Reptant_ Posted March 25, 2011 Posted March 25, 2011 αχ κούλα αχ κούλα αχ κούλα αχ κούλα αχ κούλα αχ κούλα fixed
MiraDBZ Posted March 25, 2011 Posted March 25, 2011 Πώς μετράνε οι αεκτζήδες από το 1 έως το 10; Djebour Melberg Fuster Djebour Mirallas Holebas 7 8 9 10 ΧΑΧΑΧΑΧΑΧΑΧΑΧΑΧΑΧΑΧΑ
Apithanos Posted March 26, 2011 Posted March 26, 2011 Πώς μετράνε οι αεκτζήδες από το 1 έως το 10; Djebour Melberg Fuster Djebour Mirallas Holebas 7 8 9 10 ΧΑΧΑΧΑΧΑΧΑΧΑΧΑΧΑΧΑΧΑ Έγραψες! χαχαχαχαχαχαχαχα
MasterDisaster Posted March 26, 2011 Posted March 26, 2011 Πώς μετράνε οι αεκτζήδες από το 1 έως το 10; Djebour Melberg Fuster Djebour Mirallas Holebas 7 8 9 10 ΧΑΧΑΧΑΧΑΧΑΧΑΧΑΧΑΧΑΧΑ ΧΑΧΑΑΧΑΧΑΧΑΧΑΧΑΧΑΧΑΧ ΒΤW,Djebbour γράφεται!
Xplicit7 Posted March 26, 2011 Posted March 26, 2011 Πώς μετράνε οι αεκτζήδες από το 1 έως το 10; Djebour Melberg Fuster Djebour Mirallas Holebas 7 8 9 10 ΧΑΧΑΧΑΧΑΧΑΧΑΧΑΧΑΧΑΧΑ ΧΑΧΑΧΑΧΑΧΑΧΑΧΑΧΑΧΑΧΑΧΑΧΑΧΑΧΑΧΑΧΑ
Reptant_ Posted March 26, 2011 Posted March 26, 2011 http://maxcheaters.com/forum/index.php?topic=202349.0#quickreply
Reptant_ Posted March 26, 2011 Posted March 26, 2011 χάλια; Snare/blind/εκεινο που σε πεταει/hook οταν πας να φυγεις
Reptant_ Posted March 26, 2011 Posted March 26, 2011 Πως λεγεται η αλλη μαλακια της lux που σκαει dmg
WeirdSituation Posted March 26, 2011 Posted March 26, 2011 For this patch, we’re mainly focusing on bug fixes, as well as some more buffs to several champions. The reason we went for this focus was to prepare for the upcoming patch, in which we’re preparing some interesting solutions to damage-vs-defense, counters to tank-stacked teams, and other larger balance changes. We added an extra maximum Yordle Snap Trap to Caitlyn, which will improve her team utility presence, along with an attack speed boost to give her a little more ability to scale into late-game damage. Garen’s movement speed was increased to 320, and gave a massive early game increase to the damage reduction on Courage. This ability needs to be more reliable in the laning phase to allow Garen to close and be effective. Doubling the rank 1 value should be a big help in this regard. Galio’s ultimate has had it range increased by 50, to give it some additional value in more spread out fights. We plan to continue adjusting Galio. Finally, we’ve changed towers to protect better against unattended minion waves, but less against coordinated pushes. We wanted to avoid lengthening game times, but at the same time want to make it so leaving minion waves unattended isn’t quite so punishing. This change aims to accomplish that.
Recommended Posts