Jump to content

andy1984

Members
  • Posts

    48
  • Credits

  • Joined

  • Last visited

  • Feedback

    0%

Everything posted by andy1984

  1. i all ready applied mine . but i wasn't sure if its needed! //custom BotsPreventionManager.getInstance().cleanUp(); LOGGER.info("Bots Prevention tasks has been stopped.");
  2. As i can see cleanUp process is not used on server shut down. Is it forgotten or not needed?
  3. I was using the older version of this system. This is way better and i all ready installed it :D. Thanks!! Keep Up!
  4. Java edit is needed. Logout the player and change it from database/characters.
  5. Hello. I added this on aCis401 but i found some serious problems on the code. First of all i updated all sql queries and i removed the character_memo_alt (its useless) and instead i saved everything in character_memo. All custom edits on Gameclient.java caused a serious problem (WARNING on GS) when a players was logging out. I found this part useless too so i removed it. Then i removed all Tournament arenas and OutOfZoneTask (i found them useless too because all games are instanced). Another bug is :when a team is on countdown to port in, for those 10 seconds was able to register on another game. That caused serious issues if another team join the Q and could port your team on next game before you finish the active one. And last bug is with the pets. Instance is not handled upon teleport in arena so enemies cannot kill your pet. I fixed more things for sure but i don't remember something else big. Its a very good system if you can manage to fix/update. I don't recommend it for live server as it is. Keep up.
  6. Fixed. Lock it
  7. Can you show us more info from your code?
  8. Solved in Pms.
  9. final Player tmp = getClient().getPlayer(); final Party party = tmp.getParty(); if (tmp != null && party != null && party.equals(_player.getParty()) && !party.isLeader(_player)) writeC(0x01); // team circle around feet 1= Blue, 2 = red else if (tmp != null && party != null && party.equals(_player.getParty()) && party.isLeader(_player)) writeC(0x02); // team circle around feet 1= Blue, 2 = red else writeC(_player.getTeam().getId()); this is for red and blue. Also broadcastCharInfo in Party/Disband, Leave and you are good. for different colors im not sure if its possible.
  10. Hello MxC! Today i noticed a weird bug on my vote manager. On first interact with the npc it shows completely wrond date for the next vote. The code is this If i click again on the npc then everything is correct. Check images Below: First Interact: Second Interact Npc class = public class VoteManager extends Npc Any clue? Fixed. Lock it
  11. thanks for the top. any clue about heading?
  12. Link is dead. Can re upload? it seems a very useful tool
  13. I allready tryed it. Its always the same. Even when you login a normal character always is heading to the east.
  14. Hello again! I found something that is bothering me a lot on this system. When i spawn the npc and no active winner to show his monument the heading on npc is fine. When a winner exist and his monument spawn, heading is always to the east. i tryed to change is in the serverpacket and made it even static number to check and nothing happened. Any clue?
  15. no. Im stupid. fixed. public void setPolymorphInfo(CharSelectSlot polymorphInfo) { _polymorphInfo = polymorphInfo; for (WorldObject object : getKnownType(Player.class)) { if (object instanceof Player) { sendInfo(object.getActingPlayer()); } } } its not Object its WorldObject. There are more to fix. I will update the patch when im done for anyone interesting https://pastebin.com/MdMQdEwe
  16. Hello MxC! I am trying to adapt a event that every day will spawn a npc with the outfit of the top player. I managed to add the patch that i found but on aCis 401 that im using a lot of things are changes. I dont have any error but the npc doesn't appear as it has. here is the patch for what i did. https://pastebin.com/nnpTSaJ9 I think the problem is on this lines + public void setPolymorphInfo(CharSelectInfoPackage polymorphInfo) + { + _polymorphInfo = polymorphInfo; + + for (L2Object object : getKnownList().getKnownObjects()) + { + if (object instanceof L2PcInstance) + { + sendInfo(object.getActingPlayer()); + } + } + } this is from an older acis pack. I did it like this: public void setPolymorphInfo(CharSelectSlot polymorphInfo) { _polymorphInfo = polymorphInfo; for (Object object : getKnownTypeInRadius(Player.class, 2000)) { if (object instanceof Player) { sendInfo(((Player) object).getActingPlayer()); } } } if anyone can help i will apreciate it
  17. Interlude. Found it. Thanks for help!
  18. Hello MxC! How can i change the window that opens when you hit the button that appears when you received an email? Where can i find this?
  19. there is no 398 or 399 revision there. from 382 is going to 401.
  20. Hello MxC! Is there any link for a clean aCis 398 or 399 revision?
  21. const NSTATUSICON_SIZE = 26 ; must be 26 and not 24.
×
×
  • Create New...