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This is very famous script --> http://www.maxcheaters.com/forum/index.php?topic=66099.0 but also and old scipt.

 

With l2phx 3.5 its make error... so if i want to use it i should connect with older version (3.18) and it work fine.

 

can some1 give me link for 3.5 version? or if some1 can remake it for l2phx3.5

 

here is the script

const
 Name='Tiara120'; // character
 ItemID=6593; // item id
 LifeID=8762; // lifestone id
 GemsID=2131; // gemstone id
 GemsAmount=25; //gemstone amount
 max=8000;  // max amount of gemstones
var
LifeBase:array[1..max] of integer;    
ColvoLife,ColvoGems,Life,Item,Gems,SocialID,augid:integer;
procedure Init;
var i:integer;
begin
buf:=hstr('0F');
SendToServerEx(Name);
end;
procedure Free;
var i:integer;
begin
for i:=1 to max do
 LifeBase[i]:=0;
end;
function StrToHex(packet: string):string;
var
 i:integer;
 tmp:byte;
 function ByteToHex(b: byte): Char;
 begin
   if b<10 then result:=chr(b+$30)
     else result:=chr(b+$37);
 end;
begin
 result:='';
 for i:=1 to length(packet) do begin
   tmp:=ord(packet[i]) div 16;
   result:=result+ByteToHex(tmp);
   tmp:=ord(packet[i]) - tmp*16;
   result:=result+ByteToHex(tmp)+' ';
 end;
end;
function inttohex(n:integer):string;
var i:integer;
   t:string;
   a:array[0..15] of char;
begin
a[0]:='0';
a[1]:='1';
a[2]:='2';
a[3]:='3';
a[4]:='4';
a[5]:='5';
a[6]:='6';
a[7]:='7';
a[8]:='8';
a[9]:='9';
a[10]:='A';
a[11]:='B';
a[12]:='C';
a[13]:='D';
a[14]:='E';
a[15]:='F';
result:='';
t:='';
i:=0;
while n<>0 do begin
 if (i mod 2=0)and(i>0) then begin
  result:=result+t+' ';
  t:='';
 end;
 t:=a[n mod 16]+t;
 n:=n div 16;
 inc(i);
end;
result:=result+t;
end;
procedure Say;
var i:integer;
   s:string;
begin
 s:='<tr><td>LS='+inttostr(ColvoLife)+' (*'+inttostr(GemsAmount)+'='+inttostr(ColvoLife*GemsAmount)+')</td></tr>';
 s:=s+'<tr><td>Gems='+inttostr(ColvoGems)+' (/'+inttostr(GemsAmount)+'='+inttostr(ColvoGems div GemsAmount)+')</td></tr>';
 s:=s+'<tr><td>---</td></tr>';
 if Item=0 then
  s:=s+'<tr><td>No Weapon</td></tr>'
 else if augid>0 then
  s:=s+'<tr><td>Augmented ('+inttohex(augid)+')</td></tr>'
 else
  s:=s+'<tr><td>Not augmented</td></tr>';
 buf:=hstr('0F 01 00 00 00');
 WriteS('<html><body><br><table width=100%>'+s+'</table><br><br><br><br><br><br>'+
  '"Social Yes" - Cancel Augment(if augmented) and Augment(if you have enough gems and LSs)<br>'+
  '"Social No" - Show this help<br><br>'+
  'Sometimes client dont get packet InventoryUpdate and you see "Not augment" when weapon is augmented.'+
  ' Simply press [Tab] twice or wear weapon.<br><br>'+
  '</body></html>');
//   '<br>'+strtohex(pck)+'</body></html>');
 WriteD(0);
 SendToClientEx(Name);
end;
procedure CreateItemBase; 
var i,ss,j,ObjID,ItmID,ListCount,count,aug:integer;
begin
 Item:=0;
 ss:=1;
 j:=4; 
 ListCount:=ReadH(j); 
 if ListCount>max then ListCount:=max;
 j:=8; 
 for i:=1 to ListCount do begin
    ObjID:=ReadD(j);    
    ItmID:=ReadD(j);    
    Count:=ReadD(j);
    j:=j+14;
    aug:=ReadD(j);
    case ItmID of
       LifeID: begin
