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Posted

and I say again, check xml folder.

 

some sql tables are transfered to xml.

u are dumb ? there are no more .sql files for armors. Now they are in xml files... Learn to read..

No sql files in xml folder... How to add custom armor in server then? Where to execute the sql files? there are no tables for armor... or weapon..

Posted

aCis isn't for you. (soz that I'm causing your potential customers flee Trytry  ;D ;D)

Never mind i fixed it i didnt knew that changing xml items also change the sql ;p sorry about that now its alright ;)

Posted

Never mind i fixed it i didnt knew that changing xml items also change the sql ;p sorry about that now its alright ;)

 

It works like sql datatable, its keept in xml, since its a static data, there is no purpose to keep such data in database, server loads data from xml instead of sql file, no more differences.

Posted

It works like sql datatable, its keept in xml, since its a static data, there is no purpose to keep such data in database, server loads data from xml instead of sql file, no more differences.

Yea thats really nice, i had to change some things in xml to add items but its better this way ;)

Posted

Yea thats really nice, i had to change some things in xml to add items but its better this way ;)

yes its beter than sql but not so easy to add it ;)
Posted

SVN ? :(

  • As a random guest, you got access to actual revision - 10. No support given.
  • As a customer, you got access to hidden section of forum, where you can ask and pick customs, and access to latest sources + X revisions depending how much you spent. You got also support if you find pack issues, if I'm not already busy about another task.
  • As a sharer, you got access to SVN. They got free access to sources and another private part of forum than customers haven't access, where underground (future or experiments) commits are made/tested. They earn that priviledges after a while, and they keep it depending how much / since how they shared.

More infos on the forum itself, Announcements section.

Posted
Changeset 283

 

Quests, misc

 

Quests

- fix NPEs on Q602 and Q111. Drop null checks on Q607, Q608, Q613, Q614 (already handled by getPartyMembers()).

- few "Quest." and invisible typos cleanup (but well as replace works well... Why not ?). By typos, there were double "  ", space after/before "<br>", etc...

- addition of Q402, Q404, Q405, Q410, Q411, Q412, Q601. Ty sharers.

 

Misc

- drop few stats and "uses" : EXPSP_RATE, NONE_WPN_VULN, ETC_WPN_VULN, FIST_WPN_VULN

- rewardExpAndSp() : exp parameter is a long instead of int.

- no more calcStat use for exp/sp rewarding.

- fix a location in GM teleport, drop a line on Varika HTM.

Posted
Changeset 284

 

Quests, misc

 

Quests - 320 scripts overall ;p

- addition of Q363, Q415 && Q418 (tested 2/6 ends). Ty sharers.

 

Misc

- fix L2ClanMember issue.

- revert one fix of [255] - L2Attackable drop edit back to regular L2J + cleanup.

- MoveBackwardToLocation cleanup.

- drop admin commands related to NPCs edition (12 overall - preparing next commit), rework survivors.

- cleanup few TODOs.

- added 50 spawns in Orc Territory, 5 for Q415 (Aren and quest mobs). The L2J IL spawnlist is just ubber failed in fact lol, missing few hundreds spawns.

 

Note to myself : 37052 spawns before any refactor. The time will say if I was true or not :D.

Posted

I'm looking ppl to work on spawnlist. You can find all details on that topic. It is a public workbench, and so you can be rewarded with access if you made good job.

 


 

I'm currently experiencing L2OFF npc templates. That rework is UNMATCHED considering the chronicle, and will open gates for scripts I couldn't make before, due to wrong templates (Antharas, Sailren, Frintezza to name only those).

 

It will fix hundreds issues of collisions, wrong weapons & wrong stats. It will add several new features, and debug some others. It's a huge refactor, considering 5 tables and 1 XML will dissapear, merged into a single XML. With tests and all features, I count from 1 to 2 weeks in order to achieve it (if not lazy or problems).

 

It is still a WIP, but the data is currently parsed, and the XML parser is made.

Posted

I'm looking ppl to work on spawnlist. You can find all details on that topic. It is a public workbench, and so you can be rewarded with access if you made good job.

 


 

I'm currently experiencing L2OFF npc templates. That rework is UNMATCHED considering the chronicle, and will open gates for scripts I couldn't make before, due to wrong templates (Antharas, Sailren, Frintezza to name only those).

 

It will fix hundreds issues of collisions, wrong weapons & wrong stats. It will add several new features, and debug some others. It's a huge refactor, considering 5 tables and 1 XML will dissapear, merged into a single XML. With tests and all features, I count from 1 to 2 weeks in order to achieve it (if not lazy or problems).

 

It is still a WIP, but the data is currently parsed, and the XML parser is made.

 

well good luck with that root is doing a great job but it will take maaaany time , I am possitive on working in this i will probaby compare the zones with off server but i need to know in which zones i should work and which ones you have already fixed...

Posted

well good luck with that root is doing a great job but it will take maaaany time , I am possitive on working in this i will probaby compare the zones with off server but i need to know in which zones i should work and which ones you have already fixed...

Spawnlist isn't that long if 3-4 ppls are working on it and follow same rules. Could be made in 1 week.

 

Speak with Root about what he fixed, he could give you a specific zone aswell and his work methodology.

 

Once again, speaking of mobs spawn we can take some liberty, as retail spawnlist can't be matched with X/Y/Z stuff. From the moment number and type is good for the zone, I'm happy. Spawning at hand with macro //spawn, preparing the list of NPCids before, you can populate an area after 5mins.

 

About my own observations, Sea of Spores, Wastelands, Orc territory, Reorin area, were terribly messed (the 2 first had 30% spawns inside the ground, the 3rd had NO spawns at all (lol), the 4th have "wrong" spawns (C3 data). There are probably more (C5-IL areas mostly), like Frozen Labyrinth, etc.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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