Jump to content

Recommended Posts

Posted

Το Kookabura ειναι ενα pet,το οποιο ειναι ενα MUST στους μαγους ειδικα σε low rate server

τρωει το 5% του XP σας

 

 

Πως να βρω ενα kookabura?

 

To quest αρχιζει στον pet manager του Gludio για να αποκτησετε ενα Baby kookabura exchange ticket!(το οποιο μπορειτε να ανταλεξετε στον PET MANAGER για ενα Baby kookabura)

 

shot00007qu.png

 

Υστερα σας ζηταει ενα

 

shot00004q.png

 

To πατε πισω,και μετα σας στελνει να φατε 30 Maille lizerdman/lizerdman guards

 

shot00005xa.png

 

Yστερα,τα πατε στον

 

shot00003ek.png

 

που μετα σας στελνει στον

 

shot00006e.png

 

Μετα ξαναγυρνατε στον

 

 

shot00003ek.png

 

και τελειωνετε το quest

 

Θας σας δωσει ενα TICKET EXCHANGE το οποιο κανετε trade πατωντας το

 

shot00008ck.png

Εxchange pet exchange ticket for a pet

και μετα ΒΑΒΥ ΚΟΟΚΑΒURA

 

 

Mετα πρεπει να το κανετε xp εως τα 55 level(μπορειτε και παραπανω,αλλα οταν γινει EVOLVE θα ξαναγινει 55 level)

 

Oταν το κανετε πατε σε εναν Pet manager

 

shot00008ck.png

 

και πατατε EVOLVE PET

 

Υστερα

 

shot00009d.png

Και εχετε ενα IMPROVED KOOKABURA!

Μετα πηγαιντε καντε το xp

Παιρνει το 5% του xp και δεν ειναι καθολου δυσκολο να παει 85!

 

Μετα απολαμβανετε αυτα

 

shot00010r.png

 

 

 

Στα ποσα level τα μαθαινει αυτα:

Level 55 – Empower 3 (2 Λεπτα), BtS 6 (20 λεπτα)

Level 60 – BtB 6 (20 λεπτα), Shield 3 (2 λεπτα)

Level 65 – Concentration 6 (2 λεπτα), Acumen 3 (2 λεπτα)

(Μολις τελειωνουν τα buff το pet ξανακανει αμεσως

+ οτι κανει recharge 130MP συνεχομενα οταν ειστε κατω απο 50% MP

 

ΤΟ pet τρεφεται με improved baby food

 

Ελπιζω να βοηθησα,καθως το kookabura ειναι ενα μεγαλο ΤRICK που οι περισσοτεροι δεν ξερουν,και ειναι τοσο ευκολο!Και δεν υπαρχει στα quest sites!

 

 

 

Posted

Δεν εχει ξαναγινει αφτο το τοπικ ; Τελος παντον δεν το περιμενα, καλο...

Οχι

και τα περισσοτερα quest sites δεν το εχουν

Posted

para poli kalo k xrisimo opos ipes kai esi :)

egw prosopika dn t i3era k nmz pos ligi t 3eroun

+1 apo emena

:S Ελεγα χθες να κανω τετοιο τοπικ για buffalo, δεν πεζει να εχει το φορυμ ε ;

Posted

ωραίος αλλά αυτό το πετ είναι για κλοτσίδια. :p

Tι λες ρε <3 Σκατοζωο

καθε φορα το ξεπατωνω να μου γεμιζει τα ΜP

Posted

Παιζωντας συνεχεια Mid-Rates και Hight-Rates, δεν ειχα ιδεα απο pets, και ειδικα οτι το συγκεκριμενο κανει θαυματα ...

