com.l2jfrozen.gameserver.model.actor.status.PcStatus.reduceHp(PcStatus.java:52) at com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.reduceCurrentHp(L2PcInstance.java:15990) at com.l2jfrozen.gameserver.handler.skillhandlers.Mdam.useSkill(Mdam.java:155) at com.l2jfrozen.gameserver.model.L2Character.callSkill(L2Character.java:9290) at com.l2jfrozen.gameserver.model.L2Character.onMagicHitTimer(L2Character.java:8547) at com.l2jfrozen.gameserver.model.L2Character$MagicUseTask.run(L2Character.java:3354) at com.l2jfrozen.gameserver.thread.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:95) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) 2. L2PcInstance on doDie: //Death Message Mod By Pauler if (killer instanceof L2PcInstance) { L2PcInstance dolofonos = (L2PcInstance) killer; java.sql.Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(false); PreparedStatement statement = con.prepareStatement("SELECT * FROM characters WHERE char_name=?"); statement.setString(1, dolofonos.getName()); ResultSet rs = statement.executeQuery(); String message = ""; while (rs.next()) { message = rs.getString("message"); } if (!message.equals("")) { message = message.replace("p1", dolofonos.getName()); message = message.replace("p2", getName()); Announcements.getInstance().announceToAll(message); } statement.close(); }catch(Exception e) { e.printStackTrace(); } }
  18. If i have the complete set equiped...there are some stats If i unequip a amor part and equip again,my stats are increased.Its like its not reading the armorset skill only if i unequip and equip again. edit: lowered the skill id to 8200 and still the same edit 2: disabled "Check skills on enter" and now it works,but i dont like the ideea of disabling that. Skills for sets: <skill id="9999" levels="1" name="Poseidon Robe Set"> <!-- Description(s): Decreases magic cancel rate and increases resistance to paralysis attacks. P. Def., Casting Spd. and Speed are also increased. WIT+2, MEN-2 --> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <mul order="0x30" stat="pDef" val="1.40"/> <!-- P. Def. +20% --> <mul order="0x30" stat="mAtkSpd" val="1.15"/> <!-- Casting Spd. +15% --> <add order="0x40" stat="runSpd" val="7"/> <!-- Speed +7 --> <sub order="0x40" stat="cancel" val="18"/> <!-- Small decrease in chance of spell interruption - TO CHECK --> <mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% --> <add order="0x40" stat="WIT" val="2"/> <!-- WIT +2 --> <sub order="0x40" stat="MEN" val="2"/> <!-- MEN -2 --> </for> </skill> <skill id="9998" levels="1" name="Poseidon Light Armor Set"> <!-- Description(s): Increases MaxHP, Atk. Spd, P. Atk, and maximum weight limit. DEX+1, STR+1, CON-2 --> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <mul order="0x30" stat="pAtkSpd" val="1.04"/> <!-- Attack Speed +4% --> <mul order="0x30" stat="pDef" val="1.30"/> <!-- P.Def +30% --> <mul order="0x30" stat="pAtk" val="1.04"/> <!-- P. Atk +4% --> <add order="0x40" stat="maxMp" val="289"/> <!-- Maximum MP +289 --> <add order="0x40" stat="maxLoad" val="5759"/> <!-- Weight Limit +5759 --> <add order="0x40" stat="accCombat" val="10" /> <!-- Accuracy +1 --> <add order="0x40" stat="DEX" val="1"/> <!-- DEX +1 --> <add order="0x40" stat="STR" val="1"/> <!-- STR +1 --> <sub order="0x40" stat="CON" val="2"/> <!-- CON -2 --> </for> </skill> <skill id="9997" levels="1" name="Poseidon Heavy Armor Set"> <!-- Description(s): Increases MaxHP, P. Def and resistance to sleep/hold attacks. STR+2, DEX-2 --> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <mul order="0x30" stat="pDef" val="1.40"/> <!-- P Def. +8% --> <add order="0x40" stat="maxHp" val="445"/> <!-- Maximum HP +445 --> <add order="0x40" stat="accCombat" val="10" /> <!-- Accuracy +1 --> <mul order="0x30" stat="sleepVuln" val="0.3"/> <!-- Sleep Probability -70% --> <mul order="0x30" stat="rootVuln" val="0.3"/> <!-- Hold Probability -70% --> <sub order="0x40" stat="DEX" val="2"/> <!-- DEX -2 --> <add order="0x40" stat="STR" val="2"/> <!-- STR +2 --> </for> </skill> DB photo:
  19. it's mortal mode....but..when it comes to eclipse shits...im 0..well im 0 everywhere when it comes to l2 server but...eclipse -1.i think i'll just leave it like that...dunno what to do :D
  20. everytime i try to buff it , it doesnt apply...it's like it apply and dissapears in the same moment...even if i take it from the buffer,or add the skill to me and try to buff myself i tryed to copy the original stats of the skill,the same this is how it look like: <skill id="1352" levels="1" name="Elemental Protection"> <set name="mpInitialConsume" val="14"/> <set name="mpConsume" val="56"/> <set name="target" val="TARGET_ONE"/> <set name="reuseDelay" val="10000"/> <set name="hitTime" val="4000"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="400"/> <set name="effectRange" val="900"/> <set name="aggroPoints" val="662"/> <for> <effect count="1" name="Buff" time="1200" val="0"> <mul order="0x30" stat="waterVuln" val="0.8"/> <mul order="0x30" stat="fireVuln" val="0.8"/> <mul order="0x30" stat="windVuln" val="0.8"/> <mul order="0x30" stat="earthVuln" val="0.8"/> </effect> </for> </skill>
  21. you the boss ! it was a npc with effects causing the problem ty.+1
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