Jump to content

What do you think makes players not stay too long?  

21 members have voted

  1. 1. What do you think makes players not stay too long?

    • Non-instant pvp (lots of farming)
      5
    • Non stop adena farming for equips
      1
    • Hard enchant rate
      3
    • 1 dominat OP class (example = dagger)
      10
    • All harder for them than it was for older players
      2


Recommended Posts

Posted

self explanatory..vote in the option you think it makes a server suck at the point of view of a new player that just logged in, stayed few days or weeks and QUIT FOREVER

Posted

Non-instant pvp (lots of farming):

Not really,farming is needed.But u need to balance things,in order a little farming gives u basic items for pvps,and long farming gives u top items ,but not so OP(px 1 play killing 2-3 togethers)

By this i mean,much much farm will give u a nice boost,but not so OP

 

Non stop adena farming for equips:Adena is the best currency,than all.If u know how to handle it

anyway,for me getting the best equips must be with long farm,and easy farm for basic ones.By best equips,i would mean a custom one,not OP,for reason i mentioned above

definitely noone likes farming all day for basic equipment

 

Hard enchant rate:

Definitely,Hard enchant rate > Big enchant max

 

hell yeah,someone will have +7/8 weapon,u can kill him with a +4/5 if u are experienced

but the best is falling enchant rates(less ER at more ++)

 

1 dominat OP class (example = dagger):

This is a fail example.Yeah,some ppl may quit cause of archers OP,mages OP,but no daggers,lol(except they are really OP)

We all know daggers are totally useless in mass pvps,and pwners in solo pvp.It's stupid seeing some noob gm's boosting archers and nerfing archers,just for solo pvps.You have to think mass pvps,mostly

 

All harder for them than it was for older players:

Definitely,this is a reason for emoquit.

It's better making easier for new players(px a hard farm item,that used to need 20 hours of farm(px) ) after 1-2 months can go to 5-6 hours of farming,and putting a new farm item

If u get what i mean

This mistake is criminal

 

I hope i answered ur questions :P

 

 

 

 

 

Posted

i will explain all:

 

1st - Non-instant pvp means... having to farm from 0 - 85 in main class, than level all 3 subclasses, do certification and waste the whole day to build a  basic character and than weeks to get equips to be able to pvp older players... weeks of solo-ing farming to be able to pvp .otherwise you will die over and over...it evolves certifications, skill enchanting and getting books to have same skill levels as older players, a chance to go to an epic boss and obtain an epic jewel, than try enchant that jewel..it may take months... better play low rate instead so everyone is at same level???

 

2nd - adena farming for equips evolves farming for hours to do some enchanting in the front of npc, fail all and go back to repeat to do everything again over and over and over... it sucks doesnt? some people dont have time to do that, ore are tired of that... its just isnt fun

 

3rd - Hard enchanting rate means break all the itens with the adena you farmed over hours (or minutes) to make crystals and do it all over again and again and repeat...it doesnt matter if adena rate is x5000 but enchants are said to be 66% but are actually 33%... youre going to waste lots of time in the front of npc and farming zone to have the same low enchanted equips you had before...or worse...

 

4th - dominant class is the majority of the players makes when they see they can obtain easy pvps...yes dagger suck in self buffed pvp, but they can ruin the pvp for huge HP characters when they come from behind and give a 10/10 lethal attack to take down whole hp....also clans tends to make group of daggers to attack enemy bishops and kill them in 1-2 hits

 

same goes to archer that kills in 2-3 criticals...if the new player dont like to use these classes and prefer a mage or tank, and will be pwned without any chance to defense, he will leave

 

5th some servers made stupid decisions in the beginning like flood it with blessed enchant scrolls with high % of success than they see the mistake and remove it all and drop enchant rates by the point its impossible for the new players to make +++ gear compared to the one older players got...

 

 

Posted

I choosed hard enchant rates, since it's the most hated part of lineage, overall enchanting.

 

You can do something against the rest, but not againstenchant rates..

You just fail and fail.. farm again and fail again, it's very fustrating. Op classes have counters too, believe me, they have. Farm is ok, since you can bot your half life out(we are on MxC, hello?).

I used to like low populated servers, it lacked pvp a bit, but the gm made it intresting to stay.

Posted

I think that the worst part in lineage is farming,not so much xping rather than farming...farming needs endless hours in front of a PC just to acquire some decent gear and then,even if u succeed in buying kick-ass gear, you'll see that some1 has spent even more hours than u farming and has even better items than u...so for me what would repell me from staying in one server is endless farming

 

About the dominant classes(I'm mentiong it cause most of the voters chose that) I dont think that they are so bad(compared to the others at least)...I mean, if u really like a server then u'll stay even if u have to create one "dominant class" char(e.g. dagger)...that's what I would do anyway...

Posted

I think that the worst part in lineage is farming,not so much xping rather than farming...farming needs endless hours in front of a PC just to acquire some decent gear and then,even if u succeed in buying kick-ass gear, you'll see that some1 has spent even more hours than u farming and has even better items than u...so for me what would repell me from staying in one server is endless farming

That was my point above

in a high max enchant server , you will exactly this thing

while in a hard enchant,even big farm many times can't be OP

Posted

Non-instant pvp (lots of farming): No PvPs only farming and the result is No Interesting server. And Mucho PPL Leaves.