           LifeBase[ss]:=ObjID;
           inc(ss);
       end;
       ItemID: begin
           Item:=ObjID;
           augid:=aug;
       end;
       GemsID: begin
           Gems:=ObjID;
           ColvoGems:=Count;
       end;
    end;
   j:=j+6;
 end;
 ColvoLife:=ss-1;
 Say;
end;
procedure UpdateItemBase; 
var i,ii,j,ObjID,ItmID,ListCount,Count,UpdType,aug: integer;
begin
 ListCount:=ReadH(2);
 j:=4;
 for i:=1 to ListCount do begin
   UpdType:=ReadH(j);
   j:=j+2;
   ObjID:=ReadD(j);
   ItmID:=ReadD(j);
   Count:=ReadD(j);
   j:=j+14;
   aug:=ReadD(j);
   case UpdType of
     1:case ItmID of
         ItemID: begin
           Item:=ObjID;
           augid:=aug;
         end;
         LifeID: begin
           for ii:=1 to max do
            if LifeBase[ii]=0 then begin
             LifeBase[ii]:=ObjID;
             ColvoLife:=ColvoLife+1;
             break;
            end;
         end;
       GemsID: begin
           Gems:=ObjID;
           ColvoGems:=Count;
       end;
     end;
     2:case ItmID of
       ItemID: begin
         Item:=ObjID;
         augid:=aug;
       end;
       GemsID: begin
           Gems:=ObjID;
           ColvoGems:=Count;
       end;
     end;
     3:case ItmID of
       ItemID:
         Item:=0;
       GemsID: begin
           Gems:=ObjID;
           ColvoGems:=Count;
       end;
       LifeID: begin
         for ii:=1 to max do
           if LifeBase[ii]=ObjID then begin
            LifeBase[ii]:=0;
            ColvoLife:=ColvoLife-1;
           end;
       end;
     end;
   end;
   j:=j+6;
 end;
Say;
end;
function GetNextLife: integer;
var i:integer;
begin
 Result:=-1;
 for i:=1 to max do begin
   if (LifeBase[i]<>0) then begin
     Result:=LifeBase[i];
     exit;
   end;
 end;
end;
procedure Augment;
begin
buf:=hstr('D0 29 00');
WriteD(Item);
SendToServerEx(Name);
delay(100);
buf:=hstr('D0 2A 00');
WriteD(Item);
WriteD(Life);
SendToServerEx(Name);
delay(100);
buf:=hstr('D0 2B 00');
WriteD(Item);
WriteD(Life);
WriteD(Gems);
WriteD(GemsAmount);
SendToServerEx(Name);
delay(100);
buf:=hstr('D0 2C 00');
WriteD(Item);
WriteD(Life);
WriteD(Gems);
WriteD(GemsAmount);
SendToServerEx(Name);
end;
procedure DisAugment;
begin
buf:=hstr('D0 2D 00');
WriteD(Item);
SendToServerEx(Name);
buf:=hstr('D0 2E 00');
WriteD(Item);
SendToServerEx(Name);
end;
begin
 if pck='' then exit;
 if FromClient and (ConnectName=Name) and (pck[1]=#$1B) then begin
   SocialID:=ReadD(2);
  pck:='';
   case SocialID of
     7: begin
buf:=hstr('A7 2A A0 00 00 80 84 1E 00 0A 00 00 00 00 00 00 00 00 00 00 00');
SendToServerEx(Name);
buf:=hstr('A7 29 A0 00 00 40 0D 03 00 FA 00 00 00 00 00 00 00 00 00 00');
SendToServerEx(Name);

       exit;
      end;
     6: begin
      if augid>0 then begin
       DisAugment;
       delay(300);
      end;
      Life:=GetNextLife;
      if (Life=-1)or(ColvoGems<GemsAmount)or(ColvoLife<1) then
       exit;
      Augment;
      exit;
     end;
     5: begin
      Say;
      exit;
     end;
   end;
 end;
 if FromServer then
 case pck[1] of
   #$1B: CreateItemBase; 
   #$27: UpdateItemBase; 
 end;
end.

Posted

Try it

Program ItemSkill;

 

//uses 'Scripts\PacketsT2.script';


uses 'D:\l2phx.3.5.31.162\Scripts\PacketsT2.script'; //if script situated in athor place , change way

const
    MyName='Vilson';            //<-- char nick
    InventorySize       = 180;  //<-- how long items can be input to the inventory
    InventoryOffset     = 30;   //<--shift of the liast inventory , 
    TimeToSelectItem    = 300;  // нdon't change it
    TimeToWaitAugResult = 1200; //if yours server lagggggggged change it more bigest 

       
var
    BaseItems          : array[1..InventorySize,1..12] of integer;
    TimerItemSelect    : TTimer;
    TimerAugItem       : TTimer;
    ReadAugSkillID     : integer;   
    NeedAugSkillID     : integer = 16283; // which skill we would like , (like) augmentation id, table of the basic lists
    
{     
<augmentation id="16281"> <skillId val="3241"> <skillLevel val="10"> <!-- Passive: Increases your M. Atk. --> 
<augmentation id="16336"> <skillId val="3250"> <skillLevel val="10"> <!-- Passive: Increases the critical attack rate of magic attacks. -->		
<augmentation id="16283"> <skillId val="3240"> <skillLevel val="10"> <!-- Passive: Increases your P. Atk. -->		
<augmentation id="16333"> <skillId val="3249"> <skillLevel val="10"> <!-- Passive: Increases your critical attack rate. -->
<augmentation id="16284"> <skillId val="3244"> <skillLevel val="10"> <!-- Passive: Increases your P. Def. -->
<augmentation id="16282"> <skillId val="3245"> <skillLevel val="10"> <!-- Passive: Increases your M. Def. -->
}        
    AugItemSelectCycle :integer;  
    StartAug           :Boolean;
    TargetItemObjID    :integer; //what we would like to augment
    RefinerItemObjID   :integer; //lifestone
    RefinerItemCount   :integer; //lifestone            
    GemStoneItemObjID  :integer; //gemstone
    GemStoneNeed       :integer;
    GemStoneCount      :integer;                

function SetSkillID :integer;
var
  i:integer;
  TextID:integer;
  MyText:string;  
begin
if (ConnectName=MyName) and (FromClient) then 
begin
    i:=2;
    MyText:=ReadS(i);
    TextID:=ReadD(i);
  if (TextID=3)  then 
  begin     
     SendMsg2( MyName, 'Желаемый AugSkillID: ' + MyText); 
     pck:='';
     try 
      Result:=StrToInt(MyText);
     except
      Result:=0;
     end;               
  end;
end;
end;

procedure ItemList;
var
  i, j, k: integer;
  ListSize: integer;
begin     
  j:=4; //пропускаем дo ListSize
  ListSize:=ReadH(j); 
  for i:=1 to ListSize do
  if (i<=ListSize) then 
  begin
      BaseItems[i,1]:=ReadH(j);  //ItemType1            
      BaseItems[i,2]:=ReadD(j);  //ObjectID      
      BaseItems[i,3]:=ReadD(j);  //ItemID            
      BaseItems[i,4]:=ReadD(j);  //LocationSlot      
      BaseItems[i,5]:=ReadD(j);  //Amount: 
      j:=j+4;                    //Amount:                      
      BaseItems[i,6]:=ReadH(j);  //ItemType2            
      BaseItems[i,7]:=ReadH(j);  //CustomType1      
      BaseItems[i,8]:=ReadH(j);  //isEquipped:             
      BaseItems[i,9]:=ReadD(j);  //BodyPart            
      BaseItems[i,10]:=ReadH(j); //EnchantLevel
      BaseItems[i,11]:=ReadH(j); //CustType2
      BaseItems[i,12]:=ReadD(j); //AugmentationID                  
      inc(j,InventoryOffset);
  end 
  else for k:=1 to 12 do BaseItems[i,k]:=0;
  ReadItems;   
end;

procedure InventoryUpdate; //пакет 21, Создает базу ObjectID по ItemID
var
  i, ii, j, k, ListCount, UpdType : integer;
  ItemType1, ObjectID, ItemID, LocationSlot, Count, ItemType2, CustomType1,
  isEquipped, BodyPart, EnchantLevel, CustType2, AugmentationID :integer;
begin
  ListCount:=ReadH(2); //количество итемов
  j:=4; //смещение для действия с предметом 1-добавлен 2-изменен 3-удален
  for i:=1 to ListCount do
  begin
    UpdType       :=ReadH(j);
    ItemType1     :=ReadH(j);
    ObjectID      :=ReadD(j);
    ItemID        :=ReadD(j);
    LocationSlot  :=ReadD(j);
    Count         :=ReadD(j);
    ItemType2     :=ReadH(j);
    CustomType1   :=ReadH(j);
    isEquipped    :=ReadH(j);
    BodyPart      :=ReadD(j);
    EnchantLevel  :=ReadH(j);
    CustType2     :=ReadH(j);
    AugmentationID:=ReadD(j);
    case UpdType of
//      1: 0;         //добавлен новый предмет, игнорим
      2: //изменен предмет в инвентаре
         for ii:=1 to InventorySize do
         begin
          if (BaseItems[ii,2]=ObjectID) then
           begin
            BaseItems[ii,1]:=ItemType1;
            BaseItems[ii,2]:=ObjectID;
            BaseItems[ii,3]:=ItemID;
            BaseItems[ii,4]:=LocationSlot;
            BaseItems[ii,5]:=Count;
            BaseItems[ii,6]:=ItemType2;
            BaseItems[ii,7]:=CustomType1;
            BaseItems[ii,8]:=isEquipped;
            BaseItems[ii,9]:=BodyPart;
            BaseItems[ii,10]:=EnchantLevel;
            BaseItems[ii,11]:=CustType2;
            BaseItems[ii,12]:=AugmentationID;        
            Break;
           end;
         end;
            
      3: begin         //удален
         for ii:=1 to InventorySize do
          if (BaseItems[ii,2]=ObjectID) then
          begin
            for k:=1 to 12 do BaseItems[ii,k]:=0;
            Break;
          end;
         end;
    end;     
    Inc(j,InventoryOffset);
  end;
  ReadItems;
end;

procedure ReadItems;
begin        
  RefinerItemCount:=GetObjectCount(RefinerItemObjID);
  GemStoneCount:=GetObjectCount(GemStoneItemObjID);
end;

function GetObjectCount(inObjectID :integer) : integer;
var
  i : integer;
begin    
for i:=1 to InventorySize do
if (BaseItems[i,2]=inObjectID) then begin  Result:=BaseItems[i,5]; exit; end;
Result:=-1;  
end;

function GetItemId(inObjectID :integer) : integer;
var
  i  : integer;
begin
for i:=1 to InventorySize do
if (BaseItems[i,2]=inObjectID) then begin  Result:=BaseItems[i,3]; exit; end;
Result:=-1;  
end;

function GetObjectId(inItemID :integer) : integer;
var
  i : integer;
begin    
for i:=1 to InventorySize do
if (BaseItems[i,3]=inItemID) then begin  Result:=BaseItems[i,2]; exit; end;
Result:=-1;  
end;
  
procedure onTimerItemSelect(Sender: TObject);
begin 
  if (GemStoneItemObjID<1) or (RefinerItemCount<1) or (TargetItemObjID<1) then
  begin
    StartAug:=False;
    TimerItemSelect.Enabled:=False;
    TimerAugItem.Enabled:=False;
    SendMsg2 (MyName, 'не установлены параметры или нет предметов! ');    
    Exit;               
  end;      
  if (RefinerItemCount<1) then 
  begin
    StartAug:=False;
    TimerItemSelect.Enabled:=False;
    TimerAugItem.Enabled:=False;
    SendMsg2 (MyName, ' закончились lifestone ');
    Exit;
  end;         
if (GemStoneCount<50) then 
  begin
    StartAug:=False;
    TimerItemSelect.Enabled:=False;
    TimerAugItem.Enabled:=False;
    StartAug:=False;
    SendMsg2 (MyName, ' закончились GemStone ');    
    Exit;               
  end;
    
case AugItemSelectCycle of
1:begin   
    RequestExRqItemLink(MyName, TargetItemObjID);            
    Inc(AugItemSelectCycle);
    Exit;   
  end;
2:begin  
    if (TargetItemObjID>1) then RequestConfirmTargetItem(MyName, TargetItemObjID) 
    else begin StartAug:=False;  TimerItemSelect.Enabled:=False; TimerAugItem.Enabled:=False; Exit; end;   
    Inc(AugItemSelectCycle);
    Exit;    
  end;
3:begin
    if (RefinerItemObjID>1) and (TargetItemObjID>1) then
     RequestConfirmRefinerItem(MyName, TargetItemObjID, RefinerItemObjID) 
    else begin StartAug:=False;  TimerItemSelect.Enabled:=False; TimerAugItem.Enabled:=False; Exit; end;   
    Inc(AugItemSelectCycle);
    Exit;          
   end;
4:begin
    if (RefinerItemObjID>1) and (TargetItemObjID>1) and (GemStoneItemObjID>1) and (GemStoneCount>50)  then
     RequestConfirmGemStone(MyName, TargetItemObjID, RefinerItemObjID, GemStoneItemObjID, GemStoneNeed)
    else begin StartAug:=False;  TimerItemSelect.Enabled:=False; Exit; end;        
    TimerAugItem.Enabled:=True;
    AugItemSelectCycle  := 1;
    TimerItemSelect.Enabled :=False;
    Exit;
   end;   
end;
end;

procedure OnTimerAugItem(Sender: TObject);
begin
  RequestRefine(MyName, TargetItemObjID, RefinerItemObjID, GemStoneItemObjID, GemStoneNeed);  
  TimerAugItem.Enabled:=False;
  TimerItemSelect.Enabled:=True;  
end;

procedure Init;
var
i,k: integer;
begin
   for i:=1 to InventorySize do for k:=1 to 12 do BaseItems[i,k]:=0;
   NeedAugSkillID         :=0; 
   AugItemSelectCycle     :=0;  
   StartAug               :=False;
   TargetItemObjID        :=0;    
   RefinerItemObjID       :=0;
   RefinerItemCount       :=0;            
   GemStoneItemObjID      :=0;
   GemStoneCount          :=0; 
              
   TimerItemSelect:=TTimer.Create(nil);
   TimerItemSelect.OnTimer:=@onTimerItemSelect;
   TimerItemSelect.Enabled:=False;
   TimerItemSelect.Interval:=TimeToSelectItem; 
   
   TimerAugItem:=TTimer.Create(nil);
   TimerAugItem.OnTimer:=@OnTimerAugItem;
   TimerAugItem.Enabled:=False;
   TimerAugItem.Interval:=TimeToWaitAugResult; 
   
   SendMsg2( MyName, '________________________________________' );     
   SendMsg2( MyName, 'В парти чат пишем ID аугментации' );
   SendMsg2( MyName, 'Потом аугментировать вещь один раз' );
   SendMsg2( MyName, 'что бы скрипт распознал предметы ' );            
   SendMsg2( MyName, 'Есть вопросы? "Vilson или *****@ua.fm' );   
   SendMsg2( MyName, '________________________________________' ); 
   SendMsg2( MyName, ' ' );   
   SendMsg2( MyName, 'После распознания предметов: ' );            
   SendMsg2( MyName, '  ТАНЕЦ  сброс парметров' );   
   SendMsg2( MyName, '  СТАРТ  соцдействие  ДА ' );
   SendMsg2( MyName, '  СТОП   соцдействие  НЕТ' );
end;

procedure Free;
begin
  TimerItemSelect.Free;
  TimerAugItem.Free;
end;

procedure myRequestActionUse;
var
i,k: integer;
begin
case ReadD(2) of
  24:begin    // /socialyes 
      RequestItemList(MyName);  
      StartAug:=true;
      AugItemSelectCycle:=1;
      TimerItemSelect.enabled:=true;
      SendMsg2( MyName, ' ПЕРЕБИРАЕМ ВАРИАНТЫ ' );
      pck:='';
      exit;     
     end;
  25:begin    // /socialno
      StartAug:=False;
      TimerItemSelect.Enabled:=False;
      TimerAugItem.Enabled:=False;
      SendMsg2( MyName, '   П А У З А  ' );
      pck:='';
      exit;     
     end; 
  34:begin    // /socialdance
      for i:=1 to InventorySize do for k:=1 to 12 do BaseItems[i,k]:=0;
      NeedAugSkillID         :=0; 
      AugItemSelectCycle     :=0;  
      StartAug               :=False;
      TargetItemObjID        :=0;    
      RefinerItemObjID       :=0;
      RefinerItemCount       :=0;            
      GemStoneItemObjID      :=0;
      GemStoneCount          :=0; 
            
      TimerItemSelect.Enabled:=False;
      TimerAugItem.Enabled:=False;
      SendMsg2( MyName, '   Праметры обнулены  ' );
      pck:='';
      exit;                                
     end;     
end;
end;

begin
if (ConnectName=MyName) and (FromServer) then 
case pck[1] of
#$11:ItemList;    
#$21:InventoryUpdate;
#$FE:if ReadH(2)=108 then //RequestExRqItemLinkReply
     begin
      ReadAugSkillID:=ReadH(34);
      if NeedAugSkillID=ReadAugSkillID then 
      begin       
       TimerItemSelect.Enabled:=False; 
       TimerAugItem.Enabled:=False;
       StartAug:=False;
       SendMsg2(MyName, ' УСПЕШНО ПОЛУЧЕН СКИЛ  : '+IntToStr(NeedAugSkillID));       
       Exit;           
      end;            
      SendMsg2(MyName, 'НУЖЕН : '+IntToStr(NeedAugSkillID)+ ', ПОЛУЧЕНО : '+IntToStr(ReadAugSkillID));
      RequestRefineCancel(MyName, TargetItemObjID);            
      pck:='';
      exit;      
     end;   
end;

if (ConnectName=MyName) and (FromClient) then 
case pck[1] of  
#$49:NeedAugSkillID:=SetSkillID; //Say2
#$56:myRequestActionUse;
#$D0:if  ReadH(2)=65 then //RequestConfirmGemStone 
      begin
       if (TargetItemObjID<1) then TargetItemObjID:=ReadD(4);
       if (RefinerItemObjID<1) then RefinerItemObjID:=ReadD(8); 
       if (GemStoneItemObjID<1) then GemStoneItemObjID:=ReadD(12);
       if (GemStoneCount<1) then GemStoneNeed:=ReadD(16);
       SendMsg2(MyName, ' TargetItemObjID     : '+IntToStr(TargetItemObjID));       
       SendMsg2(MyName, ' NeedAugSkillID     : '+IntToStr(NeedAugSkillID));
       SendMsg2(MyName, ' RefinerItemObjID    : '+IntToStr(RefinerItemObjID));
       SendMsg2(MyName, ' GemStoneItemObjID    : '+IntToStr(GemStoneItemObjID));       
       SendMsg2(MyName, ' GemStoneNeed    : '+IntToStr(GemStoneNeed));                                                
      end;      
end
else exit;

end.

Posted

At least u could hide the script cause it's still hided in the original topic...

Btw on what chronicle u tried it and it gives u error?

well also take in consideration that Anumis made it for IL..

so i'd suggest u the l2phx 3.1.8 version and it should work w/o errors..

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+import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); 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} public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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