Jump to content

Recommended Posts

Posted

Hello,

 

I'd like to present you my new event system. I originally planned to help and create this engine only for one server, L2Pride, but since their admin revealed himself as a lying bastard, I've decided to share this engine for free. The main reason which me brought to do so is the fact, that I can't find and solve all bugs alone. And of course, all ideas are welcomed.

 

This engine is based on hnoke_events.jar library. This will allow me to do frequent changes everytime I need to and the only thing you will need to do is download a new package with events. If you find any bug, please use the:

 

Bugtracker: http://hnoke.net/l2jevents/

And Forum, if you're interested or want to tell your oppinion: http://hnoke.net/l2jevents/forum

The download link has been disabled temporary.

(I'll release source codes for .jar library as well as a presentation video / full txt guide when I'm 100% sure that the engine works. If you're interested,

is a very old video from starts of this engine)

 


 

And now some informations:

 

The ingame administration, especially creating new maps and understanding which spawns do u need for each event, is a bit harder to understand. I'll post a guide about how to do it later, propably tommorow. Now I need to get some sleep.

 

Events:

- There are two kinds of events: Main (also called as Regular ones) and Mini events.

- Mini events are mostly events for single players / parties. They can nonstop run. Their engine works like it checks every X seconds for registered players and if it is possible, it automatically creates matches with them. There's also system that will make players can visit each event only once in X ms. For example, if you set this delay for 1v1 event  to 1200000, it will make that player has to wait at least 20 minutes before he can rejoin 1v1 event again.

- Main events are well-known events running globally for all players on the server (TvT, CTF, etc.). I'm now working on support for joining players even if the registration state already ended.

- Map system - you can create your own maps. Each event can have infinity ammount of maps, each map can have multiple spawns. Each spawn has it's type, cords and team ID. For example spawn with type Regular defines where the players will be teleported (their initial loc), type Buffer defines where a buffer will be spawned, type Fence will spawn a fence arround the spawn.

- There's registration npc - Event Manager. It's HTML is automatically changed, so when you disable/enable any event it will be refreshed also in npc's html.

- ... and much more. I can't remember what all have I added.

 

 

Ingame administration:

- The most advanced thing on this engine is it's ingame management - try to type //event_manage.

- Basically everything is configurable ig using an admin panel. There are configs (txt files) only for few things (for example buffer's ID) and even they will be soon moved to the admin panel.

- You can schedule multiple events, temporary disable/enable events, pause/skip all kind of delays delays (registrations, etc.), abort scheduled events, run you own events and so on.

- You can create your own maps. You can set map's name, events which will use it, add different spawns, config map parameters for each event.

- Configurable rewards for each position in the end of event.

- Soon, I'll add also support for Mini Event tournaments (1v1 tournament, Korean style tournament, etc.).

 


 

Green color are events, which should be working fine.

Orange color are events, which might contain some bugs so they are waiting for your feedback.

Red color are events, which aren't finished yet.

 

Aviable Main events:

- Team vs Team - classic 2-5 teams event.

- Capture the Flag - 2-3 teams (can't add more teams cause of the missing NPC flags).

- Deathmatch - everyone vs everyone, configurable respawn delay, multiple spawns, etc. Reward configurable for top 10 players.

- Team vs Team w/ VIPs - very simillar to classic TvT, adds a VIP player to each of teams. If the VIP is killed, it gives some additional rewards.

- VIP escort event - Defend and escort the VIP to the given position. This event will be completely reworked later.

- Zombies - At start of the event it chooses at least 1 random player (the count depends on the ammount of registered players) and transforms him into a zombie. When a zombie hits someone, he will be transformed into a zombie too. Event ends when only 1 player left in the survivor's team (and as I'm writing this, I realized that this way is stupid so I'll make it like the event ends when everyone is zombie. Also, right now, it rewards only the last survivor. I think this needs some rework too.)

