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Tomoya

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Everything posted by Tomoya

  1. Looks like a texture problem.
  2. u mad? fail.
  3. Try to achieve something by yourself before calling someones else job a 'fail'.
  4. Hello again! I have faced another problem - saving .usx files. I've tried to export one object from later chronicle, it worked fine, but I couldn't set textures (since in UnrealED there was only one slot for material). I decided to use Blender to convert .3ds into .ase to keep all the material slots, it worked fine, I could set all the needed textures, but my problem now is... Lineage cannot read that .usx file - it gives me an error. Bad export index 61/4 History: IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad197 6)) <- UStaticMesh::Serialize <- LoadObject <- (StaticMesh giran_plaza.giran_plaza 6==6/738836 2368 736352) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel 22_22.unr) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop So my question is, how do I import/save .3ds files as .usx so L2 would read it? The way I'm doing it right now: - export staticmesh as [-----].3ds via UTPT - open .3ds with Blender and save it as [-----].ase - import [-----].ase into UnrealED and set textures - save as [-----].usx via UnrealED - l2encdec -e 111 [-----].usx - see pretty error while loading L2 What I'm doing wrong? Regards,
  5. JEST BUMP-UP!
  6. Thanks! I have never thought about it!
  7. I can't open L2 .uax with any UnrealED I've got.
  8. Hello, I would like to get some help how to extract .uax package to .wav files, since I'm working on porting some of NPCs from later chronicles to Interlude and this is the last part I need help with. I hope some1 will give me a hint on how to do it. Regards,
  9. While saving with Paint.NET creating mipmaps is disabled by default, I think.
  10. http://www.lineage2.com/global/includes/images/template-items/castle-control/map.jpg
  11. Don't generate mipmaps while saving your image and/or importing it to UnrealED.
  12. You have to modify both effects, its like "effect_right effect_left" in weapongrp
  13. I'm also interested. bump
  14. Hello, I'm looking for some help about adapting NPCs between chronicles (I would also like to save each model in its own .ukx). I'm pretty sure it has something with OAUKX, but how I may export .obj from already existing .ukx file? L2UKX gives me an error while trying to export .obj. I have also tried to export .psk and .psa with umodel and save them to .ukx with UnrealED, but L2 gives me an error every time I try to load such a package. So, may someone give me some advice, how to adapt NPCs between chronicles?
  15. Check your Skype, got few questions. Regards, Tomoya of L2Sublimity
  16. up
  17. Bump.
  18. I'm unavailable during holidays. Regards, Tomoya of L2Sublimity
  19. Hello, I would like to let you know, I'm not a part of any Lineage II Server project at the moment. If someone is claiming to be me - it's a big lie. Regards, Tomoya of L2Sublimity Edit: https://www.facebook.com/L2Sublimity/posts/802114159803765
  20. COMBO BREAKER!
  21. b-b-b-b-bump!
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