Jump to content

Recommended Posts

Posted

Tanks at sieges? Nevermind. Tanks were created only for olympiad, sad but true.

 

Health weapon not funneh ;/

Yea, I've always taken archer for tanking.

Posted

I have to totally disagree about a few things.

 

Weapon: Focus SA is always better, unless you wanna be a vegetable, unable to kill even undergeared characters.

Also, a bow+f is a must have.

 

Armor: as far as it goes for s80 - I'd rather keep Imperial Crusader until Vesper/Elegia wutevah. Though now we've got the new Freya sets which are quite nice, but those ain't included in the guide so I won't talk 'bout 'em.

 

Jewels - all's fine, but  made me shit bricks. AQ>Vesper. kkthxbai.

 

 

Dyes: Lmao. I shit my bricks again, now I've got 2 of them to wash :(. The dyes you need are +4str-4con and +4wit-4int. And nothing else.

 

Weapon ele : if it's low rated, I'd agree with holy. if it's high rated, I'd get 1x Earth 1x Holy atleast [preferably every ele]. For the bow, I'd go with water, pretty rare and often unused ele.

Armor ele : agreed.

 

Certification skills:

Barrier [enchanter]

Long shot(?) [rogue]

Pve : haste[warrior] pvp : cp [warrior]

 

 

Also, when you start L2, and before you get to 80 atleast, it gives you enough time to learn how to play yer class as it should be played.

 

-CON ON A TANK? DO YOU KNOW WHAT A TANK'S JOB IS? FFS

 

Tank needs CON+4/STR-4/5(HP, stun resist), DEX+4/STR-4/5(Shield defence rate), WIT+4/INT-4/5 (debuff resist)

Posted

He probably plays Interlude, where tanks were indeed useless, since archers could kill them very easily, no matter what...

Posted

He probably plays Interlude, where tanks were indeed useless, since archers could kill them very easily, no matter what...

Actually tanks are pretty OP on almost all IL servers.. especially on PvP servers..

 

Anyway ontopic: u should update it for freya client.. i think a lot of ppl will need it

Posted

Anyway ontopic: u should update it for freya client.. i think a lot of ppl will need it

 

Agree i'd like to play this clan but i'm totally noob xD

Posted

L2 is kinda shit in freya

anyway,to make a guide,you must have played this class some time ago,so u can make it complete

and Anima hasn't played since HB

Posted

there are some pretty cool high rate pvp srvs that are l2..

 

Mana pots, NPC Buffers, GM Shops, Class changers, Global Gatekeepers etc etc is not what NC was thinking when they released L2.

Posted

I had never played a tank :] but it is very interesting class, can someone give an explanation forthis skill: " Spirit of Phoenix

Share Phoenix's spirit and yours. There is a chance that the Spirit of Phoenix will expand when being attacked. Additional effects appear as it expands."? Thx :]

 

P.S.: with so much UD's vs mages it becoms OP class... gracia/epilog became and age of TANKS xD

Posted

 

P.S.: with so much UD's vs mages it becoms OP class... gracia/epilog became and age of TANKS xD

 

While using UD u can't move so it's kinda useless vs mages in 1 vs 1.. but a good tactic should be use UD and heal urself

Posted

While using UD u can't move so it's kinda useless vs mages in 1 vs 1.. but a good tactic should be use UD and heal urself

u can walk while having UD in this UD's in GE
Posted

While using UD u can't move so it's kinda useless vs mages in 1 vs 1.. but a good tactic should be use UD and heal urself