 

Στα ποσα level τα μαθαινει αυτα:

Level 55 – Empower 3 (2 Λεπτα), BtS 6 (20 λεπτα)

Level 60 – BtB 6 (20 λεπτα), Shield 3 (2 λεπτα)

Level 65 – Concentration 6 (2 λεπτα), Acumen 3 (2 λεπτα)

(Μολις τελειωνουν τα buff το pet ξανακανει αμεσως

+ οτι κανει recharge 130MP συνεχομενα οταν ειστε κατω απο 50% MP

 

Πολυ σημαντικες infos για Retail Servers, ειλικρινα thanks.

Posted

para poli kalo k xrisimo opos ipes kai esi :)

egw prosopika dn t i3era k nmz pos ligi t 3eroun

+1 apo emena

pos fenete oti pezete mono pvp servers OIME.
Posted

pos fenete oti pezete mono pvp servers OIME.

Οπως οι περισσοτεροι

βασικα σερβερ με manapot/npc buffer

Επισης,και Low rate IL

για αυτο ,ακομα και εγω δεν το ηξερα παλιοτερα

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • A question: I’ve had two servers that were downgraded from C6 to C4, and both would lag for players when they changed subclass, and almost every time the L2 server would crash. They say it’s a problem with the C5 skills that were added. Has anyone experienced this issue? The server would run fine without errors until people started changing classes. Has anyone gone through this and knows the solution to the problem?
    • L2jBayev Chronicle 3: Rise of Darkness – AiEngine Edition In short: this is a C3 build with a full-fledged AI engine, live mercenaries, a built-in quiz, a “personal account” in the Community Board, and server logic neatly distributed across thread pools. The project is about a living world without lags : bots farm, communicate, gather parties, teleport along routes, and the server remains cold and stable.   What's inside (the most delicious) 1) Full-fledged AI engine for characters Behavior types: farming ( FarmAI ), combat ( CombatAI ), party logic ( PartyAI ), trading/walking ( TraderAI / WalkerAI ), support roles (healer, etc.). Class profiles: for mages/archers/daggers, etc., “smart” skill rotations, distance control, sleep/save skills, healing, loot pickup, etc. are implemented (see examples of classes like SpellSingerAI , NecromancerAI , etc.). Self-healing and teleports: when dying, the bot goes through a sequence of steps without sleep()- via AITaskSequence + AITeleportToLocTask , searches for the nearest gatekeeper and teleports via TeleportationManager with routes depending on the level. Auto-support: auto-nipples, arrows/bones, smart auto-proceduring of buffs and auto-banks CP/HP/MP with thresholds - all sewn into the auxiliary EtcPlayersAi . Chat context: ChatManagerAi processes mentions, makes responses with delays (anti-flood), supports party chat and “human” reaction. Understanding: ChatManagerAi system  processes the dialogue, bots remember your aggression and insults, they start to respond less often to modern users, stop accepting or inviting to a group (party) and when it goes beyond the peak they will simply merge you, and every time they see you on the PC, there is an opportunity to measure more often, communicate respectfully and beautifully, in general, a “human” reaction. Why a player/admin needs this: bots actually “live”, farm and interact, and don’t just stand on macros. This is a great background for online and PvE action.   2) Mercenaries (Mercenary system) Full-fledged companion character : L2MercenaryInstance with its own MercenaryAI (movement, attack, support, consumables, shots). Behavior modes: DEFENDER / SUPPORT / PASSIVE - switchable to suit your playing style. Progress and trust: the mercenary's trust/exp/level grows , skills are learned according to the MercenarySkillTree (conditions are based on the trust or level of the owner). Templates and equipment: via MercenaryTemplateTable and spawner - model/weapon/type are selected. Social: MercenarySpeechManager - a set of speeches; the mercenary "comes to life" in the chat. Premium Link: Premium account owners give the mercenary additional trust (faster progress). Why: This is not a dummy pet, but a playful companion with modes, training and “character”.   3) Quiz (event viktorina ) Rounds according to schedule: pre-launch with announcements (minutes/seconds before start), registration .reg, auto-opening of the window. Multiple choice questions: question + set of answer buttons; fair processing, timings, question change. Tops and history: results table, statistics, neat UI via HTML assembly. Flexible control: you can start immediately or set a delayed start (notification package 5/2/1 min, etc.). Why: regular activity for players, “social entertainment” module right in the build.   4) Personal account in Community Board KB managers: buff cabinet, teleports, clans/forums/mail/friends, tops (PK/PvP/wealth/players), character repair, viewing skill trees , etc. Premium logic: some services/mail are limited by premium; premium also affects the visual (nickname color) and bonuses (see effect on mercenary). Single sign-on: all in one place, no team chaos. Why: conveniently manage your character and services without going into the console or installing third-party mods.   Why is the system technically valuable? Minimum load and stability Separated thread pools: AI logic, hunting, teleports, chat - on separate onesScheduledExecutorService ( AI_THREAD_POOL , MONSTER_HUNT_POOL , TELEPORT_POOL , CHAT_POOL ). No "freezing": task sequencers (teleport/recovery) work through the scheduler, not Thread.sleep(). Bot limitation: protection against overload via thresholds/counters - “extra” bots do not start. One bot - one sequence: AITaskManager ensures that the character does not have parallel conflicting tasks. Smoothing out peaks: starting tasks with offsets so that there are no simultaneous “ticks” of hundreds of bots. Monitoring/logs: own loggers (separate files for info/errors/processes/chats), CPU load monitoring. Bottom line: the build is designed for “thick online” and mass activities without TPS failures .   Additional Features Auto-alliances for farming: party logic invites suitable players (checking level/equipment/clan flags), there are “human” responses to requests. Sub/class management: out of the box helpers for changing class/subclass, auto-learning of necessary skills and selection of equipment by level. Security/protection: secondary PIN/picture password support (used in KB/voiced commands; optional). Premium accounts: privileges in KB/mail/visual and synergy with mercenary progress. Ready-made services: tops, auctions/mail, teleports from KB, buff rooms, repairs, viewing skill trees, etc.   Who is this build for? Freeshare/project admins who want a living world “from the pack”: bots and mercenaries provide a constant background of activity. Players who value convenience: personal account, premium services, events and a mercenary companion. Developers who want a clean, predictable backend with thread pools and a neat task model without “magic”.   How it differs from standard assemblies Not macros - AI profiles with “brains”: rotations, positioning, healing, decision making. Not a decoration pet - a mercenary with his own modes, progress, skill tree and lines. Not a faceless gamemod - an event quiz with UI, schedule, tops. No chaos in flows - strict pools, planning and task managers designed for online and growth. No separate scripts - a single personal account in KB for most activities.   TL;DR (one paragraph for the project card) AiEngine C3 is a build with live AI, smart bots, mercenaries (modes/progress/skills), built-in quiz, premium logic and a convenient personal account in KB. Under the hood are distributed thread pools and task managers without sleep(), so even with a dense online the server remains stable and responsive.   Additionally add - there is still a lot of interesting things command .assassin or shift+target (order murder), shift+target for admins on AI characters for control, admin panel is completely rewritten, many additional functions, mercenaries change their appearance depending on trust, deepseek and chatGPT system is connected for communication of characters like real players, GPT - for newer java, there is still a very large list of fixes after the last versions, a lot has been fixed, including height coordinates (Z) geo-Squares, pathfinding, visibility through obstacles, fix pet summons, trade packages, shop packages, many effects, quests (including the original ones like nipples, etc.), Ai behavior of NPC and RB monsters, absolutely all epics have been transferred to AiLoader no longer in python scripts. Attention! The server is suitable for both classic mode and PvP format, as well as with various mods. Absolutely everything is configured in the configurations to suit your taste and purposes of use. It is recommended to launch the server through L2ServerControl (simplifies management and control of processes). Download Servers: Chronicle 3 Server Chronicle 4 Test Upgraded Server Full Desc & screens: Post & Screens c3 Post & Desc c4    
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock