Short version:
Engine.FaceControl(0, false);
Engine.MoveTo(x1, y1, z1); <- spot where you wanna lure the mob
Engine.UseSkill(xxx); <- optional. xxx = aggro skill or something
Engine.MoveTo(x2, y2, z2); <- spot where you wanna kill the mob
Engine.FaceControl(0, true);
Fiddle around with it yourself. Posted above is just a simple example of how it could be done.