Instead of enchanting UD to Time/Recycle, try to enchant this with with Decrease Penalty and maybe, maybe you can move ::)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • A question: I’ve had two servers that were downgraded from C6 to C4, and both would lag for players when they changed subclass, and almost every time the L2 server would crash. They say it’s a problem with the C5 skills that were added. Has anyone experienced this issue? The server would run fine without errors until people started changing classes. Has anyone gone through this and knows the solution to the problem?
    • L2jBayev Chronicle 3: Rise of Darkness – AiEngine Edition In short: this is a C3 build with a full-fledged AI engine, live mercenaries, a built-in quiz, a “personal account” in the Community Board, and server logic neatly distributed across thread pools. The project is about a living world without lags : bots farm, communicate, gather parties, teleport along routes, and the server remains cold and stable.   What's inside (the most delicious) 1) Full-fledged AI engine for characters Behavior types: farming ( FarmAI ), combat ( CombatAI ), party logic ( PartyAI ), trading/walking ( TraderAI / WalkerAI ), support roles (healer, etc.). Class profiles: for mages/archers/daggers, etc., “smart” skill rotations, distance control, sleep/save skills, healing, loot pickup, etc. are implemented (see examples of classes like SpellSingerAI , NecromancerAI , etc.). Self-healing and teleports: when dying, the bot goes through a sequence of steps without sleep()- via AITaskSequence + AITeleportToLocTask , searches for the nearest gatekeeper and teleports via TeleportationManager with routes depending on the level. Auto-support: auto-nipples, arrows/bones, smart auto-proceduring of buffs and auto-banks CP/HP/MP with thresholds - all sewn into the auxiliary EtcPlayersAi . Chat context: ChatManagerAi processes mentions, makes responses with delays (anti-flood), supports party chat and “human” reaction. Understanding: ChatManagerAi system  processes the dialogue, bots remember your aggression and insults, they start to respond less often to modern users, stop accepting or inviting to a group (party) and when it goes beyond the peak they will simply merge you, and every time they see you on the PC, there is an opportunity to measure more often, communicate respectfully and beautifully, in general, a “human” reaction. Why a player/admin needs this: bots actually “live”, farm and interact, and don’t just stand on macros. This is a great background for online and PvE action.   2) Mercenaries (Mercenary system) Full-fledged companion character : L2MercenaryInstance with its own MercenaryAI (movement, attack, support, consumables, shots). Behavior modes: DEFENDER / SUPPORT / PASSIVE - switchable to suit your playing style. Progress and trust: the mercenary's trust/exp/level grows , skills are learned according to the MercenarySkillTree (conditions are based on the trust or level of the owner). Templates and equipment: via MercenaryTemplateTable and spawner - model/weapon/type are selected. Social: MercenarySpeechManager - a set of speeches; the mercenary "comes to life" in the chat. Premium Link: Premium account owners give the mercenary additional trust (faster progress). Why: This is not a dummy pet, but a playful companion with modes, training and “character”.   3) Quiz (event viktorina ) Rounds according to schedule: pre-launch with announcements (minutes/seconds before start), registration .reg, auto-opening of the window. Multiple choice questions: question + set of answer buttons; fair processing, timings, question change. Tops and history: results table, statistics, neat UI via HTML assembly. Flexible control: you can start immediately or set a delayed start (notification package 5/2/1 min, etc.). Why: regular activity for players, “social entertainment” module right in the build.   4) Personal account in Community Board KB managers: buff cabinet, teleports, clans/forums/mail/friends, tops (PK/PvP/wealth/players), character repair, viewing skill trees , etc. Premium logic: some services/mail are limited by premium; premium also affects the visual (nickname color) and bonuses (see effect on mercenary). Single sign-on: all in one place, no team chaos. Why: conveniently manage your character and services without going into the console or installing third-party mods.   Why is the system technically valuable? Minimum load and stability Separated thread pools: AI logic, hunting, teleports, chat - on separate onesScheduledExecutorService ( AI_THREAD_POOL , MONSTER_HUNT_POOL , TELEPORT_POOL , CHAT_POOL ). No "freezing": task sequencers (teleport/recovery) work through the scheduler, not Thread.sleep(). Bot limitation: protection against overload via thresholds/counters - “extra” bots do not start. One bot - one sequence: AITaskManager ensures that the character does not have parallel conflicting tasks. Smoothing out peaks: starting tasks with offsets so that there are no simultaneous “ticks” of hundreds of bots. Monitoring/logs: own loggers (separate files for info/errors/processes/chats), CPU load monitoring. Bottom line: the build is designed for “thick online” and mass activities without TPS failures .   Additional Features Auto-alliances for farming: party logic invites suitable players (checking level/equipment/clan flags), there are “human” responses to requests. Sub/class management: out of the box helpers for changing class/subclass, auto-learning of necessary skills and selection of equipment by level. Security/protection: secondary PIN/picture password support (used in KB/voiced commands; optional). Premium accounts: privileges in KB/mail/visual and synergy with mercenary progress. Ready-made services: tops, auctions/mail, teleports from KB, buff rooms, repairs, viewing skill trees, etc.   Who is this build for? Freeshare/project admins who want a living world “from the pack”: bots and mercenaries provide a constant background of activity. Players who value convenience: personal account, premium services, events and a mercenary companion. Developers who want a clean, predictable backend with thread pools and a neat task model without “magic”.   How it differs from standard assemblies Not macros - AI profiles with “brains”: rotations, positioning, healing, decision making. Not a decoration pet - a mercenary with his own modes, progress, skill tree and lines. Not a faceless gamemod - an event quiz with UI, schedule, tops. No chaos in flows - strict pools, planning and task managers designed for online and growth. No separate scripts - a single personal account in KB for most activities.   TL;DR (one paragraph for the project card) AiEngine C3 is a build with live AI, smart bots, mercenaries (modes/progress/skills), built-in quiz, premium logic and a convenient personal account in KB. Under the hood are distributed thread pools and task managers without sleep(), so even with a dense online the server remains stable and responsive.   Additionally add - there is still a lot of interesting things command .assassin or shift+target (order murder), shift+target for admins on AI characters for control, admin panel is completely rewritten, many additional functions, mercenaries change their appearance depending on trust, deepseek and chatGPT system is connected for communication of characters like real players, GPT - for newer java, there is still a very large list of fixes after the last versions, a lot has been fixed, including height coordinates (Z) geo-Squares, pathfinding, visibility through obstacles, fix pet summons, trade packages, shop packages, many effects, quests (including the original ones like nipples, etc.), Ai behavior of NPC and RB monsters, absolutely all epics have been transferred to AiLoader no longer in python scripts. Attention! The server is suitable for both classic mode and PvP format, as well as with various mods. Absolutely everything is configured in the configurations to suit your taste and purposes of use. It is recommended to launch the server through L2ServerControl (simplifies management and control of processes). Download Servers: Chronicle 3 Server Chronicle 4 Test Upgraded Server Full Desc & screens: Post & Screens c3 Post & Desc c4    
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock