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Posted

Hey cheaters, i am sharing something that is being used as a "useless" but also "cool" feature on some l2j private servers and on many other online games.

 

Is the chat social emotions or.. see below:

Check3.pngTalking Commands

- A special feature of our server. If the user writes words such as "haha", in order for him to express his feelings further, the character will automatically use the "Laugh" Social Action. The same happens with "No", "Yes" and "Hello" Social Actions. Don't worry about PvP though! In case the user is casting or is running, the Social Action is not applied.

Chat handler social actions, if you ever played Aion or WoW, you know what this is. Basically you type in words like 'lol', 'haha', 'sad', etc and your character will do a social action correspondingly with the associate key.(

)

That's all ^_^

 

Get it: http://pastebin.com/uUEemCJv

Or try a different one.. the following ( same ingame effects )

### Eclipse Workspace Patch 1.0
#P trunk
Index: L2JBattle-Game/java/net/sf/l2j/gameserver/clientpackets/Say2.java
===================================================================
--- L2JBattle-Game/java/net/sf/l2j/gameserver/clientpackets/Say2.java	(revision 21)
+++ L2JBattle-Game/java/net/sf/l2j/gameserver/clientpackets/Say2.java	(working copy)
@@ -30,6 +30,7 @@
import net.sf.l2j.gameserver.handler.VoicedCommandHandler;
import net.sf.l2j.gameserver.instancemanager.PetitionManager;
import net.sf.l2j.gameserver.model.BlockList;
+import net.sf.l2j.gameserver.serverpackets.SocialAction;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
@@ -124,6 +126,32 @@
			return;
		}

+		if ((_text.equalsIgnoreCase("hello") 
+				|| _text.equalsIgnoreCase("hey") 
+				|| _text.equalsIgnoreCase("aloha") 
+				|| _text.equalsIgnoreCase("alo") 
+				|| _text.equalsIgnoreCase("hi"))
+				&& (!activeChar.isRunning() || !activeChar.isAttackingNow() || !activeChar.isCastingNow()))
+			activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 2));
+		
+		if ((_text.equalsIgnoreCase("lol") 
+				|| _text.equalsIgnoreCase("haha") 
+				|| _text.equalsIgnoreCase("xaxa") 
+				|| _text.equalsIgnoreCase("jaja"))
+				&& (!activeChar.isRunning() || !activeChar.isAttackingNow() || !activeChar.isCastingNow()))
+			activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 10));
+			
+		if ((_text.equalsIgnoreCase("yes") 
+				|| _text.equalsIgnoreCase("yep"))
+				&& (!activeChar.isRunning() || !activeChar.isAttackingNow() || !activeChar.isCastingNow()))
+			activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 6));
+		
+		if ((_text.equalsIgnoreCase("no") 
+				|| _text.equalsIgnoreCase("nop") 
+				|| _text.equalsIgnoreCase("nope"))
+				&& (!activeChar.isRunning() || !activeChar.isAttackingNow() || !activeChar.isCastingNow()))
+			activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 5));
+		
		if (activeChar == null)
		{
			_log.warning("Say2: Active Character is null.");

 

Credits: Me

 

The idea came from the respective member: Sofaki

Posted

I dont think that is the same..with Setekh's one.

Whatever, i can make that in 4-5 different ways, haha what's the point. Well i am pretty sure this one is not the same with L2Akin's xD

 

Anyway. Hope some members will like it ;)

 

EDIT: That's also working...

### Eclipse Workspace Patch 1.0
#P trunk
Index: L2JBattle-Game/java/net/sf/l2j/gameserver/clientpackets/Say2.java
===================================================================
--- L2JBattle-Game/java/net/sf/l2j/gameserver/clientpackets/Say2.java	(revision 21)
+++ L2JBattle-Game/java/net/sf/l2j/gameserver/clientpackets/Say2.java	(working copy)
@@ -30,6 +30,7 @@
import net.sf.l2j.gameserver.handler.VoicedCommandHandler;
import net.sf.l2j.gameserver.instancemanager.PetitionManager;
import net.sf.l2j.gameserver.model.BlockList;
+import net.sf.l2j.gameserver.serverpackets.SocialAction;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
@@ -124,6 +126,32 @@
			return;
		}

+		if ((_text.equalsIgnoreCase("hello") 
+				|| _text.equalsIgnoreCase("hey") 
+				|| _text.equalsIgnoreCase("aloha") 
+				|| _text.equalsIgnoreCase("alo") 
+				|| _text.equalsIgnoreCase("hi"))
+				&& (!activeChar.isRunning() || !activeChar.isAttackingNow() || !activeChar.isCastingNow()))
+			activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 2));
+		
+		if ((_text.equalsIgnoreCase("lol") 
+				|| _text.equalsIgnoreCase("haha") 
+				|| _text.equalsIgnoreCase("xaxa") 
+				|| _text.equalsIgnoreCase("jaja"))
+				&& (!activeChar.isRunning() || !activeChar.isAttackingNow() || !activeChar.isCastingNow()))
+			activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 10));
+			
+		if ((_text.equalsIgnoreCase("yes") 
+				|| _text.equalsIgnoreCase("yep"))
+				&& (!activeChar.isRunning() || !activeChar.isAttackingNow() || !activeChar.isCastingNow()))
+			activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 6));
+		
+		if ((_text.equalsIgnoreCase("no") 
+				|| _text.equalsIgnoreCase("nop") 
+				|| _text.equalsIgnoreCase("nope"))
+				&& (!activeChar.isRunning() || !activeChar.isAttackingNow() || !activeChar.isCastingNow()))
+			activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 5));
+		
		if (activeChar == null)
		{
			_log.warning("Say2: Active Character is null.");

Posted

I dont think that is the same..with Setekh's one.

 

I think that its the same ... its not such big deal to code it lolz... you see that seth coded it and you are thinking that is 37892198329 lines code LOL!

Some awesome things are simple:)

 

and thanks for the share cody :D

Posted

you see that seth coded it and you are thinking that is 37892198329 lines code LOL!

lol i didnt tell that.

by the way

Thanks Cod3x

Posted

In this,is there the feature when u cast something/combat/pvp/flag to not make this?

If the player is casting or attacking or moving, it will not make this social thing.

Is absolutely safe to use ;)

Posted

Its not seth's

The idea is mine

and coyote code it for L2Akin

so the idea is for the L2Akin's staff

Setekh made an Adv version of this!

Posted

Its not seth's

The idea is mine

and coyote code it for L2Akin

so the idea is for the L2Akin's staff

Setekh made an Adv version of this!

I am sorry is there a mis-understanding here?

I never said the idea was mine, and that's the reason i've added that quotes over there in my main topic.

 

=)

Posted

I am sorry is there a mis-understanding here?

I never said the idea was mine, and that's the reason i've added that quotes over there in my main topic.

 

=)

i think that SoFaKi told it for me :D

I dont think that is the same..with Setekh's one.

Posted

there is a double mis-understanding then xD

 

Nevermind, this thing is not a big deal =P

 

no no i didnt said that u took the credits. i just said that the idea belongs to akin kai not to seth :P

 

btw thanks for sharing this ;)

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