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Everything posted by dead-end
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This means that is not possible to change it?
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I did it, but nothing happened.
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Do you know how to change the Window Title? The one that says Lineage II at the top left corner of the window?
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Hello, Im looking for any tips or ideas on how to build dimensions , like paralel worlds in L2jAcis Interlude, how should I start?
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Share small map editor + preview
dead-end replied to puredemonsss's topic in Client Development Discussion
I solved it already thank you very much for your support, to learn how to use the tool i should read: https://docs.unrealengine.com/udk/Two/IntroToUnrealEd.html Do you know any videoguide that explains a bit more about this? -
Share small map editor + preview
dead-end replied to puredemonsss's topic in Client Development Discussion
Hello, inside the folder L2Editor i should create a maps folder? This is what i did: https://ibb.co/726wQtR i try to open a map and i get this error: https://ibb.co/WVr4cp6 -
Share small map editor + preview
dead-end replied to puredemonsss's topic in Client Development Discussion
Hey, when i open an .unr file it says that the files included inside the .unr are missing, how i fix that? -
Hello guys, im trying to put a few mounts I found on the forum, like a lion and few horses, I put everything correct, on core, sql, gameside, what I can't fix is when I click to mount the lion for example it changes to strider, (because of the lineagemonster.u) the thing is if I put the lineagemonster.u updated all my mounts are turned into a lion even the normal striders, does anyone know about a guide of how to edit this lineagemonster.u I did my research and everything I found is that i have to decrypt and use HXD, until that step im good, but then I really dont have a clue of what I supposed to do there, what i should change to redirect the mounts properly to the monster? Thank you very much DeadEnd
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Hello im having this errors in Console , no errors in core side, or links I checked and are fine, WARN Admin Login at 16:29. DeadEnd1 logs in game with AccessLevel 1. javax.net.ssl.SSLHandshakeException: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target at sun.security.ssl.Alerts.getSSLException(Unknown Source) at sun.security.ssl.SSLSocketImpl.fatal(Unknown Source) at sun.security.ssl.Handshaker.fatalSE(Unknown Source) at sun.security.ssl.Handshaker.fatalSE(Unknown Source) at sun.security.ssl.ClientHandshaker.serverCertificate(Unknown Source) at sun.security.ssl.ClientHandshaker.processMessage(Unknown Source) at sun.security.ssl.Handshaker.processLoop(Unknown Source) at sun.security.ssl.Handshaker.process_record(Unknown Source) at sun.security.ssl.SSLSocketImpl.readRecord(Unknown Source) at sun.security.ssl.SSLSocketImpl.performInitialHandshake(Unknown Source) at sun.security.ssl.SSLSocketImpl.startHandshake(Unknown Source) at sun.security.ssl.SSLSocketImpl.startHandshake(Unknown Source) at sun.net.www.protocol.https.HttpsClient.afterConnect(Unknown Source) at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) at java.net.HttpURLConnection.getResponseCode(Unknown Source) at sun.net.www.protocol.https.HttpsURLConnectionImpl.getResponseCode(Unknown Source) at com.l2jfrozen.gameserver.handler.VoteHandler.getHopZoneVotes(VoteHandler.java:198) at com.l2jfrozen.gameserver.handler.VoteHandler.HZvote(VoteHandler.java:230) at com.l2jfrozen.gameserver.model.actor.instance.L2VoteManager1Instance.onBypassFeedback(L2VoteManager1Instance.java:46) at com.l2jfrozen.gameserver.network.clientpackets.RequestBypassToServer.runImpl(RequestBypassToServer.java:278) at com.l2jfrozen.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:77) at com.l2jfrozen.gameserver.network.L2GameClient.run(L2GameClient.java:1240) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target at sun.security.validator.PKIXValidator.doBuild(Unknown Source) at sun.security.validator.PKIXValidator.engineValidate(Unknown Source) at sun.security.validator.Validator.validate(Unknown Source) at sun.security.ssl.X509TrustManagerImpl.validate(Unknown Source) at sun.security.ssl.X509TrustManagerImpl.checkTrusted(Unknown Source) at sun.security.ssl.X509TrustManagerImpl.checkServerTrusted(Unknown Source) ... 23 more Caused by: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target at sun.security.provider.certpath.SunCertPathBuilder.build(Unknown Source) at sun.security.provider.certpath.SunCertPathBuilder.engineBuild(Unknown Source) at java.security.cert.CertPathBuilder.build(Unknown Source) ... 