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Everything posted by Stev0
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hello i need some help xD so when the server opens and the first siege starts normally some guard spawn right? how can i make the not to spawn ? remove them completely.
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ok heres some pics of our conversation i hope this is a good enough proof
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Profil: http://www.maxcheaters.com/user/78386-napster321/ i asked him 2 days ago to insert me a code with eclipse(i dont know anything about eclipse) so i told him i would give him 5 euros he said ok but i had to find the code (i couldnt) so he said he will give me the code for my pack and will insert it if i give him 10 more euros i said ok i gave him the 10 euros id and he never replayed on skype... (i was waiting 2 days before reporting him if by any chance he would change his mind) but "nah" he still wont answer.. (i did buy pack from him "cheap price" so i thought i could trust him again but nope he scammed me) i have pics from our conversation if any moderator need proof/pics just send me a pm please ban him who knows how many newbies he has scammed or will scam.. :alone:
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to eftiaksa !!! ixa kani add ena skill sto skill_tree gia ton domi meto p to ekana delete apo sql kai xml to provlima li8ike (dn exo idea pou kolai to skill_tree me to armorset) ala efoson li8ike to provlima ola kala thanks gia to help
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mesa sto data/stats/skills ine me onoma sets.xml litourgouse kanonika dn 8imame na piraksa tpt kai simera dn litourgi to skill m vgazi error afto to guide ida otan eftiaksa ta skills
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to exo kai afto <skill id="41001" levels="1" name="Light Set"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <add order="0x40" stat="pDef" val="200"/> <mul order="0x30" stat="pAtk" val="1.17"/> <mul order="0x40" stat="pDef" val="1.10"/> <mul order="0x40" stat="mDef" val="1.15"/> <add order="0x40" stat="mDef" val="1250"/> <add order="0x40" stat="maxHp" val="10000"/> <add order="0x40" stat="maxCp" val="2000"/> <add order="0x40" stat="maxMp" val="2000"/> <add order="0x40" stat="runSpd" val="30"/> <add order="0x40" stat="rEvas" val="8"/> <mul order="0x40" stat="cAtk" val="1.05"/> <mul order="0x30" stat="pAtkSpd" val="1.15"/> <add order="0x40" stat="pAtk" val="100"/> </for> </skill> litourgouse kanonika prin mia mera to skill stin armor dn ekana kamia alagi sto xml ka8olou ti na ftei ?
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gia sas pedia exo ena provlima :/ lipon exo ftiaksi 1 set me dika mou stats kai litourgouse kanonika gia 1 mera dld kaname kapia tets ego kai o filos m ston server kaname merika farm zone , delete kapia mobs RR ton server kai ola kanonika ala simera otan aniksa ton server na dokimaso kati ta stats stin armor eksafanistikan :y u no?: exo kanonika sto sql custom_armorsets ta id tou set me to id tou skill oriste to code apo to xml tou skill <skill id="41000" levels="1" name="Heavy Set"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <add order="0x40" stat="pDef" val="400"/> <mul order="0x30" stat="pAtk" val="1.20"/> <mul order="0x40" stat="pDef" val="1.15"/> <mul order="0x40" stat="mDef" val="1.10"/> <add order="0x40" stat="mDef" val="1300"/> <add order="0x40" stat="maxHp" val="15000"/> <add order="0x40" stat="maxCp" val="2000"/> <add order="0x40" stat="maxMp" val="1500"/> <add order="0x40" stat="runSpd" val="22"/> <mul order="0x30" stat="pAtkSpd" val="1.07"/> </for> </skill> oriste mia pic apo to sql: oriste kai mia pic apo to error tou cmd: ti bori na ftei?? ida ena file sto pack p legete: armorsets.csv mipos prepi na valo kai eki ta sets? (dn pistevo gt ixa normal ta stats stis armor xoris na pirakso to sigekrimeno arxio) as me helpari kapios ine anagi :alone:
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Help How To Remove The Ship
Stev0 replied to Stev0's question in Request Server Development Help [L2J]
Fixed ! Thanks!- 5 replies
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- help
- remove/delete ship
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Help How To Remove The Ship
Stev0 replied to Stev0's question in Request Server Development Help [L2J]
i dont have a vehicles folder in data/scripts i probably should have said that im using l2jfrozen- 5 replies
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- remove/delete ship
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hello guys i want to remove this ship which is located in the primeval island how can i remove it? (im a newbie so give me more details) :P i use l2jforezn (interlude) thanks xD
- 5 replies
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- help
- remove/delete ship
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the npc id is 10050 try it if the npc doesnt apear then you havent executed the sql's right thanks guys i will try my best! xD
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Fixed ! i just changed the Orc-avangard_v5.knaif_MOrc_m010_b of the light and robe boots to Orc-avangard_v5.knaif_MOrc_m009_b which was the heavy ones now the light and robe boots look like the heavy ones xD thanks for the help :)
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ok so this is the name of the animation file for the orc class: Orc-avangard_v5.ukx and this is the code of the armorgrp for light boots: 1 20067 0 3 8 19 0 knaif_Drop_03.drop_knaif_MFighter_m015_b Fighter-avangard_v5.knaif_MFighter_m015_t111_b avangard01Ico.armor_t95_b_i03 4294967295 1070 19 1 0 12 1 Fighter-avangard_v5.knaif_MFighter_m015_b 1 1 1 1 Fighter-avangard_v5.knaif_FFighter_m015_b 1 1 1 1 Darkelf-avangard_v5.knaif_MDarkElf_m004_b 1 1 1 1 Darkelf-avangard_v5.knaif_FDarkElf_m013_b 1 1 1 1 Dwarf-avangard_v5.knaif_MDwarf_m010_b 1 1 1 1 Dwarf-avangard_v5.knaif_FDwarf_m010_b 1 1 1 1 Elf-avangard_v5.knaif_MElf_m014_b 1 1 1 1 Elf-avangard_v5.knaif_FElf_m013_b 1 1 1 1 Magic-avangard_v5.knaif_MMagic_m015_b 1 1 1 1 Magic-avangard_v5.knaif_FMagic_m015_b 1 1 1 1 Orc-avangard_v5.knaif_MOrc_m010_b 1 1 1 1 Orc-avangard_v5.knaif_FOrc_m010_b 1 1 1 1 Shaman-avangard_v5.knaif_MShaman_m006_b 1 1 1 1 Shaman-avangard_v5.knaif_FShaman_m006_b 1 1 1 1 1 1 1 1 1 LineageEffect.p_u002_a 1 ItemSound.itemdrop_armor_boots ItemSound.itemequip_armor_boots 1 0 0 5 0 68 0 0 and this the code for the robe boots: 1 20071 0 3 8 19 0 knaif_Drop_03.drop_knaif_MMagic_m015_b knaif_Magic_03.MMagic_m015_t311_b avangard01Ico.armor_t96_b_i03 4294967295 1070 19 1 0 12 1 Fighter-avangard_v5.knaif_MFighter_m015_b 1 1 1 1 Fighter-avangard_v5.knaif_FFighter_m015_b 1 1 1 1 Darkelf-avangard_v5.knaif_MDarkElf_m013_b 1 1 1 1 Darkelf-avangard_v5.knaif_FDarkElf_m004_b 1 1 1 1 Dwarf-avangard_v5.knaif_MDwarf_m010_b 1 1 1 1 Dwarf-avangard_v5.knaif_FDwarf_m010_b 1 1 1 1 Elf-avangard_v5.knaif_MElf_m003_b 1 1 1 1 Elf-avangard_v5.knaif_FElf_m008_b 1 1 1 1 Magic-avangard_v5.knaif_MMagic_m015_b 1 1 1 1 Magic-avangard_v5.knaif_FMagic_m015_b 1 1 1 1 Orc-avangard_v5.knaif_MOrc_m010_b 1 1 1 1 Orc-avangard_v5.knaif_FOrc_m010_b 1 1 1 1 Shaman-avangard_v5.knaif_MShaman_m006_b 1 1 1 1 Shaman-avangard_v5.knaif_FShaman_m006_b 1 1 1 1 1 1 1 1 1 LineageEffect.p_u002_a 1 ItemSound.itemdrop_armor_boots ItemSound.itemequip_armor_boots 1 0 0 5 0 68 0 0 and this is the heavy boots which work fine: 1 20063 0 3 8 19 0 knaif_Drop_03.drop_knaif_MFighter_m014_b Fighter-avangard_v5.knaif_MFighter_m014_t211_b avangard01Ico.armor_t94_b_i03 4294967295 1070 19 