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xxdem

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Everything posted by xxdem

  1. People get bored of the gameplay and quit after 3-5 months, so what? The times changed, every year there has to be a new reopening. BR Project? Oh god no I am not that much retarded, I only work on aepvp, I said event, not a project. An event that will be on aepvp
  2. Elfocrash is a mediocre developer with high ambitions and a big ego and he will always fail on such community driven projects, all he does is big talking. aepvp is one of the most successful custom pvp servers since 2012 of its creation, hundrends of thousands of PvPs on every opening and lots of income, I doubt it can be called a fail project. About battle royal, I will make a MUCH better one than his crappy 10 IQ one, in just a matter of a few days and it will just be a side-event, nothing more nothing less
  3. I am pretty sure its a u script, NCSoft is too lazy to do it on a dll
  4. The problem is with the red glow not the particles, and my point is that it looks far more solid/better in Interlude for example
  5. You're close but this does not explain the reason why on older clients it seems way smoother, and also the inventory preview is different if you saw the 4th pic
  6. what else could be expected, this guy is completely mentally handicapped
  7. yeah, there are lots of others that are not "social" but go through the same packet, to find them you will have to spoof packets with phx or a packet forge
  8. the server doesn't process anything else, what do you think is missing?
  9. 16 Couple Bow 17 H5 18 Couple Dance case 12: // Greeting tryBroadcastSocial(2); break; case 13: // Victory tryBroadcastSocial(3); break; case 14: // Advance tryBroadcastSocial(4); break; case 24: // Yes tryBroadcastSocial(6); break; case 25: // No tryBroadcastSocial(5); break; case 26: // Bow tryBroadcastSocial(7); break; case 29: // Unaware tryBroadcastSocial(8); break; case 30: // Social Waiting tryBroadcastSocial(9); break; case 31: // Laugh tryBroadcastSocial(10); break; case 33: // Applaud tryBroadcastSocial(11); break; case 34: // Dance tryBroadcastSocial(12); break; case 35: // Sorrow tryBroadcastSocial(13); break; case 62: // Charm tryBroadcastSocial(14); break; case 66: // Shyness tryBroadcastSocial(15); break; from h5 source
  10. Very cool guy, best of wishes for your server
  11. still no clue where to focus, any ideas?
  12. such a tool can be easily detected
  13. I believe they are trying to unhardcode everything into the client, so they can have multiple client versions with minor changes serverside
  14. managed to login with Interlude lineageeffect.u today, this is still happening, so its either an other .u or some dat configuration?
  15. freya and h5 don't share the same system. The point is to fix this within the H5 system
  16. Actually it looks really bad, check this one out: http://prntscr.com/keetp9
  17. Hey thanks, I've found that c_u008 is the white particles, the problem is with the RED glow not the white particles, the red glow gets weaker on different angles
  18. These are dat files, I think its a .u file
  19. elfo style
  20. No, you can see the 4th pic
  21. Not really, its probably Freya+ feature
  22. I said its probably not Env, I used clean Interlude Env and saw no change
  23. The enchant glow seems so awkward on specific camera angles, IDK whats wrong but for sure its neither weapongrp.dat or env.int Angle 1: 90 Degrees (Good) http://prntscr.com/keb69s Angle 2: 30 Degrees (Doesn't look nice) http://prntscr.com/keb7c8 Angle 3: 10 Degrees (Glow gone) http://prntscr.com/keb8av On the inventory preview the glow is perfect, so that encourages me that this is fixable: http://prntscr.com/keb8tt Any help, or point to the correct direction is appreciated
  24. yeah, its not hard its impossible. Prove me false
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