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Olympiad skill refresh problem


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Hello, im having a problem with olympiad skill refresh. After match my olympiad system doesnt refresh skills like it supposed to... does any1 have script for this or know what could be wrong  ? im using l2jserver gracia epilogue pack.

 

cheers.

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Posted

Dunno how is gracia epilogue olympiad, but in the current L2J, this can be found in AbstractOlympiadGame.java, located in model.olympiad

 

removals() remove all type of buffs and bonuses at entrance, when playerStatusBack() add all them back when you're out.

 

You surely miss one part in playerStatusBack. The best is too compare the 2 files.

 

If it wasn't this sort of "skill refresh", explain better :D.

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Posted

i'm talking about skills like for example, during olympiad match you use ud or something like that.. after match oly system suppose to refresh that skill when player gets teleport'ed back to city, in my server it doesn't happen, also i don't have such directory as model or file as AbstractOlympiadGame.java.

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Posted

i'm talking about skills like for example, during olympiad match you use ud or something like that.. after match oly system suppose to refresh that skill when player gets teleport'ed back to city, in my server it doesn't happen, also i don't have such directory as model or file as AbstractOlympiadGame.java.

You are wrong here.

Skills refresh when the match starts and players get ported to arena.

  • 0
Posted

You are wrong here.

Skills refresh when the match starts and players get ported to arena.

doesnt matter i still need to fix it when player gets teleported in or back :) omg no1 have any idea how to do this, too bad :S

  • 0
Posted

Olympiad.java

 

                ExAutoSoulShot atk = new ExAutoSoulShot(itemId, 0);
                player.sendPacket(atk);
             }
+            
+            for (L2Skill skill : player.getAllSkills())
+               if (skill.getReuseDelay() <= 900000)
+                  player.enableSkill(skill.getId());
+            
             player.sendSkillList();
+            player.updateEffectIcons();

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