Hmm , dont think u need to install the patch again to see the dmg box. There should be a Hammer icon on the bottom left , check some of them to enable.
Yes about ol animations im only testing , before making a totaly diffrent animation. For interfaces i already have 2 most usefull interfaces ( non cosmetic ones) .Atm not interetested im them , mby in the near future.
Not rly intersted in interfaces , my patch already has 2 interfaces that are similar to this one.
Still have a couple of patches incoming soon to improve gameplay.
The thing is it will restart ur router modem for 1 sec , ofc you wont get 0 delay from eu to na , but it will help most of the ppl , ive tryed multiple times this thing already. Wouldnt post this for no reason
Im not here to begin an argue with u , before trying to prove smthn plz ATLEAST do some research. If u didnt had this isue before it doesnt mean others didnt ;)
As far as i know how it works:
Wild magic = 2 base mcrit.
Pow = 200 %
Siren = 100%
Item skill:Wild magic lvl10 = 4base mcrit.
So when you have default buffs that are from the npc buffer wm+pow+siren= 6% crit rate which looked kinda low .
Thats when after browersing forums ive found out if u have full WIT dyes u have 1 base m.crit rate.
So when we add up wm(2base mc) + Full WIT(1base mc)+pow(200%mc)+Siren(100%)=9-10 now that looks like more like it 10 % crit rate.
But when we add up Item skill: wild magic(4base mc) to other buffs and full WIT = we have 21% thats basicaly like a titan whielding a 2h sword now it seems pretty accurate, dont u think ? Ur thoughts on my theory ?
P.S if we add up Valakas(2base mc) to other buffs & statas we get= 27% its almost 30 % , which in my opinion is accurate