- Mutant - At start it randomly chooses one player and transforms him into a mutant. The mutant has increased stats - look at skill ID 31300. If someone kills a mutant, then the mutant will untransform and the player which killed becomes new mutant. You can configure reward for for 10 players with highest ammount of kills made while they were mutants.

 

 

Aviable automatic mini events:

- 1v1 event - PvP event for single players. Player comes to the reg npc, registers and then if engine finds an opponent, it will teleport them to the random arena and starts match. The match itself is 10 minutes limited and has 2 rounds or eventually 3, depends on what was the score after second round.

- 2v2 event - Similar to 1v1, but you must find one friend to participate with you.

- Party vs Party - One round. No respawning. Fixed party size is of course configurable.

- Pt vs pt Korean style - On start teleports players to safe zones with buffer, gives them 1 minute to prepare for the match (buffs,..), then it teleports them to defined Regular spawns and begins famous continous 1v1 matches.

- Tower Crush - Event in style of retail Underground Coliseums, but it doesn't have to run in UColiseum map. Basically it's like a pt vs pt event, but players will keep respawning till their team respawn tower isn't destroyed or time limit. Winner is the team with higher ammount of kills.

- Raid boss hunt - Two teams, one RB usually in the middle of map. Event ends when RB dies and the team which gave most dmg to him wins.

- Survival Arena - One team. No respawning. Three rounds. The event will teleport players to defined Regular spawn, spawns buffer for like 60 seconds. Then monsters will attack in three wawes. The great thing on this event is that you can create infinity ammount of maps and define where each mob will be spawned and in which wawe will he attack players. Event ends when all players dies or all mobs are dead.

- Last Man Standing - For single players, configurable ammount of players in event (default is 5). It's like a deathmatch but w/o respawning. Configurable ammount of rounds and round ends when only one player is alive (and now he's rewarded with reward type 'Winner', this will be also reworked).

- Last Team Standing - Similar to LMS, but with configurable ammount of teams and configurable ammount of players in each team. This event isn't finished yet.

- Mini TvT - For single players. When registered players ammount reaches limit (configurable, default is 20), it starts a 10 vs 10 match with no respawning, but multiple rounds.

- There's also a Hitman event, but it is not finished yet. Try NPC ID 92007 if you're interested.

 

 


 

Installation: - tested on Freya

- Apply (better do manually) patch core_patch.diff to you core and dp_patch to you datapack.

- Copy hnoke_events.jar to your L2J server's lib folder and also to your GS eclipse project lib folder. Then add the library to your Eclipse GS and DP project's Java Build Path.

- Put this line:

<include name="hnoke_events.jar" />

into your build.xml file, below

<include name="netcon.jar" />

 

- Copy htmls to your datapack.

- Execute events.sql and custom_npcs.sql to your db.

- Add events.properties to your config file and edit them (especially your npc buffer's ID must be setted right). More important configs soon.

- Registration NPC ID is 92006, for admin management type //event_manage.

- If you got any problems visit the forum.

 

I do not recommend to use this engine on a live server for now.

Posted

I may understand wrong , but when everything will be done you will give us the source code ? , cuz rizel sell many of that events and you gonna give it for free or what

Posted

I may understand wrong , but when everything will be done you will give us the source code ? , cuz rizel sell many of that events and you gonna give it for free or what

 

well I guess that he dont want any kids to stole his codes and share them in another forums with their credits...

This is the best decision...

 

And what about rizel?

He is not the only one that can code that engines...

Posted

well I guess that he dont want any kids to stole his codes and share them in another forums with their credits...

This is the best decision...

 

And what about rizel?

He is not the only one that can code that engines...

+1 about this.

You dont know if its rizel source!.. rizel can check the code and look his own than we see if this person just Give for free.

 

I like this thanks. but if its true that its rizel source and you just edit than its *****

 

(sorry bad english)

Posted

well I guess that he dont want any kids to stole his codes and share them in another forums with their credits...

This is the best decision...

 

And what about rizel?

He is not the only one that can code that engines...

so what you should respect the guy cuz he code them to earn money and you want to share them for free why
Posted

Because he hates a fucktard leecher and as he said bastard the name ? Dav the chinesse l2 pride's admin.And I suppose he has already seen this topic as soon as I said he is a TOP leecher of our community who never gave credits about the people's work he represents them created by him and the children of his server absolutely believe him.

Posted

Copy hnoke_events.lib to your L2J server's lib folder and also to your GS eclipse project lib folder. Then add the library to your Eclipse GS and DP project's Java Build Path. <<<<<

 

hnoke_events.lib dosnt exist

?

 

any one can post better how install this?

 

Posted

Copy hnoke_events.lib to your L2J server's lib folder and also to your GS eclipse project lib folder. Then add the library to your Eclipse GS and DP project's Java Build Path. <<<<<

 

hnoke_events.lib dosnt exist

?

 

any one can post better how install this?

 

He meant hnoke_events.jar

Posted

meby i Read worng or somthing else, but i have freya but when i build in Eclipse i got errors

 

compile:

    [javac] Compiling 1516 source files to C:\Users\Administrator\workspace\L2_GameServer\build\classes

    [javac] C:\Users\Administrator\workspace\L2_GameServer\java\com\l2jserver\gameserver\GameServer.java:93: cannot find symbol

    [javac] symbol  : class ChangelogManager

    [javac] location: package com.l2jserver.gameserver.instancemanager

    [javac] import com.l2jserver.gameserver.instancemanager.ChangelogManager;

    [javac]                                                ^

    [javac] C:\Users\Administrator\workspace\L2_GameServer\java\com\l2jserver\gameserver\GameServer.java:425: cannot find symbol

    [javac] symbol  : variable ChangelogManager

    [javac] location: class com.l2jserver.gameserver.GameServer

    [javac] ChangelogManager.getInstance();

    [javac] ^

    [javac] C:\Users\Administrator\workspace\L2_GameServer\java\com\l2jserver\gameserver\GameServer.java:426: cannot find symbol

    [javac] symbol  : variable EventLoader

    [javac] location: class com.l2jserver.gameserver.GameServer

    [javac] EventLoader.loadEngine();

    [javac] ^

    [javac] 3 errors

 

BUILD FAILED

C:\Users\Administrator\workspace\L2_GameServer\build.xml:64: Compile failed; see the compiler error output for details.

 

Total time: 25 seconds

 

any one how to solve it?

Posted

I dont think that he copyed any part of my code. If he have so much freetime that he code all this thing and share it for free.. well then I guess I have nothing to do with it. As someone said I'm not the only one who can code an engine like this. About the copy of my new event ideas... thats another story..

Guest
This topic is now closed to further replies.



  • Posts

    • 📌 FORUM RULES (Revised – Legal Compliant) Η χρήση του forum προϋποθέτει την πλήρη αποδοχή των παρακάτω κανόνων. Οποιαδήποτε παραβίαση ενδέχεται να οδηγήσει σε περιορισμούς ή μόνιμο αποκλεισμό. 1. Spam & Κατάχρηση Δημοσιεύσεων Το spam απαγορεύεται. Μονολεκτικές, άσχετες ή πολλαπλές διαδοχικές δημοσιεύσεις δεν επιτρέπονται. Bumping επιτρέπεται μόνο στο Marketplace, μία φορά κάθε 24 ώρες. Απάντηση σε θέματα παλαιότερα των 6 μηνών δεν επιτρέπεται. Σχόλια τύπου «wrong section», «request lock» κ.λπ. απαγορεύονται — χρησιμοποιήστε το Report Section. 2. Συμπεριφορά & Τάξη Απαγορεύονται: βρισιές, trolling, drama, απειλές, ρατσισμός, flame posts. Οι κανόνες συμπεριφοράς ισχύουν και σε PMs, profile comments και λοιπές περιοχές. Πολιτικά θέματα επιτρέπονται μόνο εντός λογικών και πολιτισμένων ορίων. 3. Απαγορευμένο & Ακατάλληλο Περιεχόμενο Απαγορεύεται αυστηρά η δημοσίευση ή αναζήτηση περιεχομένου που είναι: Παράνομο βάσει ισχύουσας νομοθεσίας Πειρατικό (warez, cracks, serials, pirated software) Σεξουαλικό, πορνογραφικό ή βίαιο Προσβλητικό, ρατσιστικό ή εξτρεμιστικό Θρησκευτικά προκλητικό με σκοπό την ένταση ➡️ Όλα τα παραπάνω διαγράφονται άμεσα, χωρίς προειδοποίηση. 4. Διαφημίσεις & Προώθηση Απαγορεύεται κάθε μορφή διαφήμισης χωρίς έγκριση Administrator. Απαγορεύεται η προώθηση παράνομων ή μη αδειοδοτημένων υπηρεσιών. Affiliate links, referral systems και external promotions απαιτούν έγκριση. 5. Γλώσσα & Παρουσίαση Μην αναμειγνύετε γλώσσες (αγγλικά σε ελληνικά topics και αντίστροφα). Χρησιμοποιείτε tags [GR] ή [EN]. Τα Greeklish επιτρέπονται προσωρινά, ωστόσο προτιμάται η χρήση ελληνικών χαρακτήρων. 6. Credits & Πνευματικά Δικαιώματα Υποχρεωτική αναφορά πηγών και credits. Απαγορεύεται η αναδημοσίευση περιεχομένου χωρίς άδεια. Κάθε χρήστης είναι υπεύθυνος για τα δικαιώματα του περιεχομένου που δημοσιεύει. 7. Κυβερνοεγκλήματα & Επιβλαβείς Πρακτικές Απαγορεύεται αυστηρά: Hacking, DDoS, flooding, botnets, booters Οδηγίες, εργαλεία ή καθοδήγηση για παράνομες ψηφιακές επιθέσεις Αναζήτηση ή πώληση τέτοιων υπηρεσιών 8. Υπογραφές (Signatures) Μέγιστο μέγεθος: 800x300 pixels. Υπογραφές που παραβιάζουν τους κανόνες αφαιρούνται. 9. Λογαριασμοί & Ασφάλεια Ένας λογαριασμός ανά χρήστη. Κλεμμένοι, κοινόχρηστοι ή πολλαπλοί λογαριασμοί απαγορεύονται. Το forum διατηρεί το δικαίωμα άμεσης διαγραφής λογαριασμών. 10. Σεβασμός προς το Staff Υποτίμηση, απειλές ή προσβολές προς staff δεν γίνονται ανεκτές. Για διαφωνίες ή παραβάσεις χρησιμοποιήστε το Report Section. LEGAL POLICY (Updated – Strict Compliance) 1. Νομιμότητα Περιεχομένου Απαγορεύεται κάθε περιεχόμενο που: Παραβιάζει νόμους ή κανονισμούς Παραβιάζει copyright ή intellectual property Προωθεί παράνομες οικονομικές, τραπεζικές ή επενδυτικές υπηρεσίες Σχετίζεται με απάτη, phishing, money laundering 2. DMCA – Copyright Protection Το forum συμμορφώνεται πλήρως με τον DMCA. Έγκυρες αναφορές οδηγούν σε άμεση αφαίρεση περιεχομένου. Επαναλαμβανόμενες παραβιάσεις = μόνιμος αποκλεισμός. 3. AML / Financial Compliance Απαγορεύεται περιεχόμενο σχετικό με ξέπλυμα χρήματος. Απαγορεύεται η προώθηση μη αδειοδοτημένων χρηματοοικονομικών υπηρεσιών. Δεν παρέχεται καμία οικονομική ή επενδυτική συμβουλή. 4. User-Generated Content & Ευθύνη Όλο το περιεχόμενο δημιουργείται από τους χρήστες. Το forum δεν φέρει νομική ευθύνη, αλλά: Παρακολουθεί Διαγράφει Συμμορφώνεται με τον νόμο 5. AI Moderation Χρησιμοποιούνται AI-based εργαλεία για εντοπισμό παραβάσεων. Η τελική απόφαση λαμβάνεται πάντα από άνθρωπο. 6. Τελικές Διατάξεις Οι κανόνες μπορούν να τροποποιηθούν χωρίς προειδοποίηση. Η χρήση του forum συνεπάγεται αποδοχή όλων των πολιτικών. Η άγνοια των κανόνων δεν αποτελεί δικαιολογία.   