Jump to content

Recommended Posts

Posted

L2 evolution isn't that bad...

 

PvP balance and gameplay is much better

80%+ of the new skills since Interlude are made for PvP purposes

Olympiad system, Sieges, Territory War, Vitality, Herb drops, Buffer till 75 etc are all good changes

Element was a mistake imo, way too much damage increase (they should have changed it, different values for PvP and PvE)

New zones are not that bad either...

 

but we lost the "spirit" of L2 with the lolarmors, the instantiation of the epic raids, and all the carebear things they added :/

Posted

L2 evolution isn't that bad...

 

PvP balance and gameplay is much better

80%+ of the new skills since Interlude are made for PvP purposes

Olympiad system, Sieges, Territory War, Vitality, Herb drops, Buffer till 75 etc are all good changes

Element was a mistake imo, way too much damage increase (they should have changed it, different values for PvP and PvE)

New zones are not that bad either...

 

but we lost the "spirit" of L2 with the lolarmors, the instantiation of the epic raids, and all the carebear things they added :/

 

well i entered today a freya srv :P i never do that but due to lack of any good IL or earlyer servers i did that and on the lvling spot i saw 2 partys fighting and they fighted 5 min.. i dont find that fun and the one party didnt have healer and still the fight was 5 min xD

Posted

It looks more like some sort of Final Fantasy game with L2 characters in Aion 3.0 Graphic engine > Fail

 

Gladi uses a spirit hook to grap ranged enemyes and bring them close for the LoL epic Shadow Clone Jutsu + Triple Sonic Slash = Cool Gladi with mage skills - a true jedi, Next prolly will be dwarf with Minigun and the Game setting will be complete :D Or Trickster with Van Helsing's Automatic Crossbow :D :D :D

Posted

cry babys.. now at least l2 has a story :P tho im not gonna play it >.> but alot of kids will xD

on a second thought what did u expect from some koreans ? the only thing they can do is copy other games and do cheesy anime shit.

Posted

Element was a mistake imo, way too much damage increase (they should have changed it, different values for PvP and PvE)

New zones are not that bad either...

 

but we lost the "spirit" of L2 with the lolarmors, the instantiation of the epic raids, and all the carebear things they added :/

 

"Elements" actually was a nice way to end this OP archers thing and make nukers and daggers useful at pvp. Some classes like wl, gladi, and ps still fail though.

 

What's wrong with epic raids atm? They're the same as they used to be. Carebear things? So encouraging people to pvp even when being members of non-factor clans (Territory Wars) is making a carebear game?

Posted

We are pretty much where we were before elements now, since the damage boost is lowered and you can pretty much get more elemental resist to most elements than your opponent has on his weapon... so now it's only useful against randoms that don't have element and PvE (150/60 wasn't that bad, atleast it had some logic... now it's pure grind or fail vs farmers )

 

maybe they are still not instanced in whatever server you are playing, but in High Five the only high lvl epic worth raiding that is still not instanced is Baium :/

 