29 more HOPZONE is offline. We will check reward as it will be online again. javax.net.ssl.SSLHandshakeException: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target at sun.security.ssl.Alerts.getSSLException(Unknown Source) at sun.security.ssl.SSLSocketImpl.fatal(Unknown Source) at sun.security.ssl.Handshaker.fatalSE(Unknown Source) at sun.security.ssl.Handshaker.fatalSE(Unknown Source) at sun.security.ssl.ClientHandshaker.serverCertificate(Unknown Source) at sun.security.ssl.ClientHandshaker.processMessage(Unknown Source) at sun.security.ssl.Handshaker.processLoop(Unknown Source) at sun.security.ssl.Handshaker.process_record(Unknown Source) at sun.security.ssl.SSLSocketImpl.readRecord(Unknown Source) at sun.security.ssl.SSLSocketImpl.performInitialHandshake(Unknown Source) at sun.security.ssl.SSLSocketImpl.startHandshake(Unknown Source) at sun.security.ssl.SSLSocketImpl.startHandshake(Unknown Source) at sun.net.www.protocol.https.HttpsClient.afterConnect(Unknown Source) at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) at java.net.HttpURLConnection.getResponseCode(Unknown Source) at sun.net.www.protocol.https.HttpsURLConnectionImpl.getResponseCode(Unknown Source) at com.l2jfrozen.gameserver.handler.VoteHandler.getHopZoneVotes(VoteHandler.java:198) at com.l2jfrozen.gameserver.handler.VoteHandler.HZvote(VoteHandler.java:230) at com.l2jfrozen.gameserver.model.actor.instance.L2VoteManager1Instance.onBypassFeedback(L2VoteManager1Instance.java:46) at com.l2jfrozen.gameserver.network.clientpackets.RequestBypassToServer.runImpl(RequestBypassToServer.java:278) at com.l2jfrozen.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:77) at com.l2jfrozen.gameserver.network.L2GameClient.run(L2GameClient.java:1240) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target at sun.security.validator.PKIXValidator.doBuild(Unknown Source) at sun.security.validator.PKIXValidator.engineValidate(Unknown Source) at sun.security.validator.Validator.validate(Unknown Source) at sun.security.ssl.X509TrustManagerImpl.validate(Unknown Source) at sun.security.ssl.X509TrustManagerImpl.checkTrusted(Unknown Source) at sun.security.ssl.X509TrustManagerImpl.checkServerTrusted(Unknown Source) ... 23 more Caused by: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target at sun.security.provider.certpath.SunCertPathBuilder.build(Unknown Source) at sun.security.provider.certpath.SunCertPathBuilder.engineBuild(Unknown Source) at java.security.cert.CertPathBuilder.build(Unknown Source) ... 29 more HOPZONE is offline. We will check reward as it will be online again. javax.net.ssl.SSLHandshakeException: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target at sun.security.ssl.Alerts.getSSLException(Unknown Source) at sun.security.ssl.SSLSocketImpl.fatal(Unknown Source) at sun.security.ssl.Handshaker.fatalSE(Unknown Source) at sun.security.ssl.Handshaker.fatalSE(Unknown Source) at sun.security.ssl.ClientHandshaker.serverCertificate(Unknown Source) at sun.security.ssl.ClientHandshaker.processMessage(Unknown Source) at sun.security.ssl.Handshaker.processLoop(Unknown Source) at sun.security.ssl.Handshaker.process_record(Unknown Source) at sun.security.ssl.SSLSocketImpl.readRecord(Unknown Source) at sun.security.ssl.SSLSocketImpl.performInitialHandshake(Unknown Source) at sun.security.ssl.SSLSocketImpl.startHandshake(Unknown Source) at sun.security.ssl.SSLSocketImpl.startHandshake(Unknown Source) at sun.net.www.protocol.https.HttpsClient.afterConnect(Unknown Source) at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) at java.net.HttpURLConnection.getResponseCode(Unknown Source) at sun.net.www.protocol.https.HttpsURLConnectionImpl.getResponseCode(Unknown Source) at com.l2jfrozen.gameserver.handler.VoteHandler.getHopZoneVotes(VoteHandler.java:198) at com.l2jfrozen.gameserver.handler.VoteHandler.HZvote(VoteHandler.java:230) at com.l2jfrozen.gameserver.model.actor.instance.L2VoteManager1Instance.onBypassFeedback(L2VoteManager1Instance.java:46) at com.l2jfrozen.gameserver.network.clientpackets.RequestBypassToServer.runImpl(RequestBypassToServer.java:278) at com.l2jfrozen.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:77) at com.l2jfrozen.gameserver.network.L2GameClient.run(L2GameClient.java:1240) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target at sun.security.validator.PKIXValidator.doBuild(Unknown Source) at sun.security.validator.PKIXValidator.engineValidate(Unknown Source) at sun.security.validator.Validator.validate(Unknown Source) at sun.security.ssl.X509TrustManagerImpl.validate(Unknown Source) at sun.security.ssl.X509TrustManagerImpl.checkTrusted(Unknown Source) at sun.security.ssl.X509TrustManagerImpl.checkServerTrusted(Unknown Source) ... 