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[help]blessed scrolls


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στα configs δες..δεν μπορει να μην τα εχει.

dn exei epilogi sta config gia auto tsimpa ena code gia na to ftiakseis

 

Index: trunk/gameserver/java/config/other.properties
===================================================================
--- trunk/gameserver/java/config/other.properties	(revision 5)
+++ trunk/gameserver/java/config/other.properties	(working copy)
@@ -135,4 +135,11 @@
AltSubClassWithoutQuests = True
+
+EnchantChanceWeaponCrystal = 100  
+EnchantChanceArmorCrystal = 100  
+EnchantChanceJewelryCrystal = 100           
+EnchantChanceWeaponBlessed = 85  
+EnchantChanceArmorBlessed = 85  
+EnchantChanceJewelryBlessed = 85 
\ No newline at end of file
Index: trunk/gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestEnchantItem.java
===================================================================
--- trunk/gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestEnchantItem.java	(revision 2)
+++ trunk/gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestEnchantItem.java	(working copy)
@@ -39,8 +39,10 @@
public final class RequestEnchantItem extends L2GameClientPacket
{
     protected static final Logger _log = Logger.getLogger(Inventory.class.getName());
+    private static final int[] ENCHANT_SCROLLS = { 729, 730, 947, 948, 951, 952, 955, 956, 959, 960 }; 
     private static final String _C__58_REQUESTENCHANTITEM = "[C] 58 RequestEnchantItem";
     private static final int[] CRYSTAL_SCROLLS = { 731, 732, 949, 950, 953, 954, 957, 958, 961, 962 };
+    private static final int[] BLESSED_SCROLLS = { 6569, 6570, 6571, 6572, 6573, 6574, 6575, 6576, 6577, 6578 }; 
     
     private int _objectId;

@@ -56,6 +58,13 @@
         L2PcInstance activeChar = getClient().getActiveChar();
         if (activeChar == null || _objectId == 0) return;
         
+        if (activeChar.isProcessingTransaction())  
+     	 {  
+     	activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION));  
+         activeChar.setActiveEnchantItem(null);  
+     	return;  
+     	  }  
+        
         if (activeChar.isProcessingTransaction()) 
         { 
         	activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION)); 
@@ -195,27 +204,96 @@
             return;
         }

-        SystemMessage sm;
+        / SystemMessage sm = new  
+     	// SystemMessage(SystemMessageId.ENCHANT_SCROLL_CANCELLED);  
+     	// activeChar.sendPacket(sm);  
+     	SystemMessage sm;  
+     	int chance = 0;  
+     	int maxEnchantLevel = 0;  
+     	if (item.getItem().getType2() == L2Item.TYPE2_WEAPON)  
+     	{  
+     	maxEnchantLevel = Config.ENCHANT_MAX_WEAPON;  
+     	for (int scrollId : ENCHANT_SCROLLS)  
+     {  
+     	if (scroll.getItemId() == scrollId)  
+     	{  
+     	chance = Config.ENCHANT_CHANCE_WEAPON;  
+     	break;  
+     	}  
+     }  
+     for (int scrollId : CRYSTAL_SCROLLS)  
+     {  
+     if (scroll.getItemId() == scrollId)  
+     {  
+     chance = Config.ENCHANT_CHANCE_WEAPON_CRYSTAL;  
+       
+     		                                                                break;  
+     	                                                        }  
+     	                                                }  
+     		                                                for (int scrollId : BLESSED_SCROLLS)  
+     		                                                {  
+     		                                                        if (scroll.getItemId() == scrollId)  
+     		                                                        {  
+     			                                                                chance = Config.ENCHANT_CHANCE_WEAPON_BLESSED;  
+     	                                                           break;  
+     		                                                        }  
+     		                                                }  
+     	                                        } else if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR)  
+     		                                        {  
+                                                     maxEnchantLevel = Config.ENCHANT_MAX_ARMOR;  
+     	                                                for (int scrollId : ENCHANT_SCROLLS)  
+     		                                                {  
+     	                                                        if (scroll.getItemId() == scrollId)  
+     	                                                       {  
+     		                                                                chance = Config.ENCHANT_CHANCE_ARMOR;  
+     		                                                                break;  
+     		                                                        }  
+     		                                                }  
+     		                                                for (int scrollId : CRYSTAL_SCROLLS)  
+     		                                                {  
+     		                                                        if (scroll.getItemId() == scrollId)  
+     	                                                        {  
+     		                                                                chance = Config.ENCHANT_CHANCE_ARMOR_CRYSTAL;  
+     		                                                                break;  
+     		                                                        }  
+     	                                                }  
+     	                                                for (int scrollId : BLESSED_SCROLLS)  
+     		                                                {  
+     		                                                        if (scroll.getItemId() == scrollId)  
+     		                                                        {  
+     		                                                        chance = Config.ENCHANT_CHANCE_ARMOR_BLESSED;  
+     		                                                                break;  
+     	                                                        }  
+     		                                        }  
+     		                                        } else if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY)  
+     		                                        {  
+     		                                                maxEnchantLevel = Config.ENCHANT_MAX_JEWELRY;  
+     	                                                for (int scrollId : ENCHANT_SCROLLS)  
+     		                                                {  
+     	                                                if (scroll.getItemId() == scrollId)  
+     	                                                        {  
+     		                                                                chance = Config.ENCHANT_CHANCE_JEWELRY;  
+     		                                                                break;  
+     		                                                        }  
+     		                                                }  
+     	                                                for (int scrollId : CRYSTAL_SCROLLS)  
+     		                                        {  
+     	                                                        if (scroll.getItemId() == scrollId)  
+     		                                                        {  
+     	                                                                chance = Config.ENCHANT_CHANCE_JEWELRY_CRYSTAL;  
+     	                                                       break;  
+     		                                                }  
+     		                                                }  
+     	                                                for (int scrollId : BLESSED_SCROLLS)  
+     	                                                {  
+     	                                                        if (scroll.getItemId() == scrollId)  
+     	                                                        {  
+                                                                     chance = Config.ENCHANT_CHANCE_JEWELRY_BLESSED;  
+                                                                     break;  
+     	                                                        }  
+     	                                                }  
+     		                                        } 

