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Alien Breed 3: Descent is the final explosive chapter in the Alien Breed series, and is a science fiction arcade-shooter

with an epic story, swarms of highly intelligent alien enemies, high-impact weapons and stunning environments,

developed using Epic Games' Unreal Engine 3. Descend into hell and once again take control of the hero, Conrad, the ship's

Chief Engineer, in his last stand against the savage alien horde. While the doomed vessel, the Leopold, and the alien

space craft plunge deeper into the planet's atmosphere, with an icy ocean promising a watery grave, you have just hours to

defy a grisly death and survive the alien onslaught for the final time. As you struggle deeper into the sinking alien

ship, through the freezing waters flooding every corridor, the horrifying truth surrounding the existence of the Breed is

finally uncovered In addition to the thrilling conclusion to the single-player campaign and the relentless and competitive

"Survivor" modes, the game offers action-packed, two-player online co-operative battle modes.

 

Alien Breed 3: Descent - The stunning final chapter in the Alien Breed trilogy - an action-packed mix of arcade-shooter,

survival-horror and tactical weapons upgrades and customisation. The final descent into hell

 

Trailer:

Posted

I pass, the only good work team17 made was worms armagedon :p

Well, dunno, from the trailer it seems fine, youtubers agree ;D Unfortunately i couldn't find any gameplay video, the only one i found was on 3D ;D

  • 3 months later...

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    • Care to detail why ?   L2JHellas probably got the same issue, it's inherent to L2J if you don't rework Player intentions (and solving it with a Config < 500 attack is stupid, if it works for attack it works for other types of desires), also last time I checked L2JHellas he was using my changesets to fix its own stuff (which is ok, copy-paste my knownlist system which is 10y old is fine, but don't say it will act different since it's literally the same sub-system).   About Lucera code source isn't available so it's easy to say it's better, internally you got no clue what is happening and RU forks got the "feeling" to get everything, but everything is half done, everytime I put an eye on such sources (whatever based on l2ru, they only know how to copy-paste each other).   In the other hand, you seem to use aCis since years (I think I see your name since a decade, and you still use it since you made this topic :   Be a little more appreciative about the work done, it's not only mine but my community aswell, and if you find something, consider to report rather than getting such an idiotic behavior.   I understand you're not forced to share any type of fixes, and than people tend to feel superior when they fix something than aCis didn't yet fix. The thing is, for each bug you found, I found and fixed 10x more than you.   409 is way beyond 382 in all possible ways, if you believe the versus good for you, but don't make ppl believe it's the case, because it's not. There's at least 400+ fixed issues (and that's counting 10 issues by revision, which is kinda low) and entire new systems (spawns, SCHs, pathfind, whole AI implemented, Desire system,...).
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