23 more Caused by: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target at sun.security.provider.certpath.SunCertPathBuilder.build(Unknown Source) at sun.security.provider.certpath.SunCertPathBuilder.engineBuild(Unknown Source) at java.security.cert.CertPathBuilder.build(Unknown Source) ... 29 more HOPZONE is offline. We will check reward as it will be online again. javax.net.ssl.SSLHandshakeException: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target at sun.security.ssl.Alerts.getSSLException(Unknown Source) at sun.security.ssl.SSLSocketImpl.fatal(Unknown Source) at sun.security.ssl.Handshaker.fatalSE(Unknown Source) at sun.security.ssl.Handshaker.fatalSE(Unknown Source) at sun.security.ssl.ClientHandshaker.serverCertificate(Unknown Source) at sun.security.ssl.ClientHandshaker.processMessage(Unknown Source) at sun.security.ssl.Handshaker.processLoop(Unknown Source) at sun.security.ssl.Handshaker.process_record(Unknown Source) at sun.security.ssl.SSLSocketImpl.readRecord(Unknown Source) at sun.security.ssl.SSLSocketImpl.performInitialHandshake(Unknown Source) at sun.security.ssl.SSLSocketImpl.startHandshake(Unknown Source) at sun.security.ssl.SSLSocketImpl.startHandshake(Unknown Source) at sun.net.www.protocol.https.HttpsClient.afterConnect(Unknown Source) at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) at java.net.HttpURLConnection.getResponseCode(Unknown Source) at sun.net.www.protocol.https.HttpsURLConnectionImpl.getResponseCode(Unknown Source) at com.l2jfrozen.gameserver.handler.VoteHandler.getHopZoneVotes(VoteHandler.java:198) at com.l2jfrozen.gameserver.handler.VoteHandler$1hpvotetask.run(VoteHandler.java:244) at com.l2jfrozen.gameserver.thread.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:95) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target at sun.security.validator.PKIXValidator.doBuild(Unknown Source) at sun.security.validator.PKIXValidator.engineValidate(Unknown Source) at sun.security.validator.Validator.validate(Unknown Source) at sun.security.ssl.X509TrustManagerImpl.validate(Unknown Source) at sun.security.ssl.X509TrustManagerImpl.checkTrusted(Unknown Source) at sun.security.ssl.X509TrustManagerImpl.checkServerTrusted(Unknown Source) ... 24 more Caused by: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target at sun.security.provider.certpath.SunCertPathBuilder.build(Unknown Source) at sun.security.provider.certpath.SunCertPathBuilder.engineBuild(Unknown Source) at java.security.cert.CertPathBuilder.build(Unknown Source) ... 30 more I used this links for trying... #TopZone Url Link. Change Only id=ServerId. TopzoneUrl = http://l2topzone.com/totalvotes.php?id=6084 #NetWork Url Link. NetworkUrl = http://l2network.eu/details/damage/ #Hopzone Url Link. HopzoneUrl = https://l2.hopzone.net/lineage2/details/93067/L2-DAMAGE
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Share Patched Hauth To Support Multiple Ip Addresses/proxies
dead-end replied to eressea's topic in Server Shares & Files [L2OFF]
Hello, Im using L2j IL server, which one u used? and how you installed this .exe? because if u execute it, i get an error (0xc000007b) update: I had to donwload from here xD http://hauthd.org/ , I will try asap and tell u how it works. update2: the last update that hauthd,org did is : 2.7.0.146 , I should use that one or the one shared here? -
Help Adding a Proxy to my dedicated
dead-end posted a question in Request Server Development Help [L2J]
Hello, recently I entered to La2Dreams, and I found it amazing how those proxy servers works, im about to hire my dedicated in Canada with OVH, and Im wondering how La2Dreams manage to have those proxies linked with the dedicated, because if I enter into proxy1 im able to see the player playing in proxy2 , how is that possible? I would like to have that on my dedicated, could please anyone tell me how to do that? Thank you very much! PD: sorry if this is the wrong section of the forum to post this. -
Share New Hair Style Accessory
dead-end replied to Celestine's topic in Client Development Discussion
I put the patch and now I see nothing, the hair is blank -
Share New Hair Style Accessory
dead-end replied to Celestine's topic in Client Development Discussion
.utx files are missing inside that .rar , could you please upload the .utx too? -
Help Interlude Character Creation Screen Interface
dead-end replied to dead-end's topic in [Request] Client Dev Help
Hello, i was searching through forums and yeah maybe its nwindow.dll, but its only showing me 3 folders about cursors how do i get the entire view of the file and to edit it I have to decrypt it right? how do I do it? update: I found this video on youtube, this guy has the nwindow.dll open with that "IDA" software -
Help Interlude Character Creation Screen Interface