carebear example: increasing the difficulty of removing karma

Posted

Element = good

New zones = good

New skills = FAIL

Class mixing done by NCSoft = EPIC FAIL

They basically failed in failing the fail = failed miserably

Whatever the problem is... it needs more DESU ;D

Btw too much lolicon and moe here ^^

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Server is not Classic, is C4 Scions of Destiny.   http://eternalsinl2.com   https://l2network.eu/details/2458/Lineage-II-Eternal-SIn/#google_vignette
    • Dynamic traffic, static ISP, unlimited traffic and bandwidth packages HTTP, HTTPS, SOCKS5 Over 195 countries/regions Over 100 million real residential IP address pools, with a normal uptime of 99.9%. Special discount code:VIP999
    • Here is the translation, formatted to look professional, clean, and highly scannable for your forum post: Hello L2JBrasil community! I present to you the newest development from MiaCodeWeb. We have created a robust and advanced adaptation of the Phantom system for aCis / L2JAcis 409, focused on Interlude C6 servers. Our main goal was to transform traditional "ornamental bots" into highly realistic, autonomous players. They are capable of creating themselves, restoring themselves, farming, auto-equipping, using skills, responding in chat using Artificial Intelligence, and being managed directly via an in-game panel. GitHub: https://github.com/miacodeweb/L2-Phantom-AI Video Demonstration: [Insert link here]   ## Main Features and Implementation We implemented the core of the Phantom system directly into the aCis gameserver. The architecture was divided into independent modules for AI, combat, chat, equipment, inventory, progression, logs, and administration. In-Game Admin Panel: Fully functional //phantom command. It allows you to create new phantoms, restore saved ones, reload configs, start/stop the AI, view online phantoms, kill bugged phantoms, delete them individually, and navigate through pages. Data Persistence: Created phantoms can be registered in phantoms.properties, allowing them to be restored later while maintaining all their progress directly from the database. Centralized Configuration: Everything is controlled by the phantoms.properties file, organized by sections: AI, Loot, Skills, Equipment, Zones, PVP/PK, Gemini (Chat), Logs, Respawn, and Anti-Stuck system. ## Phantom Skills and Behavior Smart Combat: They patrol, search for mobs, and claim targets to prevent multiple phantoms from attacking the same monster. Mages rest when they run out of MP and avoid hitting with physical weapons unnecessarily. Automatic Progression: Auto-learning of skills, automatic class changes following the logical tree of the chosen profession, receiving buffs, and inventory clearing when reaching a certain weight/space percentage. Dynamic Equipment System: They auto-equip based on class and level, using varying item combinations so they don't all look the same. Optimized Loot: Each phantom focuses on picking up drops/herbs from its own mob, avoiding that ugly scene of 10 phantoms chasing the same adena. PVP/PK Behavior (Configurable): Immediate response to attacks, detection of PK players in the visible area, and an optional "PK Rage Mode". ## AI and Movement Navigation and Anti-Stuck: Patrol system, free wandering, obstacle and stuck detection, with Geodata validation (when enabled on the server). Respawn: Automatic return to town after death, alongside safety rules to prevent them from getting permanently stuck in textures. Leveling Zones: Configurable leveling zones (automatic teleports to farm zones are disabled by default, as in Interlude/aCis they rely heavily on geodata accuracy and the real coordinates of your server). ## AI Chat Integration (Gemini 2.5 Flash) We integrated a Whisper system via the Gemini 2.5 Flash API, making the phantoms respond like real Lineage 2 players. Support for both free and paid API tiers. Configurable parameters: GeminiApiTier, Keys, Cooldowns, and DailyLimits. The system detects connection failures, API limits, and empty responses, and logs everything. The prompt has been adjusted so that the phantom doesn't reply with empty or robotic phrases when asked where to level up or what it's doing. ## Dedicated Log System We created an exclusive log file located at gameserver/log/phantoms.log. It records: loading of phantoms, auto-skills, buffs, Gemini API errors/successes, anti-stuck actions, kills/deletes by admin, and configuration issues. ## Simplified Distribution and Installation Thinking about ease of use for administrators, the mod is delivered in a ready-to-use package: phantom-acis-installer-client.zip. Includes an automatic PowerShell installer that injects the code into your Eclipse project. Contains README.md, INSTALL_MAP.md, and the payload/ folder with ready-made routes for aCis. Clean configuration files (without my API keys). Just run the installer over your copy of aCis, refresh Eclipse, compile, and test. ## Custom Jobs The project already has a solid and functional base for aCis 409. The ideal next steps would be to refine the farm routes by level and social behavior with long-term testing on live servers. I accept custom jobs! If you need this system adapted for another revision, exclusive modules, or any other development for your server, get in touch. Through MiaCodeWeb, I also offer complete services involving geodata optimization, advanced VPS administration (Linux), and Java backend management for L2J. Send a PM or visit the GitHub!   https://www.l2jbrasil.com/applications/core/interface/file/attachment.php?id=17801&key=135fc8d831b84c05089851b18bfca58a   Link dowload:https://github.com/miacodeweb/L2-Phantom-Acis-409
    • TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server!  Create your free account here
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..