Hello again!
I have faced another problem - saving .usx files. I've tried to export one object from later chronicle, it worked fine, but I couldn't set textures (since in UnrealED there was only one slot for material).
I decided to use Blender to convert .3ds into .ase to keep all the material slots, it worked fine, I could set all the needed textures, but my problem now is... Lineage cannot read that .usx file - it gives me an error.
Bad export index 61/4
History: IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad197 6)) <- UStaticMesh::Serialize <- LoadObject <- (StaticMesh giran_plaza.giran_plaza 6==6/738836 2368 736352) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel 22_22.unr) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
So my question is, how do I import/save .3ds files as .usx so L2 would read it?
The way I'm doing it right now:
- export staticmesh as [-----].3ds via UTPT
- open .3ds with Blender and save it as [-----].ase
- import [-----].ase into UnrealED and set textures
- save as [-----].usx via UnrealED
- l2encdec -e 111 [-----].usx
- see pretty error while loading L2
What I'm doing wrong?
Regards,