dead-end posted a topic in [Request] Client Dev Help
i checked h5 client and interface.xdat gives you access to the character creation screen windows and buttons but that's not the case in Interlude interface.xdat. Any idea where and how i can edit the character creation screen windows in interlude? thanks. @Celestine @Iordanov @eddyteh @sotid sorry for tagging you guys but you are the first to come in mind and most active these days. Thanks in advance <3 -
Help Creating New Hair Color Option
dead-end replied to dead-end's topic in [Request] Client Dev Help
what interface are u using? i open with xdat my interlude interface, and i cant find that, look -
Hello community! Im willing to create new hair color option, with all incluided, as it shows in the picture I already added a new colour, bit this one replaced the option A with my custom color, I want to create a new option like Hair Color: Type = E , I cant find where are the code lines in the system files to create new ID for the type, anyone knows where is this and how to edit? IMG example:
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Help fixing Geodata Issues - Character falling down
dead-end replied to dead-end's question in Request Server Development Help [L2J]
thats it man you are a genious! http://www.guru3d.com/files-get/rtss-rivatuner-statistics-server-download,14.html this is a software to run the game with 60 fps, there is a way to run lineage 2 with 60 fps only automatically? so my users wont be needing this software -
Help fixing Geodata Issues - Character falling down
dead-end replied to dead-end's question in Request Server Development Help [L2J]
you mean the geoengine.java from L2J High Five? or where? like here: https://bitbucket.org/l2jserver/l2j_server/src/4256a7ec7b66eec6761784575c4378fac6fcb691/src/main/java/com/l2jserver/gameserver/?at=develop ? -
Help fixing Geodata Issues - Character falling down
dead-end replied to dead-end's question in Request Server Development Help [L2J]
Nop, the same, I also tried with 1 , and also tried relogin and goes down to the same place T.T -
Help fixing Geodata Issues - Character falling down
dead-end replied to dead-end's question in Request Server Development Help [L2J]
I have the source code like this: I dont know if this helps you to help me xD switch (Config.COORD_SYNCHRONIZE) { case 1: { // full synchronization Client --> Server // only * using this option it is difficult // for players to bypass obstacles if (!activeChar.isMoving() || !activeChar.validateMovementHeading(_heading)) // Heading changed on client = possible obstacle { // character is not moving, take coordinates from client if (diffSq < 2500) { // 50*50 - attack won't work fluently if even small differences are corrected activeChar.getPosition().setXYZ(realX, realY, finalZ); } else { activeChar.getPosition().setXYZ(_x, _y, finalZ); } } else { activeChar.getPosition().setXYZ(realX, realY, finalZ); } activeChar.setHeading(_heading); } break; case 2: { // full synchronization Server --> Client (bounces for validation) if (Config.GEODATA > 0 && (diffSq > 250000 || Math.abs(dz) > 200)) { if (Math.abs(dz) > 200) { if (Math.abs(finalZ - activeChar.getClientZ()) < 800) { activeChar.getPosition().setXYZ(realX, realY, finalZ); } } else { if (!activeChar.isMoving()) { if (activeChar.isInBoat()) sendPacket(new ValidateLocationInVehicle(activeChar)); else sendPacket(new ValidateLocation(activeChar)); } else if (diffSq > activeChar.getStat().getMoveSpeed()) activeChar.broadcastPacket(new CharMoveToLocation(activeChar)); finalZ = activeChar.getPosition().getZ(); } } } break; case -1: { // just (client-->server) Z coordination if (Math.abs(dz) > 200) { if (Math.abs(_z - activeChar.getClientZ()) < 800) activeChar.getPosition().setXYZ(realX, realY, finalZ); } else finalZ = realZ; } break; default: case 0: { // no synchronization at all // the server has the correct information finalZ = realZ; } break; } -
Help fixing Geodata Issues - Character falling down
dead-end replied to dead-end's question in Request Server Development Help [L2J]
Hello, you mean this config inside the geodata.properties file? # This is setting of experimental Client <--> Server Player coordinates synchronization, # 0 - no synchronization at all # 1 - synchronization Client --> Server # 2 - synchronization Server --> Client # -1 - Default system: will synchronize Z only CoordSynchronize = -1 or where I should be looking at? -
Help fixing Geodata Issues - Character falling down
dead-end replied to dead-end's question in Request Server Development Help [L2J]
yeah, i restarted and is still, down there standing on the air -
Help fixing Geodata Issues - Character falling down
dead-end replied to dead-end's question in Request Server Development Help [L2J]
Done :D now you know xD