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Posted

So i convert l2font-e. First i make export by umodel. I make import by Unreal level editor and encrypt 121. But my picture is so bad. How can anyone tell me about it ? Where is wrong ? Help me plz . Sry my bad english.

 

shot00555.jpg

shot00556.jpg

 

Posted

1. First of all mask all logo's and fonts.

2. To what format did You export textures ? Use TGA od DDS file format only. Then import all textures.

 

Take care

Posted

1. First of all mask all logo's and fonts.

2. To what format did You export textures ? Use TGA od DDS file format only. Then import all textures.

 

Take care

 

Thanks your help. How can i mask all logo and fonts and format TGA ? tell me plz

Posted

The problem is that you forgot to set the texture as Alpha, you can do as follows.

 

1, Right click and properties

2 ° Then we go to where it says bAlpha Surface Texture change it to True and is all.

Posted

follow my guide to get all textures from L2Font-e.utx with Unreal Model Viewer and make new file again. not with L2TOOL.

 

[Guide]Unreal Model Viewer (How Get Textures from Package) [uTX,UKX]

Loading Guide by LauQ

Posted

Thanks you help ! I think i find my problem about convert TGA. If i make export L2Font-e by Unmodel. I make import all by Unreal. All file TGA show picture bad. Can you tell me convert to DDS or TGA ? Help me plz.

When i convert TGA by Photoshop

5470560699_a374f5f18c_b.jpg

I convert it to 16 Bit. I can see my picture but it's black. When I convert 24 Bit or 32 Bit my picture bad.

5470560833_967b3aee0b_b.jpg

This my Unreal with TGA 16 Bit

5470560975_6ed89ffa07_b.jpg

In game Lineage 2 with TGA 16 Bit:

5471164752_1bc3704682_b.jpg

Or 24 bit and 32 Bit:

5471170380_34000ec414_z.jpg

 

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