ΠΟΛΙΤΙΚΗ ΑΠΟΡΡΗΤΟΥ (Privacy Policy) – Ελληνικά Η παρούσα Πολιτική Απορρήτου περιγράφει τον τρόπο με τον οποίο το forum συλλέγει, χρησιμοποιεί και προστατεύει τα προσωπικά δεδομένα των χρηστών του, σύμφωνα με τον Γενικό Κανονισμό Προστασίας Δεδομένων (GDPR – ΕΕ 2016/679). 1. Συλλογή Δεδομένων Το forum ενδέχεται να συλλέγει τα ακόλουθα δεδομένα: Όνομα χρήστη (username) Διεύθυνση email IP address Ημερομηνία και ώρα σύνδεσης Περιεχόμενο δημοσιεύσεων (posts, topics, private messages) Δεν συλλέγονται ευαίσθητα προσωπικά δεδομένα. 2. Χρήση Δεδομένων Τα δεδομένα χρησιμοποιούνται αποκλειστικά για: Τη λειτουργία και ασφάλεια του forum Τη διαχείριση λογαριασμών Τη βελτίωση της εμπειρίας χρήσης Την πρόληψη κατάχρησης, απάτης ή παράνομων ενεργειών Τη συμμόρφωση με νομικές υποχρεώσεις 3. User-Generated Content Όλο το περιεχόμενο που δημοσιεύεται στο forum δημιουργείται από τους χρήστες. Οι χρήστες φέρουν την αποκλειστική ευθύνη για τα δεδομένα που επιλέγουν να δημοσιεύσουν. 4. Cookies Το forum χρησιμοποιεί cookies μόνο για: Διατήρηση σύνδεσης χρήστη Βασική λειτουργικότητα Ασφάλεια Δεν χρησιμοποιούνται cookies για διαφημιστική παρακολούθηση τρίτων. 5. AI & Αυτοματοποιημένη Επεξεργασία Το forum ενδέχεται να χρησιμοποιεί αυτοματοποιημένα ή AI-based εργαλεία για: Ανίχνευση spam Εντοπισμό παραβιάσεων κανόνων ή παράνομου περιεχομένου ➡️ Οι αποφάσεις επιβολής λαμβάνονται πάντα από άνθρωπο. 6. Κοινοποίηση Δεδομένων Τα προσωπικά δεδομένα: Δεν πωλούνται Δεν διαμοιράζονται με τρίτους Εξαίρεση υπάρχει μόνο εφόσον απαιτείται από τον νόμο ή αρμόδιες αρχές. 7. Δικαιώματα Χρηστών (GDPR) Οι χρήστες έχουν δικαίωμα: Πρόσβασης στα δεδομένα τους Διόρθωσης ή διαγραφής Περιορισμού επεξεργασίας Υποβολής αιτήματος διαγραφής λογαριασμού 8. Ασφάλεια Δεδομένων Λαμβάνονται εύλογα τεχνικά και οργανωτικά μέτρα για την προστασία των δεδομένων, ωστόσο καμία πλατφόρμα δεν είναι απολύτως ασφαλής. 9. Τροποποιήσεις Η παρούσα πολιτική μπορεί να τροποποιηθεί χωρίς προηγούμενη ειδοποίηση. Η συνέχιση χρήσης του forum συνιστά αποδοχή των αλλαγών. ✅ Σημείωση Οποιοδήποτε παράνομο περιεχόμενο δεν επιτρέπεται πουθενά στο forum, ανεξαρτήτως ρόλου, πρόσβασης ή status (VIP / Donator / Staff). 📌 FORUM RULES (English – Legal Compliant) By accessing or using this forum, you agree to comply with the following rules. Violations may result in warnings, restrictions, or permanent account termination. 1. Spam & Abuse Spam is strictly prohibited. One-word, low-effort, off-topic, or consecutive posts are not allowed. Bumping is allowed only in the Marketplace, once every 24 hours. Replying to topics older than 6 months is not permitted. Posts such as “wrong section”, “request lock”, etc. are not allowed — use the Report Section instead. 2. Conduct & Behavior Insults, harassment, trolling, threats, racism, flame posts, and toxic behavior are prohibited. These rules apply to all areas, including private messages and profile comments. Political discussions are allowed only within reasonable and respectful limits. 3. Prohibited & Illegal Content The following content is strictly prohibited anywhere on the forum: Any content that violates applicable laws or regulations Pirated software, warez, cracks, serials, or copyright-infringing material Malware, hacking tools, exploits, or harmful code Sexual, pornographic, violent, or extremist material Hate speech, discrimination, or incitement Content intended to provoke religious or social conflict ➡️ Such content will be removed immediately, without notice. 4. Advertising & Promotion Advertising of any kind requires prior administrator approval. Promotion of illegal or unlicensed services is strictly forbidden. Affiliate links, referral systems, and external promotions require approval. 5. Language & Formatting Do not mix languages (English in non-English topics and vice versa). Use [GR] or [EN] tags when creating a topic. Greeklish is temporarily allowed, but native characters are preferred. 6. Credits & Intellectual Property Proper credit must be given when using third-party content. Reposting content without permission is prohibited. Users are solely responsible for the intellectual property rights of their posts. 7. Cybercrime & Harmful Activities Strictly prohibited: Hacking, DDoS, flooding, botnets, booters Requests, guides, tools, or services related to cyber attacks Buying, selling, or searching for such services 8. Signatures Maximum allowed size: 800x300 pixels. Non-compliant signatures will be removed. 9. Accounts & Security One account per user is allowed. Stolen, shared, or multiple accounts are prohibited. The forum reserves the right to suspend or delete accounts immediately. 10. Respect Toward Staff Disrespect, threats, or harassment toward moderators or administrators will not be tolerated. Use the Report Section to address issues. ⚖️ LEGAL POLICY (English – Strict Compliance) This policy defines the legal framework governing forum operation. 1. User-Generated Content & Liability All content is created by users. The forum and its staff are not legally responsible for user-generated content. Reasonable efforts are made to monitor, review, and remove unlawful material. 2. Legal Compliance Content that violates: Local, national, or international laws Intellectual property rights Terms of third-party services is strictly prohibited. 3. DMCA – Copyright Policy The forum complies fully with the Digital Millennium Copyright Act (DMCA). Valid takedown requests result in prompt content removal. Repeat copyright offenders will be permanently banned. 4. AML – Anti-Money Laundering Prohibited content includes: Money laundering schemes or instructions Fraud, scams, or financial manipulation Promotion of unlicensed or illegal financial services The forum cooperates with authorities when legally required. 5. FCS – Financial & Compliance Services The forum does not provide financial, investment, or legal advice. Promotion of unregulated banking, investment, or financial services is forbidden. 6. Privacy & GDPR Publishing personal data of others is prohibited. Sharing private communications without consent is forbidden. The forum operates in compliance with GDPR regulations. 7. AI-Assisted Moderation Automated and AI-based tools may be used to detect violations. All enforcement actions involve human review. 8. Final Provisions Policies may be updated without prior notice. Continued use of the forum constitutes acceptance of all rules. Ignorance of the rules is not an excuse. PRIVACY POLICY – English Version This Privacy Policy explains how the forum collects, uses, and protects user data, in accordance with the General Data Protection Regulation (GDPR – EU 2016/679). 1. Data Collection The forum may collect the following data: Username Email address IP address Login timestamps User-generated content (posts, topics, private messages) No sensitive personal data is intentionally collected. 2. Use of Data Data is used solely for: Forum operation and security Account management Improving user experience Preventing abuse, fraud, or illegal activity Legal and regulatory compliance 3. User-Generated Content All content posted on the forum is created by users. Users are solely responsible for any personal data they choose to publish. 4. Cookies Cookies are used only for: Session management Essential functionality Security purposes No third-party advertising or tracking cookies are used. 5. AI & Automated Processing The forum may use automated or AI-assisted tools to: Detect spam Identify rule violations or illegal content ➡️ All enforcement decisions are subject to human review. 