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Posted

auto sumvenei kai se mena se ola ta clients pragmatika dn xerw kai egw 8elw help se auto

 

 

anikste to me file edit kai valte sto serveradr : 127.0.0.1 ... kante save kai mpite ... ;)

Posted

dn einai toso aplo otan paw na anoixw to l2.ini me l2fileedit C5 & C6 dn m to kanei open m petaei ena L

kai otan paw na anoi3w to l2.ini me l2fileedit CT 2.5(Freya) h opws to lene m to anoigei tsami alla ola auta gia server Interlude...se server gracia final...vlepe post papaditsa dn anoigei me kanena file edit

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Posted

Akolou8isa olo to guide pista trexw loginserver.bat kai molis trexw gameserver.bat vgazei afto serverhelp.png  pl0x help

 

PS:Para poli kalo analitiko guide

 

Πρέπει να ξέρεις το RegisterGameServer.Bat και να πατήσεις το 1

Μετά θα σου εμφανιστεί ένα αρχείο με όνομα " Hexid(1).txt " απλά το κάνεις Rename σε Hexid.txt το παίρνεις αποκοπή, και επικόλληση στα Config Σου!

Posted

mysql11.png

Σε εμένα μου βγάζει ένα ακόμα κουτάκι για να βάλω passworld,και άμα το κάνω Complite την MySql χωρίς passworld η με passworld θα μου βγάλει κάτι error για την MySql η στο Navicat.Όταν κάνω localhost στο Navicat,μόλις την ανοίγω μου λέει ότι δεν έβαλα passworld στην MySql

Posted

mysql11.png

Σε εμένα μου βγάζει ένα ακόμα κουτάκι για να βάλω passworld,και άμα το κάνω Complite την MySql χωρίς passworld η με passworld θα μου βγάλει κάτι error για την MySql η στο Navicat.Όταν κάνω localhost στο Navicat,μόλις την ανοίγω μου λέει ότι δεν έβαλα passworld στην MySql

 

Προφανώς κάπου στην αρχή όταν το έκανες Install πάτησες κάτι που δεν έπρεπε.

Κάνε Uninstall, και ξανά πέρνα την....

Πέρνα πρώτα το Mysql και μετά την Navicat.

Αλλά, αν βάλεις κωδικό π.χ 1234, το ίδιο μπαίνει και στην Navicat.

  • 4 weeks later...
Posted

Πολύ ωραίος BaGGoC nc share εάν και κανείς δεν σε έδωσε reward αλλα το αξίζεις

+1 Karma from Me!!! Keep up !

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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