Jump to content

Guarder

Members
  • Posts

    201
  • Credits

  • Joined

  • Last visited

  • Feedback

    0%

Everything posted by Guarder

  1. thank you....looks cool
  2. yes mate, i fixed it . thank you for this info. didnt know 65k is max.
  3. changed but the same . Tryed with MEDAL_ID , with ADENA_ID =6393 (medal id) , and with medal id instead of MEDAL_ID it gives it for free if i dont have any medals. but it also takes 10 medals if i have 2342 medals NPC=[20701] MEDAL_ID=6393 QuestId = 20701 QuestName = "NPCBuffer" QuestDesc = "custom" InitialHtml = "1.htm" def onEvent(self,event,st): htmltext = event count=st.getQuestItemsCount(MEDAL_ID) if count < 0 or st.getPlayer().getLevel() < 1 : if event == "104": st.takeItems(MEDAL_ID,10) SkillTable.getInstance().getInfo(2064,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) might be something with this? : if count < 0 or st.getPlayer().getLevel() < 1 : @Kara` it's pornhub bro . it's also damn frozen...but i was thinking to buy a acis pack from you with some custom features
  4. i dont know what language you talking. i just wanna know how to make this buffer not to be free and consume that 10 medals. it gives me the buff even if i have 0 medals... i know i'm annoying :D
  5. close this shit. ty
  6. I added in the buffer a button that gives "vote buff" to the players. added the cost in 10 vote medals. But....its ok if for example i have 20 vote medals in inventory,it consumes 10....But if i have 8 medals it consumes 8 and still gives me the buff. If the medals number are bigger than 10 then yes it consumes 10 only....but it also gives the buff even for 2 medals or 1. i want the cost to be 10 and if i dont have 10 medals to say a message saying "incorrect item count" or like that event id= 104 medal id = 6393 skill id = 2064 NPC=[20701] ADENA_ID=57 MEDAL_ID=6393 QuestId = 20701 QuestName = "NPCBuffer" QuestDesc = "custom" InitialHtml = "1.htm" if event == "104": st.takeItems(MEDAL_ID,10) SkillTable.getInstance().getInfo(2064,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED)
  7. Thank you my friend
  8. I added 2 items on gm shop,but when i try to buy them they have black icon and i get crit error everytime i put the mouse on them. the crit error message: 2019.2.7 23:19:04 OS : Windows Vista 6.2 (Build: 9200) CPU : GenuineIntel PentiumPro-class processor @ 2803 MHz with 2047MB RAM Video : NVIDIA GeForce GTX 750 (1735) General protection fault! History: UUIDATA_ITEM::execGetSetItemIDList <- UObject::execClassContext <- (ToolTip Transient.ToolTip0 @ Function Interface.ToolTip.968 : 11BE) <- UObject::ProcessEvent <- (ToolTip Transient.ToolTip0, Function Interface.ToolTip.OnEvent) <- XMLUIManager::ExecuteUIEvent <- NCTooltipManager::MakeTooltipInfo <- NCItemWnd::OnPostPaint <- NCVirtualWndMain::PostDrawChildWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop The multisell: <?xml version='1.0' encoding='utf-8'?> <!-- Custom Shop --> <list> <!-- Mask --> <item id="1"> <ingredient id="3478" count="1000"/> <ingredient id="6393" count="10"/> <production id="77444" count="1"/> </item> <!-- Mask --> <item id="2"> <ingredient id="3478" count="1000"/> <ingredient id="6393" count="10"/> <production id="77445" count="1"/> </item> </list> A photo: Click me
  9. Hello. i wanna make that when i enchant with blessed scrolls and i fail,to not loose enchant level.just the scroll. where should i edit?
  10. Yep !. Working now.
  11. yes... <?xml version="1.0" encoding="utf-8"?> <list> <npc id="50006" idTemplate="31228" name="Roy the Cat" title="Class Manager"> <set name="level" val="70"/> <set name="radius" val="9"/> <set name="height" val="16"/> <set name="rHand" val="0"/> <set name="lHand" val="0"/> <set name="type" val="L2ClassMaster"/> <set name="exp" val="0"/> <set name="sp" val="10"/> <set name="hp" val="2444.46819"/> <set name="mp" val="1345.8"/> <set name="hpRegen" val="7.5"/> <set name="mpRegen" val="2.7"/> <set name="pAtk" val="688.86373"/> <set name="pDef" val="295.91597"/> <set name="mAtk" val="470.40463"/> <set name="mDef" val="216.53847"/> <set name="crit" val="4"/> <set name="atkSpd" val="253"/> <set name="str" val="40"/> <set name="int" val="21"/> <set name="dex" val="30"/> <set name="wit" val="20"/> <set name="con" val="43"/> <set name="men" val="20"/> <set name="corpseTime" val="7"/> <set name="walkSpd" val="80"/> <set name="runSpd" val="120"/> <set name="dropHerbGroup" val="0"/> <ai type="DEFAULT" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/> <skills> <skill id="4045" level="1"/> <skill id="4416" level="7"/> </skills> </npc> <npc id="50007" idTemplate="31324" name="Andromeda" title="Wedding Manager"> <set name="level" val="70"/> <set name="radius" val="8"/> <set name="height" val="23"/> <set name="rHand" val="316"/> <set name="lHand" val="0"/> <set name="type" val="L2WeddingManager"/> <set name="exp" val="0"/> <set name="sp" val="0"/> <set name="hp" val="2444.46819"/> <set name="mp" val="1345.8"/> <set name="hpRegen" val="7.5"/> <set name="mpRegen" val="2.7"/> <set name="pAtk" val="688.86373"/> <set name="pDef" val="295.91597"/> <set name="mAtk" val="470.40463"/> <set name="mDef" val="216.53847"/> <set name="crit" val="4"/> <set name="atkSpd" val="253"/> <set name="str" val="40"/> <set name="int" val="21"/> <set name="dex" val="30"/> <set name="wit" val="20"/> <set name="con" val="43"/> <set name="men" val="20"/> <set name="corpseTime" val="7"/> <set name="walkSpd" val="50"/> <set name="runSpd" val="120"/> <set name="dropHerbGroup" val="0"/> <ai type="DEFAULT" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/> <skills> <skill id="4045" level="1"/> <skill id="4416" level="16"/> </skills> </npc> <npc id="50008" idTemplate="30519" name="Tryskell" title="Crappy Buffer"> <set name="level" val="70"/> <set name="radius" val="7"/> <set name="height" val="18"/> <set name="rHand" val="0"/> <set name="lHand" val="0"/> <set name="type" val="L2Buffer"/> <set name="exp" val="0"/> <set name="sp" val="0"/> <set name="hp" val="2444.46819"/> <set name="mp" val="1345.8"/> <set name="hpRegen" val="7.5"/> <set name="mpRegen" val="2.7"/> <set name="pAtk" val="688.86373"/> <set name="pDef" val="295.91597"/> <set name="mAtk" val="470.40463"/> <set name="mDef" val="216.53847"/> <set name="crit" val="4"/> <set name="atkSpd" val="253"/> <set name="str" val="40"/> <set name="int" val="21"/> <set name="dex" val="30"/> <set name="wit" val="20"/> <set name="con" val="43"/> <set name="men" val="20"/> <set name="corpseTime" val="7"/> <set name="walkSpd" val="50"/> <set name="runSpd" val="120"/> <set name="dropHerbGroup" val="0"/> <ai type="DEFAULT" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/> <skills> <skill id="4045" level="1"/> <skill id="4416" level="18"/> </skills> </npc> </npc> <npc id="38041" idTemplate="38041" name="Mutant Troll" title="Farm Monster"> <set name="level" val="70"/> <set name="radius" val="10"/> <set name="height" val="38"/> <set name="rHand" val="0"/> <set name="lHand" val="0"/> <set name="type" val="L2Npc"/> <set name="exp" val="0"/> <set name="sp" val="0"/> <set name="hp" val="2444.46819"/> <set name="mp" val="1345.8"/> <set name="hpRegen" val="7.5"/> <set name="mpRegen" val="2.7"/> <set name="pAtk" val="688.86373"/> <set name="pDef" val="295.91597"/> <set name="mAtk" val="470.40463"/> <set name="mDef" val="216.53847"/> <set name="crit" val="4"/> <set name="atkSpd" val="253"/> <set name="str" val="40"/> <set name="int" val="21"/> <set name="dex" val="30"/> <set name="wit" val="20"/> <set name="con" val="43"/> <set name="men" val="20"/> <set name="corpseTime" val="7"/> <set name="walkSpd" val="50"/> <set name="runSpd" val="120"/> <set name="dropHerbGroup" val="0"/> <ai type="DEFAULT" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/> <skills> <skill id="4045" level="1"/> <skill id="4416" level="18"/> </skills> </npc> <npc id="38042" idTemplate="38042" name="Muie" title="Sloboz"> <set name="level" val="70"/> <set name="radius" val="7"/> <set name="height" val="27"/> <set name="rHand" val="316"/> <set name="lHand" val="0"/> <set name="type" val="L2Npc"/> <set name="exp" val="0"/> <set name="sp" val="0"/> <set name="hp" val="2444.46819"/> <set name="mp" val="1345.8"/> <set name="hpRegen" val="7.5"/> <set name="mpRegen" val="2.7"/> <set name="pAtk" val="688.86373"/> <set name="pDef" val="295.91597"/> <set name="mAtk" val="470.40463"/> <set name="mDef" val="216.53847"/> <set name="crit" val="4"/> <set name="atkSpd" val="253"/> <set name="str" val="40"/> <set name="int" val="21"/> <set name="dex" val="30"/> <set name="wit" val="20"/> <set name="con" val="43"/> <set name="men" val="20"/> <set name="corpseTime" val="7"/> <set name="walkSpd" val="50"/> <set name="runSpd" val="120"/> <set name="dropHerbGroup" val="0"/> <ai type="DEFAULT" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/> <skills> <skill id="4045" level="1"/> <skill id="4416" level="16"/> </skills> </npc> </list> the whole 50000-50999 file