1 0 12 1 Fighter-avangard_v5.knaif_MFighter_m014_b 1 1 1 1 Fighter-avangard_v5.knaif_FFighter_m014_b 1 1 1 1 Darkelf-avangard_v5.knaif_MDarkElf_m012_b 1 1 1 1 Darkelf-avangard_v5.knaif_FDarkElf_m012_b 1 1 1 1 Dwarf-avangard_v5.knaif_MDwarf_m010_b 1 1 1 1 Dwarf-avangard_v5.knaif_FDwarf_m010_b 1 1 1 1 Elf-avangard_v5.knaif_MElf_m013_b 1 1 1 1 Elf-avangard_v5.knaif_FElf_m008_b_h 1 1 1 1 Magic-avangard_v5.knaif_MMagic_m015_b 1 1 1 1 Magic-avangard_v5.knaif_FMagic_m015_b 1 1 1 1 Orc-avangard_v5.knaif_MOrc_m009_b 1 1 1 1 Orc-avangard_v5.knaif_FOrc_m009_b 1 1 1 1 Shaman-avangard_v5.knaif_MShaman_m006_b 1 1 1 1 Shaman-avangard_v5.knaif_FShaman_m006_b 1 1 1 1 1 1 1 1 1 LineageEffect.p_u002_a 1 ItemSound.itemdrop_armor_boots ItemSound.itemequip_armor_boots 1 0 0 5 0 68 0 0 is there any thing wrong ? can i change the animation of the light and robe boots to look like the heavy ones?
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Hello guys i have a problem with the orc class when i put on a orc the Light armor or the robe armor the boots are white but the heavy ones are ok can i somehow take the heavy boot animation and insert it on robe and light? if yes the please tell me how i dont know if the problem is in the animation folder or in the sytextures help me out please Thanks p.s i use l2jfrozen (interlude) if anyone wants to fix it for me here is my skype: DevStev0
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i didnt know about the 5th chapter thanks xD if i create a new mob or download one without the npcname-e/npcgrp how do i know what to write in it ? can you make a guide? (i cant find any online most links are broken/dead)
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Cool ! thanks guys :gusta:
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clan manager fixed now about the other thing the Sub class master npc in which you can choose any subclass available how to make one ? or is there any a can download? (no luck with this npc cant be found)
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nope the clan stays at lvl 8. what i mean is that , this> "REQUESTED_ITEM=5574" its used for lvl up and rep points. i want to change the clan rep to another id, or the lvl up to another item id so it doesnt take the same amount of the same item when i want to lvl up the clan to take gold bars and when i want to get rep point to take ancient adena (i dont knwo how else to describe it) first button lvl up clan = gold bars second button rep points = ancient adena sorry for my english (im still learning) :forever alone like a boss:
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so im using a clan manager from a different pack and this npc can lvl up the clan and give clan reputations :-beep- yeah: but i want to change this> when i want to lvl up the clan the requirements are 5k fire mantra and when i want to get reputation the requirements are again 5k fire mantra so i want to change the requirements for clan reputation to be 2k water mantra if possible it uses the same item ID for both things.. heres the code: import sys from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance from com.l2jfrozen.gameserver.model.actor.instance import L2NpcInstance from java.util import Iterator from com.l2jfrozen.util.database import L2DatabaseFactory from com.l2jfrozen.gameserver.model.quest import State from com.l2jfrozen.gameserver.model.quest import QuestState from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest qn = "6667_ClanManager" NPC=[66667] REQUESTED_ITEM=5574 REQUESTED_AMOUNT=5000 NEW_REP_SCORE=5000 QuestId = 6667 QuestName = "ClanManager" QuestDesc = "custom" InitialHtml = "66667-1.htm" print "Clan Manager (66667) Enabled..." class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = "<html><head><body>I have nothing to say you</body></html>" count=st.getQuestItemsCount(REQUESTED_ITEM) if event == "66667-clanOk.htm" : if st.getPlayer().isClanLeader() and st.getPlayer().getClan().getLevel()<8: if st.getPlayer().isNoble() and count >= REQUESTED_AMOUNT: htmltext=event st.getPlayer().getClan().changeLevel(8) st.playSound("ItemSound.quest_finish") st.takeItems(REQUESTED_ITEM,REQUESTED_AMOUNT) else : htmltext="66667-no_clan.htm" st.exitQuest(1) else : htmltext="66667-no_clan.htm" st.exitQuest(1) elif event == "66667-repOk.htm" : if st.getPlayer().isClanLeader() and st.getPlayer().getClan().getLevel() >= 5 and st.getPlayer().getClan().getReputationScore() < NEW_REP_SCORE : if st.getPlayer().isNoble() and count > REQUESTED_AMOUNT: htmltext=event st.getPlayer().getClan().setReputationScore(NEW_REP_SCORE, 5000); st.playSound("ItemSound.quest_finish") st.takeItems(REQUESTED_ITEM,REQUESTED_AMOUNT) else : htmltext="66667-no_points.htm" st.exitQuest(1) else : htmltext="66667-no_points.htm" st.exitQuest(1) return htmltext def onTalk (self,npc,player): htmltext = "<html><head><body>I have nothing to say you</body></html>" st = player.getQuestState(qn) if not st : return htmltext npcId = npc.getNpcId() id = st.getState() if id == CREATED : htmltext="66667-1.htm" elif id == COMPLETED : htmltext = "<html><head><body>This quest have already been completed.</body></html>" else : st.exitQuest(1) return htmltext QUEST = Quest(6667,qn,"custom") CREATED = State('Start', QUEST) STARTING = State('Starting', QUEST) STARTED = State('Started', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId) please some1 help i need to fix this Thanks! :alone:
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oh dude im not good with java ... is it possible to make a npc which will give clan reputation points in exchange for some items like gold bars or something? i have a clan manager in my pack but it only lvls up the clan to lvl 8 you know without using eclipse any ideas?
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i use l2jfrozen and sweets how do i make a new item handler? im a newbie so i dont really understand the items i show on the pic its called "lord of the manor's certificate"(id 5708) something like that i just changed its name and description (about eclipse i dont know anything)
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Hello guys i made a item i want to make it when some one double click on it to give 500 reputation points to his clan how can i do that ? i have no idea really! help me out please ! thanks! and something else, im searching for A Sub class master npc in which you can choose any subclass available. but i cant find any you know all these npcs in one can i make one? how? i use l2jfrozen thanks for your time
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Thanks guys xD (i feel kinda stupid for making so many topic for things that were answered so easily) :P
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hello guys! (again) i like to know how to edit this npc i tried to search the ID in my pack(l2jfrozen) but nothing, how can i edit it ? any ideas? also i tried to search a guide here on maxcheaters or a ready clan hall manager but nothing.. can i make a new npc which will be able to sell clan halls? is it possible? (if it is then please teach me how) xD P.S Thanks guys for your Continuous support :)
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Hello guys ! today i made an NPC (im still a newbie so im making random npc's to train, i used html codes from npc's i already had on my pack) so heres some pics btw its my first npc so i hope you like it (dont expect something special made by a newbie) xD the npc is for l2jFrozen Download links: http://www.4shared.com/zip/Uit79fiG/Server_info.html http://www.mediafire.com/download/2xqadobknvuiblg/Server+info.zip