Jump to content
  • 0

Freya java error


Question

Posted

.info

 

/*

* This program is free software: you can redistribute it and/or modify it under

* the terms of the GNU General Public License as published by the Free Software

* Foundation, either version 3 of the License, or (at your option) any later

* version.

*

* This program is distributed in the hope that it will be useful, but WITHOUT

* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS

* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more

* details.

*  * You should have received a copy of the GNU General Public License along with

* this program. If not, see <http://www.gnu.org/licenses/>.

*/

package handlers.voicedcommandhandlers;

 

import java.util.logging.Logger;

 

import com.l2jserver.gameserver.GameServer;

import com.l2jserver.gameserver.cache.HtmCache;

import com.l2jserver.gameserver.handler.IVoicedCommandHandler;

import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;

 

public class info implements IVoicedCommandHandler

{

private static final String[] VOICED_COMMANDS = {"info"};

 

private static final Logger _log = Logger.getLogger(GameServer.class.getName());

 

public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)

{

if (command.equalsIgnoreCase("info"))

{

String htmFile = "data/html/Info.htm";

String htmContent = HtmCache.getInstance().getHtm(htmFile);

if (htmContent != null)

{

NpcHtmlMessage infoHtml = new NpcHtmlMessage(1);

infoHtml.setHtml(htmContent);

activeChar.sendPacket(infoHtml);

}

else

{

activeChar.sendMessage("Function temporary disabled.");

_log.info("Failed to load ServerInfo file!");

}

return true;

}

return false;

}

 

public String[] getVoicedCommandList()

{

return VOICED_COMMANDS;

}

}

 

 

.pmoff

 

/*

* This program is free software: you can redistribute it and/or modify it under

* the terms of the GNU General Public License as published by the Free Software

* Foundation, either version 3 of the License, or (at your option) any later

* version.

*

* This program is distributed in the hope that it will be useful, but WITHOUT

* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS

* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more

* details.

*

* You should have received a copy of the GNU General Public License along with

* this program. If not, see <http://www.gnu.org/licenses/>.

*/

package handlers.voicedcommandhandlers;

 

import com.l2jserver.gameserver.handler.IVoicedCommandHandler;

import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

import com.l2jserver.gameserver.network.SystemMessageId;

import com.l2jserver.gameserver.network.serverpackets.SystemMessage;

 

/**

* @author Intrepid

*

*/

 

public class pmoff implements IVoicedCommandHandler

{

private static final String[] VOICED_COMMANDS =

{

"pmoff"

};

 

public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)

{

if ((command.startsWith("pmoff")))

{

if (activeChar.getMessageRefusal()) // already in message refusal mode

{

activeChar.setMessageRefusal(false);

activeChar.sendPacket(new SystemMessage(SystemMessageId.MESSAGE_ACCEPTANCE_MODE));

}

else

{

activeChar.setMessageRefusal(true);

activeChar.sendPacket(new SystemMessage(SystemMessageId.MESSAGE_REFUSAL_MODE));

}

}

return true;

}

 

public String[] getVoicedCommandList()

{

return VOICED_COMMANDS;

}

}

 

 

 

 

olla ok ektos apo afta ta error bori kapios na me help??

11 answers to this question

Recommended Posts

  • 0
Posted

gia to .info pigene sto HtmlCache.java kai des an iparxei me8odos getHtm

 

an oxi addare auto

 

   public String getHtm(String path)
    {
        String content = _cache.get(path.hashCode());

        if (Config.LAZY_CACHE && content == null)
            content = loadFile(new File(Config.DATAPACK_ROOT,path));

        return content;
    }

 

gia to pm off :

 

addare auta sto SystemMessageId.java

 

/**
 * ID: 177<br>
 * Message: Message refusal mode.
 */
MESSAGE_REFUSAL_MODE(177),

/**
 * ID: 178<br>
 * Message: Message acceptance mode.
 */
MESSAGE_ACCEPTANCE_MODE(178);

 

 

  • 0
Posted

gia to .info pigene sto HtmlCache.java kai des an iparxei me8odos getHtm

 

an oxi addare auto

 

  public String getHtm(String path)
   {
       String content = _cache.get(path.hashCode());

       if (Config.LAZY_CACHE && content == null)
           content = loadFile(new File(Config.DATAPACK_ROOT,path));

       return content;
   }

 

	private String getHtm(String path)
{
	if (path == null || path.isEmpty())
		return ""; // avoid possible NPE

	final int hashCode = path.hashCode();
	String content = _cache.get(hashCode);

	if (Config.LAZY_CACHE && content == null)
		content = loadFile(new File(Config.DATAPACK_ROOT, path));

	return content;
}   

afto exi

 

 

kai afta gia to pmoff ta exi , ola ta pack to exoune

 

  • 0
Posted

ama den to prose3es freya oxi interlude se interlude beni mia xara

ti simasia exei to client? :S

 

afou iparxei i me8odos sto proto command kai ta system messages sto deftero gt na s vgalei error? :S

 

i glossa programatismou einai mia dn allazei ana client

  • 0
Posted

tha exi prob to pack s i kati alo file m

dn 3ereis dn milas.

gia to prwto kane to etsi

package handlers.voicedcommandhandlers;

import com.l2jserver.gameserver.cache.HtmCache;
import com.l2jserver.gameserver.handler.IVoicedCommandHandler;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;

public class Info implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS = 
{
	"info"
};

@Override
public String[] getVoicedCommandList() 
{
	return VOICED_COMMANDS;
}

@Override
public boolean useVoicedCommand(String command, L2PcInstance activeChar,String params) 
{
	if (command.equalsIgnoreCase("info"))
	{
		String html = HtmCache.getInstance().getHtm(activeChar.getHtmlPrefix(), "data/html/Info.htm");
		if (html != null)
		{
			NpcHtmlMessage mainPage = new NpcHtmlMessage(1);
			mainPage.setHtml(html);
			activeChar.sendPacket(mainPage);
		}
		else
		{
			// ignore should not occur
		}
		return true;
	}
	return false;
}
}

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.voicedcommandhandlers;

import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.handler.IVoicedCommandHandler;

public class Pm implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS = 
{ 
	"pmon",
	"pmoff"
};

public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{
	if ((command.startsWith("pmon")))
	{
		if (!activeChar.isGM())
		{
			activeChar.sendMessage ("Command Disabled.");
			return false;
		}

		if (!activeChar.getMessageRefusal())
		{
			activeChar.sendMessage("PM refusal is already Disabled!");
			activeChar.sendPacket(new SystemMessage(SystemMessageId.MESSAGE_REFUSAL_MODE));
		}
		else
		{
			activeChar.setMessageRefusal(false);
			activeChar.sendMessage("PM Refusal Disabled.");
		}
	}
	if ((command.startsWith("pmoff")))
	{
		if (!activeChar.isGM())
		{
			activeChar.sendMessage ("Command Disabled.");
			return false;
		}

		if (activeChar.getMessageRefusal())
		{
			activeChar.sendMessage("PM refusal is already Enabled!");
		}
		else
		{
			activeChar.setMessageRefusal(true);
			activeChar.sendMessage("PM Refusal Enabled.");
		}
	}
	return true;
}

public String[] getVoicedCommandList()
{
	return VOICED_COMMANDS;
}
}

kai ta 2 doulevoun.

  • 0
Posted

mipos na mas edixnes to error? leo gw tora...

emm kita3e ligo kalitera eleoss

 

 

krash to 1o ok einai pali to .pmoff m vgazi error  (new SystemMessage(SystemMessageId.MESSAGE_REFUSAL_MODE));

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • just with this extender that I have shared it is not possible to start with c4 client, you have to make some changes to the extender and it works with c4 client perfectly. regarding the updates in this last revision   🔹dll is not packaged with vmprotect   New custom zone types have been added: 🔹 NO_NOBLESS begin MinX=84638 MaxX=92616 MinY=-87170 MaxY=-82018 MinZ=-6000 MaxZ=0 Type=NO_NOBLESS KickOutPos=83007/148057/-3464 end   ▶️ This zone checks if the character is noble. If it does not meet the condition, it will be automatically kicked to the indicated position (KickOutPos). 🔹 CUSTOM_SPAWN_ZONE begin MinX=77275 MaxX=85704 MinY=10122 MaxY=18066 MinZ=-8000 MaxZ=5000 Type=CUSTOM_SPAWN_ZONE OutPos=83007/148057/-3464 Spawns={{82984/18066/-5256}};{{79275/15147/-5248}};{{82922/14263/-5256}};{{83704/10122/-5288}} end ▶️ This zone allows characters, upon death, to respawn with full buff, CP, HP and MP if they press “Fixed”. They will only be able to revive in one of the positions defined in Spawns. 🔧 Both zones are fully configurable from territorydata.txt
    • Could you tell me what changed in this update?   more one question: Is it possible to log in through the c4 client instead of interlude? That would be great  
    • ➡ Discount for your purchase: JULY2025 (11% discount) ➡ Our Online Shop: https://socnet.store  ➡ Our SMM-Boosting Panel: https://socnet.pro  ➡ Telegram Shop Bot: https://socnet.shop  ➡ Telegram Support: https://t.me/solomon_bog  ➡ Telegram Channel: https://t.me/accsforyou_shop  ➡ Discord Support: @AllSocialNetworksShop  ➡ Discord Server: https://discord.gg/y9AStFFsrh  ➡ WhatsApp Support: https://wa.me/79051904467 ➡ WhatsApp Channel: https://whatsapp.com/channel/0029Vau0CMX002TGkD4uHa2n  ➡ Email Support: solomonbog@socnet.store 
    • ➡ Discount for your purchase: JULY2025 (11% discount) ➡ Our Online Shop: https://socnet.store  ➡ Our SMM-Boosting Panel: https://socnet.pro  ➡ Telegram Shop Bot: https://socnet.shop  ➡ Telegram Support: https://t.me/solomon_bog  ➡ Telegram Channel: https://t.me/accsforyou_shop  ➡ Discord Support: @AllSocialNetworksShop  ➡ Discord Server: https://discord.gg/y9AStFFsrh  ➡ WhatsApp Support: https://wa.me/79051904467 ➡ WhatsApp Channel: https://whatsapp.com/channel/0029Vau0CMX002TGkD4uHa2n  ➡ Email Support: solomonbog@socnet.store 
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock