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A few years after the fateful events in Part 1 of the "Two Worlds" saga, the power of Gandohar, the Dark Imperator, is at its peak. The joy and relief

experienced by the populace of Antaloor when he conquered the proud Orcs was soon brutally stifled by his reign of unbelievable terror. The depths of his

evil character were revealed much too fast... and much too cruelly. Only one warrior with the combined power of two worlds can destroy this spell of evil

- and the people yearn for his coming. But... the hero is a prisoner in the city's deepest dungeon, so he'll have to start out on the path to his

adventures from this dark and gloomy location. He'll enjoy victories and taste bitter defeats, he'll be betrayed and befriended and he'll be met by

mind-boggling mysteries and sudden surprises on his travels. However, new powers are entering the scene - and they will plunge the player deep into

Antaloor's past. One quest will take the hero back to his roots, present him with surprising twists and turns in the game - and transport him into a truly

new dimension in the RPG genre. Gameplay"Two Worlds II" offers a perfect symbiosis of the most important RP features - sheer atmosphere and dazzling

technology. A complex quest system with an exciting main story that leads you through the world of Antaloor, plus lots of secondary scenarios with their

corresponding quest stories ensure that the followers of the main story AND the adventurous souls who love the danger of exploring unknown regions will

ALL get their money's worth... and more Completely revised AI and Balancing standards, experienced authors, the active combat system and the fabulously

intuitive management of magic are all a guarantee of even more game enjoyment for both RPG professionals and those who are new to the genre. Then we have

the GRACE engine, especially developed for "Two Worlds II". In combination with the extremely flexible MoCap system, it enables unheard-of freedom of

movement when the hero is walking, running, involved in combat and interacting with his environment. "Two Worlds II" is graphically superb,

thanks to technological highlights like an unlimited number of dynamic light sources, 24 bit HDR post-processing and Real Eye Adaption.FeaturesAn active

combat system with variable attack moves, parrying and special tricksState-of-the-art technology, thanks to a powerful GRACE engine and

special toolsCRAFT system (Complete Reshaping And Forging Technology) for customizing weapons and armouryLots of mini-games for enhancing

gameplayIndividual magic system thanks to DEMONS technologyIntuitive user interface for the Magic and Skill systemsMany Boss opponents, with unique

rewards Set up your own workshop with the CWE system (Correlated Workflow Efficiency)Mercenaries and magically-created beings accompany the

playerComplex object management with movable and usable items Flexible MoCap system guarantees realistic everyday movements and combat Extensive

Multiplayer part including building/setup sim.

 

Trailer:

 

Gameplay:

http://www.youtube.com/watch?v=9QEafyT23yE

 

Minimum System Requirements for PC Game – Two Worlds II

* OS: Windows XP, Vista or Windows 7

* CPU: Intel Pentium 4 @ 2.0 GHz / AMD Athlon 2400+

* RAM: 512 MB

* HDD: 8 GB free disk space

* Graphics: 64 MB Graphics Memory

* Sound Card: DirectX 9 Compatible

* DirectX: Version 9.0c

 

Recommended System Requirements for PC Game – Two Worlds II

* OS: Windows XP, Vista or Windows 7

* CPU: Intel Core 2 DUO @ 2.2 GHz / AMD Athlon 64 X2 4200+

* RAM: 1 GB

* HDD: 8 GB free disk space

* Graphics: 256 MB Graphics Memory

* Sound Card: DirectX 9 Compatible

* DirectX: Version 9.0c

 

Supported Graphics Cards:

Minimum S- nVidia GeForce FX 5600 / ATI Radeon 9500

Recommended – nVidia GeForce 7600 / ATI Radeon x1800

Posted

I saw many vids of this game and i've to say it looks E P I C.

 

 

 

With so low system requirements it can't be so E P I C. But a/w it seems interesting and pretty nice..maybe i'll try it.

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