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Territory battles, unlike castle sieges where the battles are led by clans, is a new PvP concept in which clanless and casual players can have an effect on the supremacy of a continent by participating as a 'mercenary' in disputes between territories.

Territory

 

Castle ownership has been expanded into territory ownership. Where previously a castle was the highest form of ownership available, this facet of game play has been expanded to include the castle, the local town/village and the nearby hunting grounds. This new territory system will foster a complimentary relationship between clans and general users, boost economic profits, and increase the influence that both clans and casual users have in the development of the land.

Territory Components

 

A territory consists of a castle, the corresponding town or village, territory fortress and hunting ground. There are presently 9 existing territories:

 

* Gludio

* Dion

* Giran

* Oren

* Aden

* Innadril

* Goddard

* Rune

* Schuttgart

 

Territory War: Pre Battle

 

At the end of a castle siege, the corresponding territory enters Territory War standby status. This is automatically done by the system and following changes will occur:

 

1. A Territory Manager NPC appears within the castle's corresponding village/town. The Territory Manager will be stationed near the Manor Manager of each town. A Territory Manager sells territory specific products that can be purchased using Territory Badges as partial currency.

2. A Mercenary Captain NPC appears within the castle's corresponding village/town. The Mercenary Captain will be stationed near the Manor Manager of each town. One can participate in a territory war as a mercenary through the Mercenary Captain. In addition, this NPC also sells various items which can be used during a territory battle. He also offers a quest that allows the player to raise one's mercenary rank.

 

Proclaiming Lord

 

After the territory becomes Territory War standby status, the castle lord can then proceed with the 'Path to Becoming a Lord' quest. This quest is offered by each castle Chamberlain. Conditions for being proclaimed as lord are as follows:

Conditions for proclaiming a territory lord

 

1. The castle should have either no relation or contract status with all player owned fortresses in the territory (excluding a border fortress). If a fortress has claimed its independence within the territory, then the lcastle lord cannot be proclaimed as lord of the territory.

2. One has to complete the 'Path to Becoming a Lord' quest.

3. One has to complete the quest 2 hours prior to the start of the territory war.

 

The following changes occur when a territory lord is proclaimed:

 

1. Being proclaimed as territory lord is a necessary condition to expand a clan's level to 11.

2. The territory lord's clan emblem is automatically registered to all NPC's residing within their territory.

3. 10% increase in seed sales and crop purchases.

Territory lord proclamation will automatically be cancelled under following situations:

 

1. When the clan is disbanded.

2. When the lord is changed at the end of a castle siege

3. When proclaiming lord is cancelled, all activated functions will be initialized.

 

Territory War: Battle

Cycle and Beginning

 

Territory wars will occur one day before the castle sieges and will have the same 2 week cycle. To accommodate this, the castle siege schedule will be modified. All territory wars will occur on Saturday from 20:00 - 22:00 CST. All castle sieges are being moved to Sundays from 16:00 - 18:00 and from 20:00 - 22:00 CST.

Occurrence of Territory Battle

 

Upon the completion of a castle siege, territory status is automatically given to the winning clan. The territory war will begin on the designated date/time, regardless of whether the castle-owning clan leader has been declared as lord. Being declared as the lord of the territory is done through a specific quest. And it is only after being proclaimed as territory lord that you are able to participate in a territory war.

Register to Participate

 

1. To particpate, players must register through the Mercenary Captain of their chosen territory.

2. Whether you are in a clan or not, anyone outside of that territory's castle owning clan can register for participation. You can register either as an individual, or you can register your entire clan at once.

* Any clan member who has the appropriate clan permissions can register their clan in a territory war.

* Individual particpants who want to join as mercenaries must register for themselves.

* Only characters level 40 and above who have completed their 2nd class transfer can participate in a territory war.

3. Territory War registration and cancellation end 2 hours before the battle begins.

4. Registration can be cancelled in the same way it is requested. When you speak to a Mercenary Captain, the button that you push (Merc Request) to register will then toggle to Merc. Cancel. So if you wish to cancel your registration, simply click the button again.

5. Castle owning clans will automatically be registered.

 

Beginning of Territory Battle

 

1. Once a territory battle begins, the castle, ther area surrounding the castle and the territory fortress area are changed to the battlefield. Any nonparticipating characters who are located in these areas will be teleported away once the battle begins.

2. The clan lord of the territory can build a headquarters or outpost on the battlefield during a territory war.

3. The other participating clan lords can build a headquarters only.

4. Closed fortress and castle gates are attackable during a territory war.

5. The territory channel is automatically activated 20 minutes before the beginning of battle.

* This territory is automatically terminated 10 minutes after the territory battle is over.

6. The Territory Ward and Supplies Safe can be found insides each castle. The Territory Catapult is found in the territory fortress.

 

Battle Rules

 

1. Basic rules for a territory war are similar to the rules for a castle siege: participants are divided according to friendly force, enemy, and non-affiliated. Each particpating territory has its own territory icon, differentiating friendly and enemy forces. Non-affiliated forces bear no icon above their head during the war.

2. Friendly forces include clan members who belong to the same territory, other registered clans and registered mercenaries.

3. Clan members who belong to different territories are automatic enemies to one another once a territory war has begun.

4. Any players who are not registered in the territory war are considered non-affiliated.

5. All registered particpants are marked with a territory symbol above their head. This will allow for ease of recognition on the battlefield.

6. Force attack is not needed while on a battlefield during a territory war. Upon targeting an enemy, your cursor will automatically give you the sword icon. Friendly forces cannot be attacked, not even with force attack.

7. The range attack causes damage to those who are the friendly force and non-affiliated. AOE skills will affect all enemy and non-affiliated forces on the battlefield.

8. PK counts are not applied while on the battlefield.

9. There is no PK penalty because the clan battle status is maintained even though enemies go outside of the battlefield.

10. Any player who leaves the battlefield area during a territory war will be flagged (purple) for 120 seconds.

11. When a registered player dies on the battlefield during a territory war, they will not incur a loss of experience points or item drops.

12. If a non-affiliated (unregistered) player dies on the battlefield, they will incur the same penalty that is received for dying on a General Field.

13. Any players who are registered in the territory battle will have the option of restarting in the following areas:

* Residence district within the castle and 1st village

* Residence district within the castle and 1st - Camp and outpost

Outpost

 

1. A clan lord who owns a castle can now build an Outpost during a territory war.

2. When a clan lord builds an Outpost, 30 MP and 120 'B-grade gemstones' are consumed.

3. Only one Outpost can be constructed at a time. The lord will also have a skill allowing them to demolish their outpost, thus allowing the player to move their outpost at will during the territory war. However, please note that each construction attempt will still cost the items listed above.

4. Other players cannot destroy an outpost, nor can an outpost be repaired.

5. HP/MP recovery rate for all friendly forces who are located near an outpost will increase by 100%.

6. Any participants who die in the territory battle can restart at an outpost or camp. This includes mercenaries.

7. When a territory battle is over, all outposts and headquarters disappear.

 

Conditions for Winning (3)

 

1. Territory Ward - once a territory battle begins, territory wards are placed inside of all castles where their territories are proclaimed.

2. Once you destroy an opposing castle's territory ward, the ward is immediately equipped on your character.

* Once you are equipped with a territory ward, you must make your way to your clan's outpost and use the Capture Ward skill. This will place the ward inside your territory's castle.

* The location of the player who acquires a territory ward can be found on the mini map.

* When the territory battle ends, the ownership of a territory ward returns to the original castle under the following conditions:

o When a player has a ward equipped, but hasn't gotten it back to their castle.

o When the ward is laying on the ground, unclaimed.

* Any wards successfully taken from other territories will remain in the castle that captured it until the next territory battle. If a castle loses their ward, they must retake it during the next territory war.

3. Territory Catapult - When a territory battle begins, the territory catapult spawns in the 1st territory fortress. The 1st territory fortress will be designated with a blue flag on your map.

* The territory catapult can be attacked by enemies.

* When the territory catapult is destroyed, all defense NPCs and all defense functions of the castle will disappear and all castle gates are opened.

 

Mercenary

 

All territory battle participants, excluding castle owning clan members, will be guaranteed their anonymity in a territory battle through the following methods:

 

1. Disguise Scrolls

* In order to maintain individual anonymity, players registered as mercenaries can purchase a Disguise Scroll from the Territory Manager. When used, a Disguise Scroll changes the characters name to 'Guardian' in preparation for the territory battle. The territory for which they are fighting will appear before the word Guardian. For example: if I am fighting for Aden Castle and use a Disguise Scroll, my name will appear as Aden Guardian.

* A Disguise Scroll can be used 20 minutes prior to the start battle and will last until 10 minutes after the territory battle ends.

* Each Disguise Scroll lasts for 30 minutes.

* Character names displayed in chat and combat system messages are also changed. However, the original character name will be displayed in trade windows and private messages.

* The changed name will be maintained even if one dies or disconnects.

* One cannot create a private store (buy or sell) or create a dwarven workshop while one is using the disguise scroll.

* Chaotic characters (including players who have a cursed sword) and Olympiad participants cannot use Disguise Scrolls during Territory War.

2. Mercenary Transformation

* All territory battle participants can purchase the Mercenary Transformation Scroll through a Mercenary Captain. However, only registered particpants outside of the castle owning clan can use this item.

* When a player has been transformed by a Mercenary Transformation Scroll and is in a party, neither the mercenary or the other party members will be able to accummulate Exp or SP. However, Fame Points can still be acquired by the mercenary.

* By completing the Path to Becoming a Mercenary quest, you will receive an Elite Mercenary Certificate. This certificate will allow you to purchase a wider variety of items thorugh the Mercenary Captain.

* The mercenary transformation will last for 30 minutes, and the transformation will not be cancelled even if one dies during the war.

* A Mercenary Transformation Scroll can be used 20 minutes prior to the start of a territory battle.

* Chaotic characters (including players who have a cursed sword) and Olympiad participants cannot use a Mercenary Transformation during Territory War.

Territory War: Post Battle

Territory Specific Rewards

 

* Each of the nine territories has a specific territory skill associated with it. These skills are called Territory Benefactions.

* When a territory battle ends, the territory skill is applied to all clan members of the castle owning clan (excluding academy members). For example: If the lord of Aden is able to acquire territory wards for Aden, Rune, and Giran, all clan memebers associated with Aden castle will gain the passive territory skill.

* One has to own the territory ward of one's own territory in order to be acquire the Benefaction skills.

* Even if a different clan lord is delegated, a territory wards and ownership for the corresponding territory do not change.

* Ownership of each territory ward can be found through Mini map -> World Information -> Territory Battle Information. The territory icons next to each clan denote who possesses which wards.

 

 

Territory Special Skill Skill Effect

Gludio Territory Benefaction STR +1 / INT +1

Dion Territory Benefaction DEX +1 / WIT +1

Giran Territory Benefaction STR +1 / MEN +1

Oren Territory Benefaction CON +1 / MEN +1

Aden Territory Benefaction DEX +1 / MEN +1

Innadril Territory Benefaction CON +1 / INT +1

Goddard Territory Benefaction DEX +1 / INT +1

Rune Territory Benefaction STR +1 / WIT +1

Schuttgart Territory Benefaction CON +1 / WIT +1

 

Items sold by Territory Manager:

Type Category Effect

Weapons (S Grade) Warrior-type

 

10 % increase in physical damage compared to general weapons of the same grade

 

10 % decrease in magic attack power (M.Atk.)

Wizard-type

 

10 % increase in magic damage compared to general weapons of the same grade

 

10 % decrease in physical damage (P.Atk.)

Armor Apella Combat Set No class restrictions exist

Decrease rate of experience points in case of death is 40% of the general death cases (existing Apela Set 70%)

Belt (C-S Grade) Supply Box - Belt Increases defense power (P.Def.)

Supply Box - Pouch When added to a Belt, this item increases the maximum number of inventory slots available.

Supply Box - Pin When combined with a belt, this item will increase a character's maximum weight allowance.

Accessory (A-Grade) Necklace magic defense power + attribute defense power

Ring magic defense power + attribute defense power

Earring magic defense power + attribute defense power + skills related to resistance

Blessed Scroll of Escape Return to a specific town Teleport to a village within a territory

Talisman CT Specialization

Hair Accessory

 

Territory Special Products

 

* Any players who participate in a territory battle can purchase the following special products (per territory) through a territory manager.

* Each item sold by the Territory Manager costs both Adena and a certain amount of Territory Badges. These badges are obtained through particpation in a Territory War.

* One can combine a belt with a pouch or pin, or break the seal on a pouch or pin, through a Weaver. These NPC's are located near the warehouses in Aden and Rune.

* There is the possibility of failure when opening a Territory Supply Box or attempting to unseal a pin or pouch.

* Only players with a Knight ranking and above can wear a cloak. In order to wear a cloak, one must be part of a castle-owning clan and be equipped with a full set of Vesper Noble or Dynasty armor.

* One can purchase the following items through a Chamberlain and Mercenary:

 

 

Type Detail Purchased From

Cloak Armor Castle Chamberlain

Strider Ridable Pet Mercenary Captain

Territory Badge

 

* Territory badges are acquired through a Territory Manager after completing a quest which occurs during a territory battle. This mission will automatically be assigned to all registered participants who are online during the time when the territory battle is occurring.

* Quest information can be obtained through the World Info portion of your map, or by visiting an Adventure Guildsman.

 

Credits: L2Unit Forum

 

If already there is a guide about Territory War then forgive me and delete ;)

Posted

What about the credits? Add them, please.

Done

 

Is this a new lineage event?

No its like siege's... you have to go inside of castle take the flag back to ur outspot and pray the flag (like fortress sieges)

and u getting more stats with this way :)

Posted

Done

No its like siege's... you have to go inside of castle take the flag back to ur outspot and pray the flag (like fortress sieges)

and u getting more stats with this way :)

 

Interesting, Thanks for info ;d

 

Gratz for Guide.

Posted

gtfo with ur c/p shares,if something isn't yours just don't post it

we can see it by typing google,the exact same thing

 

 

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Conduct & Behavior Insults, harassment, trolling, threats, racism, flame posts, and toxic behavior are prohibited. These rules apply to all areas, including private messages and profile comments. Political discussions are allowed only within reasonable and respectful limits. 3. Prohibited & Illegal Content The following content is strictly prohibited anywhere on the forum: Any content that violates applicable laws or regulations Pirated software, warez, cracks, serials, or copyright-infringing material Malware, hacking tools, exploits, or harmful code Sexual, pornographic, violent, or extremist material Hate speech, discrimination, or incitement Content intended to provoke religious or social conflict ➡️ Such content will be removed immediately, without notice. 4. Advertising & Promotion Advertising of any kind requires prior administrator approval. Promotion of illegal or unlicensed services is strictly forbidden. Affiliate links, referral systems, and external promotions require approval. 5. Language & Formatting Do not mix languages (English in non-English topics and vice versa). Use [GR] or [EN] tags when creating a topic. Greeklish is temporarily allowed, but native characters are preferred. 6. Credits & Intellectual Property Proper credit must be given when using third-party content. Reposting content without permission is prohibited. Users are solely responsible for the intellectual property rights of their posts. 7. Cybercrime & Harmful Activities Strictly prohibited: Hacking, DDoS, flooding, botnets, booters Requests, guides, tools, or services related to cyber attacks Buying, selling, or searching for such services 8. Signatures Maximum allowed size: 800x300 pixels. Non-compliant signatures will be removed. 9. Accounts & Security One account per user is allowed. Stolen, shared, or multiple accounts are prohibited. The forum reserves the right to suspend or delete accounts immediately. 10. Respect Toward Staff Disrespect, threats, or harassment toward moderators or administrators will not be tolerated. Use the Report Section to address issues. ⚖️ LEGAL POLICY (English – Strict Compliance) This policy defines the legal framework governing forum operation. 1. User-Generated Content & Liability All content is created by users. The forum and its staff are not legally responsible for user-generated content. Reasonable efforts are made to monitor, review, and remove unlawful material. 2. Legal Compliance Content that violates: Local, national, or international laws Intellectual property rights Terms of third-party services is strictly prohibited. 3. DMCA – Copyright Policy The forum complies fully with the Digital Millennium Copyright Act (DMCA). Valid takedown requests result in prompt content removal. Repeat copyright offenders will be permanently banned. 4. AML – Anti-Money Laundering Prohibited content includes: Money laundering schemes or instructions Fraud, scams, or financial manipulation Promotion of unlicensed or illegal financial services The forum cooperates with authorities when legally required. 5. FCS – Financial & Compliance Services The forum does not provide financial, investment, or legal advice. Promotion of unregulated banking, investment, or financial services is forbidden. 6. Privacy & GDPR Publishing personal data of others is prohibited. Sharing private communications without consent is forbidden. The forum operates in compliance with GDPR regulations. 7. AI-Assisted Moderation Automated and AI-based tools may be used to detect violations. All enforcement actions involve human review. 8. Final Provisions Policies may be updated without prior notice. Continued use of the forum constitutes acceptance of all rules. Ignorance of the rules is not an excuse. PRIVACY POLICY – English Version This Privacy Policy explains how the forum collects, uses, and protects user data, in accordance with the General Data Protection Regulation (GDPR – EU 2016/679). 1. Data Collection The forum may collect the following data: Username Email address IP address Login timestamps User-generated content (posts, topics, private messages) No sensitive personal data is intentionally collected. 2. Use of Data Data is used solely for: Forum operation and security Account management Improving user experience Preventing abuse, fraud, or illegal activity Legal and regulatory compliance 3. User-Generated Content All content posted on the forum is created by users. Users are solely responsible for any personal data they choose to publish. 4. Cookies Cookies are used only for: Session management Essential functionality Security purposes No third-party advertising or tracking cookies are used. 5. AI & Automated Processing The forum may use automated or AI-assisted tools to: Detect spam Identify rule violations or illegal content ➡️ All enforcement decisions are subject to human review. 6. Data Sharing Personal data is: Not sold Not shared with third parties Except where required by law or competent authorities. 7. User Rights (GDPR) Users have the right to: Access their personal data Request correction or deletion Request restriction of processing Request account deletion 8. Data Security Reasonable technical and organizational measures are implemented to protect data. However, no online platform can guarantee absolute security. 9. Policy Updates This policy may be updated at any time without prior notice. Continued use of the forum constitutes acceptance of the updated policy. ✅ Final Note If you have concerns regarding privacy or data protection, please contact the forum administration. ✅ Important Notice Illegal content is not allowed anywhere on the forum, regardless of user role, status, or access level.
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