-        int chance = 0;
-        int maxEnchantLevel = 0;
-
-        if (item.getItem().getType2() == L2Item.TYPE2_WEAPON)
-        {
-	        chance = Config.ENCHANT_CHANCE_WEAPON;
-	        maxEnchantLevel = Config.ENCHANT_MAX_WEAPON;
-        }
-        else if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR)
-        {
-	        chance = Config.ENCHANT_CHANCE_ARMOR;
-	        maxEnchantLevel = Config.ENCHANT_MAX_ARMOR;
-        }
-        else if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY)
-        {
-        	chance = Config.ENCHANT_CHANCE_JEWELRY;
-        	maxEnchantLevel = Config.ENCHANT_MAX_JEWELRY;
-        }
-
         if (item.getEnchantLevel() < Config.ENCHANT_SAFE_MAX
                 || (item.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR
                         && item.getEnchantLevel() < Config.ENCHANT_SAFE_MAX_FULL))
Index: trunk/gameserver/java/net/sf/l2j/Config.java
===================================================================
--- trunk/gameserver/java/net/sf/l2j/Config.java	(revision 2)
+++ trunk/gameserver/java/net/sf/l2j/Config.java	(working copy)
@@ -194,6 +194,14 @@
    /** maximum level of safe enchantment for full body armor*/ 
    public static int ENCHANT_SAFE_MAX_FULL; 
+
+    /** Chance blessed-crystal enchants */ 
+   public static int ENCHANT_CHANCE_WEAPON_CRYSTAL;  
+   public static int ENCHANT_CHANCE_ARMOR_CRYSTAL;  
+   public static int ENCHANT_CHANCE_JEWELRY_CRYSTAL;  
+   public static int ENCHANT_CHANCE_WEAPON_BLESSED;  
+   public static int ENCHANT_CHANCE_ARMOR_BLESSED;  
+   public static int ENCHANT_CHANCE_JEWELRY_BLESSED;  
     
     /** Lottery */
     public static int ALT_LOTTERY_PRIZE;
@@ -924,6 +932,9 @@
                 ENCHANT_SAFE_MAX_FULL = Integer.parseInt(otherSettings.getProperty("EnchantSafeMaxFull", "4")); 

+               ENCHANT_CHANCE_WEAPON_CRYSTAL = Integer.parseInt(otherSettings.getProperty("EnchantChanceWeaponCrystal", "100"));   
+             	ENCHANT_CHANCE_ARMOR_CRYSTAL = Integer.parseInt(otherSettings.getProperty("EnchantChanceArmorCrystal", "100"));   
+             	ENCHANT_CHANCE_JEWELRY_CRYSTAL = Integer.parseInt(otherSettings.getProperty("EnchantChanceJewelryCrystal", "100"));   
+             	ENCHANT_CHANCE_WEAPON_BLESSED = Integer.parseInt(otherSettings.getProperty("EnchantChanceWeaponBlessed", "85"));   
+             	ENCHANT_CHANCE_ARMOR_BLESSED = Integer.parseInt(otherSettings.getProperty("EnchantChanceArmorBlessed", "85"));   
+             	ENCHANT_CHANCE_JEWELRY_BLESSED = Integer.parseInt(otherSettings.getProperty("EnchantChanceJewelryBlessed", "85"));                
+                

  • 0
Posted

δωσε credits.

credits στον fanky.

ta credits ennoountai afou apo to search to pira dn eipa oti einai diko m ;)

wraios!! ontws den exei epilogh!! eyxaristo gia to code!

an epsaxnes 8a to evriskes kai monos

 

enas mod as lock to topic

  • 0
Posted

δωσε credits.

credits στον fanky.

Tα credits πάνε στη l2j >.>

To είχα βρεί στο φόρουμ τους πολύ καιρό πριν,και το έκανα share εδώ για περιπτώσεις σαν και αυτές.

  • 0
Posted

wraios!! ontws den exei epilogh!! eyxaristo gia to code!

[edit]sto other.properties den m exei ayto poy m grafeis :s

apla valto sto antistixo config p exeis ta rates gia ta normal scrolls

  • 0
Posted

oxi meso eclipse etc?(milaw gia to proto meros)

οχι.

αλλα φυσικα γινεται και απο eclipse ...σε προτεινω κιολας να το κανεις και απο eclipse για να μην χαθει ποτε.

  • 0
Posted

οχι.

αλλα φυσικα γινεται και απο eclipse ...σε προτεινω κιολας να το κανεις και απο eclipse για να μην χαθει ποτε.

ennoeitai meso eclipse gt ama kaneis allo build 8a diagrafei ;)

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