6. Data Sharing Personal data is: Not sold Not shared with third parties Except where required by law or competent authorities. 7. User Rights (GDPR) Users have the right to: Access their personal data Request correction or deletion Request restriction of processing Request account deletion 8. Data Security Reasonable technical and organizational measures are implemented to protect data. However, no online platform can guarantee absolute security. 9. Policy Updates This policy may be updated at any time without prior notice. Continued use of the forum constitutes acceptance of the updated policy. ✅ Final Note If you have concerns regarding privacy or data protection, please contact the forum administration. ✅ Important Notice Illegal content is not allowed anywhere on the forum, regardless of user role, status, or access level.
    • Hello everyone, This topic has been created to report any content that is considered illegal under applicable law or in violation of the forum rules. This includes, but is not limited to: Illegal software (pirated, cracked, or unauthorized software) Copyright-infringing material Malware, viruses, or any harmful code Scams, fraud, phishing attempts, or impersonation Illegal banking or financial services Money laundering activities or related instructions Any other illegal, unethical, or rule-violating activity — you name it If you encounter any such content, please report it here so it can be reviewed and removed promptly. Legal Disclaimer All content published on this forum is created and posted by its users. The forum administration does not take responsibility for user-generated content. However, we make every reasonable effort to monitor, review, remove, and maintain the forum by deleting illegal or rule-violating content as soon as it is reported or identified. By using this forum, you acknowledge and agree to these terms.     Moderator Notice We would like to inform all users that we are currently developing a custom AI-powered API tool that will assist our moderation team in scanning the forum database for illegal or rule-violating activity. This system will be used strictly as a support tool to help identify potentially problematic content, which will then be reviewed by human moderators before any action is taken. The goal is to improve forum safety, compliance, and response time while maintaining fairness and transparency. 🚧 Coming soon — more details will be shared once the system is ready. Thank you for your cooperation and for helping us keep the forum clean and lawful.
    • Reporting Illegal or Rule-Violating Content (post here)
    • If anyone is reading this, until we find the 488 protocol system that works with AuthD + Authgated from High Five (HF), just use L2Filter included in the leak as the login server to be able to play. hAuthd does not works with this chronicle, @Hint. do you happen to know about this?   Be aware of the system you use! If UseEMailAccount is set as true in l2.ini, your user_info table linked to your account must have email column not NULL with a valid e-mail, and you will use that e-mail to login instead of the account name. (Post merged)   OKAY! Nevermind about the above, I just figured it out, AuthD and Authgated from HF requires GameGuard to be enabled and UseEMailAccount set to false. Enable GameGuard at server side as per Fyyre instructions,  Add the missing GameGuard files in your client system: https://mega.nz/file/xZMWQBjK#triEj7My9B9roiLqAKk32HOLcLmPynoOm-QhBI_Ligw   (Post merged)   This client is missing SysTextures L2Font.utx and causes tutorial images to be black, download it here if you want to fix it: https://mega.nz/file/0B91WBiI#uJQqHDx4sSxocbYpxL3Sz4VKFulf95NS-sPDKvROB18
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock