Moved to the correct section.
I guess you can add something like:
### Eclipse Workspace Patch 1.0
#P L2J_Server
Index: java/com/l2jserver/gameserver/ai/L2AttackableAI.java
===================================================================
--- java/com/l2jserver/gameserver/ai/L2AttackableAI.java (revision 5822)
+++ java/com/l2jserver/gameserver/ai/L2AttackableAI.java (working copy)
@@ -49,6 +49,7 @@
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate.AIType;
import com.l2jserver.gameserver.model.effects.L2EffectType;
+import com.l2jserver.gameserver.model.itemcontainer.Inventory;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.Quest.QuestEventType;
import com.l2jserver.gameserver.model.skills.L2Skill;
@@ -208,7 +209,7 @@
if (me instanceof L2GuardInstance)
{
// Check if the L2PcInstance target has karma (=PK)
- if ((player != null) && player.getKarma() > 0)
+ if ((player != null) && (player.getKarma() > 0 || player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND) != null))
{
return GeoData.getInstance().canSeeTarget(me, player); // Los Check
}