The Farming Never Stop And They want much items to farming.

This is Sucks.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • if i was you i would check first argentinian developer team to learn and contribute then start my own project privatly and then practice in free coding for my self, then you would be ready to learn standards and code out of nothing, and if you fail means you are in good path, if you win you are in for higher level, whatever you do be persistent and focused, thats what i did when i had time.
    • Dude, seriously , how are you okay with publishing something like this as a public repo? I spent just 30 minutes reviewing your source code and already managed to bypass your API wall on the admin routes. You really need to rethink your server to client logic. What's the point of saving data both to your API and to the user's database? You first fetch the servers from your API and then save them to the database. What’s stopping someone from simply fetching their server data directly from the database and bypassing all the API logic? The client you provide as a public repo should only act as a wrapper around your service API and that's it. The API should handle all the logic, including connecting to the corresponding servers based on  authentication key requests and so on. I don't even want to get started on the fact that your codebase is a complete mess...... unused variables  everywhere, empty classes, and zero input validation. Anyone can pass whatever payload they want without restrictions. You seriously need to fix these issues before some poor guy who has no idea ends up buying your service. And don’t even start with "I'm still waiting for my server to get hacked" because  no one is going to waste time trying to hack something that's not even worth the effort. just by checking this im 90% confident someone can find something.  Also, you claim that 250 domains are already using your service? I seriously doubt that.   also LOL   
    • 🌟 Arena Fights – PvP System for Lineage II servers 📋 Overview The Arena Fights Manager is a fully automated and battle-proven PvP tournament system built for Lineage 2 servers (based on aCis pack standards). It offers hourly or custom-scheduled 1v1 fights, spectator options, disconnection handling, automatic NPC managers, and dynamic rescheduling, ensuring continuous and engaging PvP without the need for GM intervention. Ideal for any serious server that wants to offer competitive, organized, rewarding PvP content.   ⚙️ Features ✅ Full Automation Automatic start/stop based on your custom schedule (Config.ARENA_FIGHTS_SCHEDULE). Reschedules every day at 23:59 for the next day's tournaments. Server restarts during an event? No problem — the system self-detects and continues! ✅ Matchmaking System Smart queue system for 1v1 match creation. Automatic pairing: when two players are queued, a match is instantly created. Validation checks to remove disconnected or invalid players from the queue. ✅ Dynamic PvP Arenas Predefined player teleport locations for fair 1v1 battles. Spectator mode available: players can view live battles through the event interface. ✅ NPC Manager Control Spawns special Arena Manager NPCs during event times. NPCs are deleted when the event finishes to keep the world clean. Multiple Managers can be placed easily. ✅ Robust Player Handling Handles disconnects gracefully: Saves disconnected players. Restores them to a safe location on reconnection. Removes them from the queue or match without crashes or bugs. Players receive a system message upon restoration. ✅ Clean Coding Practices Fully integrated with ThreadPool tasks for efficient, non-blocking performance. Uses CopyOnWriteArrayList for thread-safe collections (queues, matches, disconnected players). Singleton Pattern ensures only one Arena Manager instance exists. ✅ Visual Enhancements World Announcements during important event phases ("Arena Fights have started!", "Battles are over!"). Red Sky Effect (ExRedSky) during Arena start and end for immersive atmosphere. ✅ Admin-Friendly Commands Allows NPC broadcast announcements. Easy to check current running matches and spectate them. Display list of ongoing matches dynamically.   📦 Technical Highlights Built with a modular and clean structure. Zero dependency on hardcoded values — everything configurable via the server Config. Handles dynamic spawning and safe deletion of NPCs through SpawnTable. Utilizes InstanceManager to safely handle player instances.   🎯 Why Choose This Arena System? Feature Other           Arena Fights Disconnection handling ❌ ✅ Fully automatic scheduling ❌ ✅ Daily rescheduling ❌ ✅ Manager NPC auto-spawn/despawn ❌ ✅ Queue matchmaking without GMs ❌ ✅ Clean code with thread-safety ❌ ✅ Integrated visual effects (Red Sky) ❌ ✅ Instant spectating capabilities ❌ ✅ 📈 Expandability Can be adapted to reward players with custom currencies (e.g., Arena Trophy). Could integrate ranking systems based on wins/loses. Room to add betting systems for spectators!   🔥 Screenshots / Preview (Optional) Lobby NPC screenshots Battle happening Spectator UI Disconnection restoration notification   💬 Final Words The Arena Fights Manager is not just a PvP mini-event — it's a major daily PvP engine that will boost: Player activity Server competitiveness Community engagement   It’s optimized for performance, designed for smoothness, and built for growth.   🛒 Available for purchase! Interested? Contact me and let's make your server shine.   PM me directly for inquiries and purchases. Discord: @Luminous   Pricing: Full License: 70e (One-time payment) Support & Updates: included on full licence
  • Topics

×
×
  • Create New...