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Posted

The new map comes out at October 31!

“Its a 5v5 but on a bigger map, so lanes are further. New NPC with new buffs also appear and a teleport inside the base to help you move around the map.”

 

As we know Swain reached, now he is followed by a new female champion, a magician that uses light energy.(This could be Luxanna Crownguard, Garen's sister), a champion called Irelia, the Ionian Captain of the Guard and lastly, a champion who is called called Leblanc.

 

What we know about Irelia:

A small article claims Irelia will be a “burst-melee DPC that thrives when she is outnumbered”. It looks like she will be very bad against stuns (maybe low defense or hp) and other “crowd control” abilities. Then again, a lot of League of Legends champions have that weakness, so it’s no biggie.

 

Irelia’s abilities are:

  • A dash with a cooldown that is refreshed when you kill something with it.
  • A passive boost to her attack speed when surrounded by opponents.
  • Irelia’s ultimate is that she summons one or more floating blades to fight along side her.

 

Future champions in work:

- Aeon will be a melee DPS assassin. Ability to give him one of the attack speed debuff, and a stack of his opponent. There will be a stream of active nuke / teleports, the passive stat bonuses and the passage of time gives Aeon (Herald of the Ages).

- Sniper champion, who can be compared to Windrunner in DotA. But he will be a large animal Nuker

- DPS shadow assassin (Like Fayde of Hon)

- Gravitational champion (manipulates gravity)

- A two-space (Void's) champion, but they are only expected in the middle of next year

 

Champions to be reworked:

- Evelynn (the next patch comes):

The change is designed to increase burst dmg and improve hersurvivability.

- Teemo (reworked/improved ult)

- Jax

- Twisted Fate

- Alistair

- Tryndamere

- Sivir

 

Other updates:

- Ezreal and Urgot is considered useless, because there is no real role in a team (fight). In the future, hopefully developers will trying to find some role for them.

- Shurelia is working on strengthening the survivability for Pantheon

- Fiddlesticks and Rammus will have cooldown improvement or decreased mana cost for spells.

- Legendary Udyr skin coming soon.

- Mastery tree possible rework in the distant future.

- After Sona there will be a new healer champion. It is possible that Sona's Q and passive will receive a nerf in Damage

-  8 to 10 new Champions are also being worked at the same time, which means that up to now they are also being prepared. As well as the completion/permanent release of the game will happen only half a year later.

- On 27 October, it will be a one-year birthday LoL, which will likely have a celebration.

 

Additional screenshots of Hexdrinker and Runegorger:

4kbrkk.jpg

165h5d.jpg

 

Posted

Champions to be reworked:

- Jax

- Tryndamere

 

 

what "bad" has Jax or Tryndamere?

 

or they will "fail" them?

 

Jax got reworked along with Teemo at Lux's patch.

Posted

Champions to be reworked:

- Jax

- Tryndamere

 

 

what "bad" has Jax or Tryndamere?

 

or they will "fail" them?

pretty overpowred thats what they got.
Posted

That really sucks, i heard about this on dota.

 

Anyway, yeah jax got reworked on the lux's patch.

Posted

That really sucks, i heard about this on dota.

 

Anyway, yeah jax got reworked on the lux's patch.

 

Well you are like me then you are waiting for dota 2

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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