Advanced Lineage II Event Engine – Flexible, Scalable, and Developer-Friendly
Introducing a powerful and fully customizable event engine designed to enhance gameplay, increase player engagement, and simplify event management. Whether you're running a high-rate PvP server or a low-rate retail-like experience, this engine provides the flexibility you need to create and automate dynamic in-game events.
✅ Compatible with aCis 401 – Fully coded for aCis project (revision 401) and ready for seamless integration.
📜 Delivered as a .diff Patch – Simply apply it and start using it right away!
📸 Check out the screenshots & features: Imgur Album (more soon).
Key Features
✔ Fully Configurable – Every aspect of each event can be customized, including timers, rules, rewards, and restrictions.
✔ Seamless Integration – Works with existing server configurations and supports custom scripts or modifications.
✔ Automated Event Rotation – Events can be scheduled or started via a voting phase where players choose the next event.
✔ Multi-Mode Participation – Players can join via commands (.register | .leave | .events) or NPC interactions.
✔ Real-Time Tracking – An on-screen HUD displays kills, scores, and time remaining.
✔ Enhanced PvP Mechanics – Auto-respawn, score-based rewards, and First Blood announcements.
✔ Spectator Mode – Allows non-participants to watch events live.
✔ Detailed Event Logs – Administrators can track player performance, winners, and event results for analysis.
Reward System
Player-Based Rewards: Configurable options for winning, losing, ranking in the top X, or achieving First Blood.
Kill-Based Rewards: Earn rewards per kill or based on streaks.
Team-Based Rewards: Incentivize team victories with shared prizes.
Included Event Modes
Team Fights (TDM): Classic team-based PvP with configurable duration, respawn rules, and score limits.
Solo Fights (Deathmatch): Free-for-all PvP—highest kill count wins.
Last Survivor (LMS): No respawns—last player standing wins.
Lucky Chests: Random chests with rewards, traps, or debuffs.
Treasure Hunt: Players race to find a hidden treasure.
Monster Massacre (PvE Race): Teams compete to slay the most monsters.
Territory Clash: Players battle to control a zone and earn points over time.
Ultra Rapid Fire (URF Mode): Boosted stats, reduced skill cooldowns, and enhanced combat speed.
Assassin Hunt: A random player is marked as the target—others must eliminate them.
Monster Mayhem (Boss Raid): A powerful boss spawns; players must cooperate (or fight each other) to take it down.
Power-Up Clash: Players collect battlefield buffs for a combat advantage.
Why Choose This Event Engine?
✅ Fast Implementation – Set up new events in minutes with an intuitive configuration system.
✅ Performance Optimized – Lightweight and designed for high player counts without impacting server stability.
✅ Extensive Customization – Easily modify or extend functionality to suit your server’s needs.
✅ Developer Support – Well-documented API and configuration options for easy integration.
Transform your server’s event experience with a feature-rich, developer-friendly solution.
🚀 Ready to integrate? Contact us for licensing details!
Get Your Copy Today!
Upgrade your Lineage II server with this powerful event engine and bring next-level gameplay to your players. With fully customizable settings, automated event management, and seamless integration, this system is a must-have for any serious server administrator.
💰 Pricing:
Full License: 100e (One-time payment)
Support & Updates: included on full licence
📩 How to Purchase:
PM me directly for inquiries and purchases.
Discord: @Luminous
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