L2AEPvP is a lightweight but very complex event engine that handles hundreds of unique features in small and error-free code
I decided to release the 5th version of AEPvP event engine: This version un-hardocodes basically everything that now loads events as templates or schemas via XML files that parse data and small scripts.
AEPvP Engine features:
Thread based scheduling and timing
Nothing is coded static
Can run multiple events simutaniously
Highly optimised and efficient code to handle thousands of players on the events even if more than one events are currently running
Very easy to create an event by extending the AbstractEvent which handles all complex processes you don't need
Ability to create ANY event by extending either AbstractEvent or TeamAbstractEvent
Leave - Reconnect System
Lots of features and specs to fit here
AEPvP Engine v5 additions:
Everything is a template now, you can create a big amount of TvT templates and run any of them
Reload the templates while the server is live
N amount of teams even on complex cases like CTF and MiniSiege
Supports ALL events without exceptions
Price 300$
Source 450$
No binds, no restrictions. Lifetime
Owners of AEPvP Engine v3 or v4 will recieve a free update to v5 without source, just PM me with the proof of payment here or Skype
This topic will be updated.
Here's a sample of TvTTemplates.xml that currently has 5 tvt profiles
TvTTemplates.xml
Live Preview:
Classic TeamVsTeam (very simple)
Mirror Deathmatch (two identical but different rooms, spawn in random room)