  12. when im trying to spawn them it says "Applicant information is incorrect.". also the gamserver console says: [Fatal Error] 50000-50999.xml:108:5: The element type "list" must be terminated by the matching end-tag "</list>". NpcTable: Error parsing NPC templates : The element type "list" must be terminated by the matching end-tag "</list>". </list> is there.what the hell edited the xml in this way: <npc id="38041" idTemplate="38041" name="Mutant Troll" title="Farm Monster"> <set name="level" val="70"/> <set name="radius" val="10"/> <set name="height" val="38"/> <set name="rHand" val="0"/> <set name="lHand" val="0"/> <set name="type" val="L2Monster"/> <set name="exp" val="0"/> <set name="sp" val="0"/> <set name="hp" val="2444.46819"/> <set name="mp" val="1345.8"/> <set name="hpRegen" val="7.5"/> <set name="mpRegen" val="2.7"/> <set name="pAtk" val="688.86373"/> <set name="pDef" val="295.91597"/> <set name="mAtk" val="470.40463"/> <set name="mDef" val="216.53847"/> <set name="crit" val="4"/> <set name="atkSpd" val="253"/> <set name="str" val="40"/> <set name="int" val="21"/> <set name="dex" val="30"/> <set name="wit" val="20"/> <set name="con" val="43"/> <set name="men" val="20"/> <set name="corpseTime" val="7"/> <set name="walkSpd" val="50"/> <set name="runSpd" val="120"/> <set name="dropHerbGroup" val="0"/> <ai type="DEFAULT" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/> <skills> <skill id="4045" level="1"/> <skill id="4416" level="18"/> </skills> </npc> <npc id="38042" idTemplate="38042" name="Muie" title="Sloboz"> <set name="level" val="70"/> <set name="radius" val="7"/> <set name="height" val="27"/> <set name="rHand" val="316"/> <set name="lHand" val="0"/> <set name="type" val="L2Monster"/> <set name="exp" val="0"/> <set name="sp" val="0"/> <set name="hp" val="2444.46819"/> <set name="mp" val="1345.8"/> <set name="hpRegen" val="7.5"/> <set name="mpRegen" val="2.7"/> <set name="pAtk" val="688.86373"/> <set name="pDef" val="295.91597"/> <set name="mAtk" val="470.40463"/> <set name="mDef" val="216.53847"/> <set name="crit" val="4"/> <set name="atkSpd" val="253"/> <set name="str" val="40"/> <set name="int" val="21"/> <set name="dex" val="30"/> <set name="wit" val="20"/> <set name="con" val="43"/> <set name="men" val="20"/> <set name="corpseTime" val="7"/> <set name="walkSpd" val="50"/> <set name="runSpd" val="120"/> <set name="dropHerbGroup" val="0"/> <ai type="DEFAULT" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/> <skills> <skill id="4045" level="1"/> <skill id="4416" level="16"/> </skills> </npc> </list>
  13. nice. different
  14. yep mate thank you it was reading the names of symbols +4-5 in henna grp. so i changed the names and info there and now it's all normal thank you !
  15. Symbol id 133. slot 1 133;symbol_s+1c-1_c;4553;10;50000;0;1;-1;0;0;0 symbol id 133 look fine in henna.csv in game inventory..it doesnt
  16. nope....
  17. When i'm adding symbols +1-1 , it shows them +4-5 in inventory I want to change their names to be correct . where is the file?
  18. its about this l2networks shit.What can be done to be fixed? INFO Vote Reward System Initiated. WARN [AutoVoteReward] Server L2NETWORK is offline or something is wrong in link https://l2network.eu/details/damage/
  19. Your answers be like : OMG YOU DONT KNOW OMG IT'S SO EASY OMG YOU USE FROZEN DONT DO IF YOU DONT KNOW no shit...pro well there is a difference between me and you...you started 15 years ago i started 2 weeks ago and u're telling me "use ur brain". what we're u doing at 2 weeks old in developing? i bet you we're changing your name color,making earhquakes and shits. gtfo and dont watch my topics anymore. mad? ban me...."use ur brain"
  20. why u insult me bro? what if i did all what u said from the first try? you always reply at my topics like im the biggest idiot. you think i was born to know all this?you are talking like u was born with all this in ur brain. i just started 2 weeks ago...im trying to learn and you'r telling me to stop....as a global moderator...what kind of support is this? if you dont wanna help just dont reply. maybe others are wiling to add a reply/show me a clue,in a respectable way,just like my questions
  21. fuck it..33 errors 1 warrning
×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock